Islander:Characters: Difference between revisions
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; Intelligence Based : Navigation, Monster Lore, Track, Healing | ; Intelligence Based : Navigation, Monster Lore, Track, Healing | ||
; Stealth Based : Hide, Sneak, Printless Step, Run | ; Stealth Based : Hide, Sneak, Printless Step, Run, Awareness | ||
; Magic Based : Charms, [Spell] Prowess | ; Magic Based : Charms, [Spell] Prowess | ||
Line 25: | Line 25: | ||
== Talents == | == Talents == | ||
; Lizard Slayer (2) : Character gets +2 when | ; Lizard Slayer (2) : Character gets +2 when targeting Scaled enemies. | ||
; Bird Slayer (2) : Character gets +2 when | ; Bird Slayer (2) : Character gets +2 when targeting Feathered enemies. | ||
; Undead Slayer (2) : Character gets +2 when | ; Undead Slayer (2) : Character gets +2 when targeting Risen enemies. | ||
; Demon Slayer (2) : Character gets +2 when | ; Demon Slayer (2) : Character gets +2 when targeting Infernal enemies. | ||
; | ; Nimble (3) : Character gets +1 Defence. Requires Intelligence 2, Stealth 2. | ||
; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards). | ; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards). | ||
; Night Fighter (2) : Character takes no penalty for Blindness. | ; Night Fighter (2) : Character takes no penalty for Blindness. | ||
; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6. | ; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6. | ||
; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces Master. | ; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master. | ||
; Shield Master (3) : Character | ; Shield Master (3) : Character improves Defence bonus from using a shield by +1. | ||
; Reflexes (3) : Character gets +1 | ; Reflexes (3) : Character gets +1 Speed. | ||
; Skirmisher (3) : Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit. | |||
; Made of Wood (4) : Character gets +1 Defence. Requires Strength 1. | |||
; Made of Stone (+4) : Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood. | |||
; Drill (2) : Musket Reload Difficulty reduced to 15. | ; Drill (2) : Musket Reload Difficulty reduced to 15. | ||
; Infernal (0) : The character is under the influence of demons. They cannot benefit from their God. | |||
== Spells == | == Spells == | ||
; Roar (1) : Targets all enemies simultaneously; those affected take -3 | ; Roar (1) : Targets all enemies simultaneously; those affected take -3 Speed for the rest of the combat round. Speed +4. | ||
; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3. | ; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3. | ||
; Jade Darts (3) : Target Wounded. Speed +2. | ; Jade Darts (3) : Target Wounded. Speed +2. | ||
; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1. | ; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1. | ||
; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2. | ; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2. | ||
; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1. | ; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1. Requires Infernal. | ||
; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3. | ; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3. | ||
= Character Creation = | = Character Creation = | ||
1. Players choose their character's Primary Stats; the total must equal 1. A starting PC's Rank is -2 and Fate is 0. | 1. Players choose their character's Primary Stats; the total must equal 1. A starting PC's Fame is 0, Rank is -2 and Fate is 0. | ||
2. Players buy Skills, Talents and Spells from a pool of 20 points. | 2. Players buy Skills, Talents and Spells from a pool of 20 points. |
Latest revision as of 23:38, 25 August 2006
Descriptors[edit]
Stats[edit]
Primary Stats rated from -2 to +2
Strength, Intelligence, Stealth, Magic
Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.
Derived Stats are Defence and Resistance.
Skills[edit]
Skills are rated from 0 to +3
- Strength Based
- [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket, Pistol, Axe)
- Intelligence Based
- Navigation, Monster Lore, Track, Healing
- Stealth Based
- Hide, Sneak, Printless Step, Run, Awareness
- Magic Based
- Charms, [Spell] Prowess
Talents[edit]
- Lizard Slayer (2)
- Character gets +2 when targeting Scaled enemies.
- Bird Slayer (2)
- Character gets +2 when targeting Feathered enemies.
- Undead Slayer (2)
- Character gets +2 when targeting Risen enemies.
- Demon Slayer (2)
- Character gets +2 when targeting Infernal enemies.
- Nimble (3)
- Character gets +1 Defence. Requires Intelligence 2, Stealth 2.
- Wards (3)
- Character gets +1 Resistence. May be taken twice (becomes Improved Wards).
- Night Fighter (2)
- Character takes no penalty for Blindness.
- [Weapon/Spell] Master (3)
- Character may attack two targets, but rolls 2D6+1 instead of 3D6.
- [Weapon/Spell] Champion (+3)
- Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master.
- Shield Master (3)
- Character improves Defence bonus from using a shield by +1.
- Reflexes (3)
- Character gets +1 Speed.
- Skirmisher (3)
- Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit.
- Made of Wood (4)
- Character gets +1 Defence. Requires Strength 1.
- Made of Stone (+4)
- Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood.
- Drill (2)
- Musket Reload Difficulty reduced to 15.
- Infernal (0)
- The character is under the influence of demons. They cannot benefit from their God.
Spells[edit]
- Roar (1)
- Targets all enemies simultaneously; those affected take -3 Speed for the rest of the combat round. Speed +4.
- Frenzy (4)
- Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.
- Jade Darts (3)
- Target Wounded. Speed +2.
- Wind (2)
- All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.
- Lightning (5)
- Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.
- Demon Shape (5)
- Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1. Requires Infernal.
- Heal (3)
- Wounded character may return to combat. +2 to Attack Roll, Speed -3.
Character Creation[edit]
1. Players choose their character's Primary Stats; the total must equal 1. A starting PC's Fame is 0, Rank is -2 and Fate is 0.
2. Players buy Skills, Talents and Spells from a pool of 20 points.
Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.
The costs for Talents and Spells are identified in parenhteses next to their entries. Drill may not be a starting Talent.
3. Players select two types of weapon (any number) and one other item. Exotic items are not avilable.
4. Players calculate Defence and Resistance.
- Defence
- 12 + Stealth
- Resistance
- 10 + Magic + Charms + Rank