Mission Generator: Difference between revisions
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m Protected "Mission Generator": Excessive spamming ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite)) |
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== Mission == | == Mission == | ||
<4/10; Travel to (stage) in (area) and> learn from ( | <4/10; Travel to (stage) in (area) and> learn from (individual) that they must> | ||
<2/10; Prevent (antagonist) from> | <2/10; Prevent (antagonist) from> | ||
Line 19: | Line 19: | ||
<2/10; get help from a group of (individual)s to> | <2/10; get help from a group of (individual)s to> | ||
'''Travel to (stage) in (area) and [1-6; ( | '''Travel to (stage) in (area) and [1-6; (effect) (item) / 7-0; (influence) (individual)]''' | ||
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) ( | <2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (individual)]> | ||
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)> | <9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)> | ||
Line 35: | Line 35: | ||
<2/10; despite rivals with same goal> | <2/10; despite rivals with same goal> | ||
<3/100; but goal has already been achieved> | <3/100; but goal has already been achieved> by (individual) | ||
== (stage) == | == (stage) == | ||
Line 74: | Line 73: | ||
39-40; Forest/Bush/Jungle | 39-40; Forest/Bush/Jungle | ||
41; | 41; Desert | ||
42; Plains | 42; Plains | ||
Line 85: | Line 84: | ||
<4/10; with unfriendly locals> | <4/10; with unfriendly locals> | ||
<1/10; with | <1/10; with defenses> | ||
<1/10; which is underground> | <1/10; which is underground> | ||
Line 140: | Line 139: | ||
42-45; Trader | 42-45; Trader | ||
46; Device ( | 46; Device (artifact, AI, etc) | ||
Line 160: | Line 159: | ||
== ( | == (effect) == | ||
<1/10; must get equipment to> | <1/10; must get equipment to> | ||
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6-8; Destroy | 6-8; Destroy | ||
9-10; | 9-10; Sabotage | ||
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)] | 11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)] | ||
Line 208: | Line 207: | ||
<1/10; bugged> | <1/10; bugged> | ||
<1/10; | <1/10; sabotaged> | ||
<1/10; part of> | <1/10; part of> | ||
<6/10; | <6/10; multiple> | ||
1-3; Weapon | 1-3; Weapon | ||
Line 224: | Line 223: | ||
9; Installation | 9; Installation | ||
10; Cause of | 10; Cause of Phenomenon | ||
11-12; Equipment | 11-12; Equipment |
Latest revision as of 15:58, 13 August 2011
Mission Generator
Key
- (thing)
- must select from list
- <thing>
- may include
- [thing]
- must arbitrate
- PC
- Player character
- NPC
- Non player character
- character
- any character
Mission
<4/10; Travel to (stage) in (area) and> learn from (individual) that they must>
<2/10; Prevent (antagonist) from>
<2/10; get help from a group of (individual)s to>
Travel to (stage) in (area) and [1-6; (effect) (item) / 7-0; (influence) (individual)]
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (individual)]>
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>
despite attempts by <2/10; 1d4+1> (antagonist<s>) to stop them
<1/10; with an unwanted (individual) companion)
<2/10; But the characters cannot be noticed>
<4/10; Within a time limit>
<2/10; despite rivals with same goal>
<3/100; but goal has already been achieved> by (individual)
(stage)
<2/10 abandoned>
1-4; Public House
5; Vehicle
6-7; Utility
8-9; [Character's] home
10-12; Historic site
13-15; Research institute
16-17; School
18-20; Temple
21-26; Base
27-29; Warehouse
30; Graveyard
31-32; Mountain
33-34; Island
35-36; Swamp
37-38; River
39-40; Forest/Bush/Jungle
41; Desert
42; Plains
43-44; Road
45-46; Camp
<4/10; with unfriendly locals>
<1/10; with defenses>
<1/10; which is underground>
<2/10; which is contested by 1d4+1 (group)s>
<1/10; during a natural disaster>
<1/10; where they get trapped/ambushed>
(individual)
<4/10; a representative of>
<1/10; a group of>
<1/10; the SO of>
<3/10; a foreign>
1-4; Patron
4-7; Leader
8-10; Noble
11-12; Criminal
13; Enemy
14-15; Tradesman
17-20; Ally
21-23; Police Officer
24-25; Beaurocrat
26; Relative
27-29; Mentor
30-31; Academic
32-34; Priest
35-36; Radical
37-39; Military Officer
40-41; Mercenary
42-45; Trader
46; Device (artifact, AI, etc)
<2/10; who is hiding identity>
<1/10; who is pretending to be another (individual)>
<1/10; who plans on their failure>
<1/10; who lies to them about the mission>
<1/10; who is only doing this for entertainment>
<1/10; who is using PCs as a diversion>
<1/10; who they will never see again>
<1/10; who is being controlled by another (individual)>
(effect)
<1/10; must get equipment to>
<1/10; must learn how to>
1-3; Steal
4-5; Alter
6-8; Destroy
9-10; Sabotage
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]
14; Fix
15-16; Document
(influence)
<1/10; must get equipment to>
<2/10; must learn how to>
1-3; Rescue
4-5; Kidnap
6-8; Inform
9-10; Interrogate
11; Mislead
12-14; Contact
15-18; Protect
19-20; Retrieve (item) from
(item)
<1/10; bugged>
<1/10; sabotaged>
<1/10; part of>
<6/10; multiple>
1-3; Weapon
4-5; Armour
6-7; Technology
8; Research
9; Installation
10; Cause of Phenomenon
11-12; Equipment
13-14; Vehicle
15; (Stage)
16-18; Cash
19; Blackmail
20; Pillage
21; Document
22; Favour
23; Key
24; Tuition
25; Artwork
26-27; Supplies
28-29; Information
30-31; Evidence
32-34; Trading Goods
35; Slave
36; Title
37; Their Lives
<1/10; with secret properties>
<1/10; which [1-6; is no longer/7-10; never was] there>
<1/10; which has been switched>
<1/10; with a time limit>
<2/10; which is stolen>
(area)
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.