Blue Rose: Bitter Ashes of an Eternal Flame:Kota: Difference between revisions

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Created page with "<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> '''Name:''' Kota '''Player:''' Marikir '''Campaign:''' Blue_Rose:_Bitter_Ashe..."
 
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'''Background:''' Night People
'''Background:''' Night People


'''Role:''' 3rd level Warrior
'''Role:''' 4th level Warrior


'''Alignment:''' Twilight
'''Alignment:''' Twilight
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Charisma -1
Charisma -1


Wisdom +2
Wisdom +2
 


==Favoured Skills==
==Favoured Skills==


Acrobatics
Acrobatics +10*
 
Climb


Craft
Climb  +4


Intimidate
Craft  +6*


Notice
Intimidate  +2


Search
Notice  +5


Sneak
Search  +3


Survival
Sneak  +6


Swim
Survival  +9*


Swim  +4


==Trained Skills==
==Trained Skills==


Acrobatics +9
Acrobatics +10
 
Craft (Weaponsmithing / Archery) +5


Survival +8
Craft (Weaponsmithing / Archery) +6


Survival +9


==Favoured Feats==
==Favoured Feats==
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Precise Shot  
Precise Shot  
Ranged Pin


Skill Training (Craft (Weaponsmithing / Archery), Acrobatics)
Skill Training (Craft (Weaponsmithing / Archery), Acrobatics)
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Weapon Training
Weapon Training


==Combat==
==Combat==


Melee: +4 (+3 Role, +1 Strenth)
Melee: +5 (+4 Role, +1 Strength)


Ranged: +6 (+3 Role, +3 Dexterity)
Ranged: +7 (+4 Role, +3 Dexterity)




===Weapons===
===Weapons===


+4 Unarmed: +1 damage (+0 weapon, +1 Strength), x2 crit
+5 Unarmed: +1 damage (+0 weapon, +1 Strength), x2 crit


+4 Dagger (melee): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'
+5 Dagger (melee): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'


+6 Dagger (thrown): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'
+7 Dagger (thrown): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'


+7 Masterwork longbow: +3 damage, x3 crit, range 100'
+5 Shortsword: +3 damage (+2 weapon, +1 Strength), 19-20/x2 crit
 
+5 Longsword: +4 damage (+3 weapon, +1 Strength), 19-20/x2 crit
 
+8 Masterwork composite longbow: +4 damage (+3 weapon, +1 Strength), x3 crit, range 110'




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Dodge: +7
Dodge: +7


Armour:
Armour: Leather


Armour bonus:
Armour bonus: +2


Armour penalty:
Armour penalty: 0


Max Speed:
Max Speed: 30'


Max Dodge:
Max Dodge: +6


Defense: 17
Defense: 18


Defense (touch): 17
Defense (touch): 16
 
Defense (flatfooted): 10


Defense (flatfooted): 12


===Saves===
===Saves===


Toughness: +4
Toughness: +5


Fortitude: +4
Fortitude: +5


Reflex: +4
Reflex: +4


Will: +3
Will: +3


==Equipment==
==Equipment==


Masterwork Composite Longbow 3 lb
Masterwork Composite Longbow 3 lb
Leather armour 15 lb


Dagger 1 lb
Dagger 1 lb


Quiver (19 arrows) 3 lb
Quiver (18 arrows) 3 lb
 
Longsword 4 lb
 
Shortsword 2 lb
 
Good-craftsmanship carving knife (+1 to Craft checks involving fine wood-carving; 0.5 lb)




Encumbrance: 7 lb (light load)
Encumbrance: 28.5 lb (light load)


Speed: x1
Speed: x1
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Bruised:
Bruised:


Dazed:
Dazed: X


Staggered:
Staggered:
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Hurt:
Hurt:


Wounded:
Wounded: X


Crippled:
Crippled: X


Dying:
Dying:
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==Other==
==Other==


Conviction: 3/4
Conviction: 4/4


Initiative: +3
Initiative: +3


Speed: 30'
Speed: 30'

Latest revision as of 19:21, 8 June 2017

Name: Kota

Player: Marikir

Campaign: Bitter Ashes of an Eternal Flame

Background: Night People

Role: 4th level Warrior

Alignment: Twilight

Calling: The Tower (Lowering the Lofty)

Nature: Practical / Deceptive

The Tower


Abilities[edit]

Strength +1

Dexterity +3

Constitution +1

Intelligence -1

Charisma -1

Wisdom +2

Favoured Skills[edit]

Acrobatics +10*

Climb +4

Craft +6*

Intimidate +2

Notice +5

Search +3

Sneak +6

Survival +9*

Swim +4

Trained Skills[edit]

Acrobatics +10

Craft (Weaponsmithing / Archery) +6

Survival +9

Favoured Feats[edit]

Cleave

Great Cleave

Rage


Feats[edit]

Armor Training (all)

Point Blank Shot

Precise Shot

Ranged Pin

Skill Training (Craft (Weaponsmithing / Archery), Acrobatics)

Track

Weapon Training

Combat[edit]

Melee: +5 (+4 Role, +1 Strength)

Ranged: +7 (+4 Role, +3 Dexterity)


Weapons[edit]

+5 Unarmed: +1 damage (+0 weapon, +1 Strength), x2 crit

+5 Dagger (melee): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'

+7 Dagger (thrown): +2 damage (+1 weapon, +1 Strength), 19-20/x2 crit, range 10'

+5 Shortsword: +3 damage (+2 weapon, +1 Strength), 19-20/x2 crit

+5 Longsword: +4 damage (+3 weapon, +1 Strength), 19-20/x2 crit

+8 Masterwork composite longbow: +4 damage (+3 weapon, +1 Strength), x3 crit, range 110'


Defense[edit]

Dodge: +7

Armour: Leather

Armour bonus: +2

Armour penalty: 0

Max Speed: 30'

Max Dodge: +6

Defense: 18

Defense (touch): 16

Defense (flatfooted): 12

Saves[edit]

Toughness: +5

Fortitude: +5

Reflex: +4

Will: +3

Equipment[edit]

Masterwork Composite Longbow 3 lb

Leather armour 15 lb

Dagger 1 lb

Quiver (18 arrows) 3 lb

Longsword 4 lb

Shortsword 2 lb

Good-craftsmanship carving knife (+1 to Craft checks involving fine wood-carving; 0.5 lb)


Encumbrance: 28.5 lb (light load)

Speed: x1

Movement: +0

Max Dodge: N/A


Conditions[edit]

Winded:

Fatigued:

Exhausted:


Bruised:

Dazed: X

Staggered:

Unconscious:


Hurt:

Wounded: X

Crippled: X

Dying:


Other[edit]

Conviction: 4/4

Initiative: +3

Speed: 30'