Difference between revisions of "TOR: Aran, son of Arulf"

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(Created page with "'''Aran, son of Arulf''' Culture: Man of the Lake Standard of Living: Prosperous Cultural blessing: Tenacious Calling: Wanderer Shadow weakness: Wandering-madness Specia...")
 
(Common Skills)
 
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'''Aran, son of Arulf'''
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'''Culture:''' Man of the Lake
  
Culture: Man of the Lake
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'''Standard of Living:''' Prosperous
  
Standard of Living: Prosperous
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'''Cultural blessing:''' Tenacious (spend a point of Hope to earn an Experience point when wounded or failing with serious consequences)
  
Cultural blessing: Tenacious
+
'''Calling:''' Wanderer
  
Calling: Wanderer
+
'''Shadow weakness:''' Wandering-madness
  
Shadow weakness: Wandering-madness
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'''Background:''' A middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade eventually caused his father to grudgingly allow Aran, always the least hardworking and most wayward of his sons, to strike off on his own - who knows, with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and crooning at tavern maids as usual...
  
Specialities: Minstrelsy, Trading, Folk-lore
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'''Experience:''' 0 (Total 0)
  
Distinctive features: Fair-spoken, Robust
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'''Wisdom:''' 2
  
 +
'''Valour:''' 1
  
Body 5 (favoured 8)
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__TOC__
Heart 5 (favoured 6)
 
Wits 4 (favoured 6)
 
  
 +
== Traits ==
  
Common Skills
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'''Specialties:''' Minstrelsy, Trading, Folk-lore
Awe 1, Inspire 0, Persuade 2
 
  
Athletics 2, Travel 2, Stealth 0
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'''Distinctive features:''' Fair-spoken, Robust
  
Awareness 2, Insight 2, Search 0
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== Attributes ==
  
Explore 0, Healing 2, Hunting 0
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'''Body:''' 5 (favoured 8)
  
Song 3, Courtesy 2, Riddle 2
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'''Heart:''' 5 (favoured 6)
  
Craft 2, Battle 1, Lore 2
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'''Wits:''' 4 (favoured 6)
  
 +
== Common Skills ==
  
Weapon Skills
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; personality
Sword 3
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: <u>Awe 1</u>, Inspire 0, <u>Persuade 2</u>
  
Dagger 1
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; movement
 +
: Athletics 2, Travel 2, Stealth 0
  
Bow 1
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; perception (1 AP)
 +
: Awareness 2, Insight 2, Search 0
  
 +
; survival
 +
: Explore 0, Healing 2, Hunting 0
  
Gear
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; custom
Sword: damage 5, edge 10, injury 16, enc 2
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: <u>Song 3</u>, <u>Courtesy 2</u>, Riddle 2
  
Bow: damage 5, edge 10, injury 14, enc 1
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; vocation
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: Craft 2, Battle 1, Lore 2
  
Dagger: damage 3, edge G, injury 12, enc 0
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== Weapon Skills ==
  
Mail shirt: armour 3, enc 12
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<u>Sword 3</u>, Dagger 1, Bow 1
  
Shield: parry 2, enc 3
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== Gear ==
  
Rewards
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Sword (damage 5, edge 10, injury 16, enc 2)
-
 
  
Virtues
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Bow (damage 5, edge 10, injury 14, enc 1)
Shield-fighting
 
  
Armour: 3 (Headgear 0)
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Dagger (damage 3, edge G, injury 12, enc 0)
Parry: 4 (Shield 2)
 
Damage: 5 (Ranged 5)
 
  
Endurance: 27
+
Mail shirt (armour 3d, enc 12)
Fatigue from Encumbrance: 18
 
Fatigue from Travel: 0
 
  
Hope: 13
+
Shield (parry +2, enc 3)
Temporary Shadow: 0
 
Permanent Shadow: 0
 
  
Wisdom: 2
+
Harp (a fine instrument made by the dwarves of the Lonely Mountain)
Valour: 1
 
  
 +
== Rewards ==
  
Middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade finally caused his father to grudgingly allow Aran, the least hardworking and most wayward of his sons, to strike off on his own - he's not really needed at home right now, at least this way he'll have to earn his own upkeep, and with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and wooing tavern maids as usual...
+
== Virtues ==
 +
 
 +
Shield-fighting (when you hit, roll the Feat die again; on 8+ inflict further Endurance loss equal to your damage + shield enc)
 +
 
 +
== Combat ==
 +
'''Armour:''' 3d (headgear 0)
 +
 
 +
'''Parry:''' 4 (shield +2)
 +
 
 +
'''Damage:''' 5 (ranged 5)
 +
 
 +
'''Endurance:''' 27 (max 27)
 +
: Fatigue from Encumbrance: 18
 +
: Fatigue from Travel: 0
 +
 
 +
'''Hope:''' 12 (max 13)
 +
: Temporary Shadow: 0
 +
: Permanent Shadow: 0
 +
 
 +
'''Weary:''' NO
 +
 
 +
'''Miserable:''' NO
 +
 
 +
'''Wounded:''' NO

Latest revision as of 18:28, 25 January 2017

Culture: Man of the Lake

Standard of Living: Prosperous

Cultural blessing: Tenacious (spend a point of Hope to earn an Experience point when wounded or failing with serious consequences)

Calling: Wanderer

Shadow weakness: Wandering-madness

Background: A middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade eventually caused his father to grudgingly allow Aran, always the least hardworking and most wayward of his sons, to strike off on his own - who knows, with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and crooning at tavern maids as usual...

Experience: 0 (Total 0)

Wisdom: 2

Valour: 1

Traits[edit]

Specialties: Minstrelsy, Trading, Folk-lore

Distinctive features: Fair-spoken, Robust

Attributes[edit]

Body: 5 (favoured 8)

Heart: 5 (favoured 6)

Wits: 4 (favoured 6)

Common Skills[edit]

personality
Awe 1, Inspire 0, Persuade 2
movement
Athletics 2, Travel 2, Stealth 0
perception (1 AP)
Awareness 2, Insight 2, Search 0
survival
Explore 0, Healing 2, Hunting 0
custom
Song 3, Courtesy 2, Riddle 2
vocation
Craft 2, Battle 1, Lore 2

Weapon Skills[edit]

Sword 3, Dagger 1, Bow 1

Gear[edit]

Sword (damage 5, edge 10, injury 16, enc 2)

Bow (damage 5, edge 10, injury 14, enc 1)

Dagger (damage 3, edge G, injury 12, enc 0)

Mail shirt (armour 3d, enc 12)

Shield (parry +2, enc 3)

Harp (a fine instrument made by the dwarves of the Lonely Mountain)

Rewards[edit]

Virtues[edit]

Shield-fighting (when you hit, roll the Feat die again; on 8+ inflict further Endurance loss equal to your damage + shield enc)

Combat[edit]

Armour: 3d (headgear 0)

Parry: 4 (shield +2)

Damage: 5 (ranged 5)

Endurance: 27 (max 27)

Fatigue from Encumbrance: 18
Fatigue from Travel: 0

Hope: 12 (max 13)

Temporary Shadow: 0
Permanent Shadow: 0

Weary: NO

Miserable: NO

Wounded: NO