Emelarn Stormcandle: Difference between revisions
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== Rank == | == Rank == | ||
*Elven Spellsword L2 (Warrior-Seer) | *Elven Spellsword L2 (Warrior-Seer) | ||
*XP: | *XP: 4222/8000 (+10%) | ||
* | *Lawful | ||
*PC | *PC | ||
*No holdings | *No holdings | ||
Emelarn Stormcandle has been wandering the lands of Men for five years, crafting an Adventure Song before returning to his people. It puts him in a lot of places he really shouldn't be. | |||
== Attributes == | == Attributes == | ||
Line 22: | Line 24: | ||
**Hobgoblin | **Hobgoblin | ||
**Orc | **Orc | ||
**Kobold | |||
**Bonus | |||
*General Proficiencies | *General Proficiencies | ||
** | **Adventuring | ||
** | **'''Engineering:''' Skilled in planning, designing, and constructing castles, towers, roads, and such, any character with this skill can evaluate constructions the party is passing through to assess what shape they are in, when and by whom they were built, etc., with a proficiency throw of 11+. Each time this proficiency is taken, the character can supervise 25,000gp worth of permanent construction. | ||
** | **'''Knowledge (history):''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to his area of knowledge. The character can usually make his living by acting as an expert on the subject. | ||
**'''Mapping:''' The character can understand and make maps. With a proficiency throw of 11+, the character can interpret or draft complicated layouts or map an area by memory. | |||
*Class Proficiencies | *Class Proficiencies | ||
** | **'''Magical Engineering''' The character has specialized knowledge of magical items. He gains a +1 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 11+, with restrictions. | ||
** | **'''Attunement to nature:''' +1 bonus to surprise rolls when in the wilderness | ||
** | **'''Keen eyes:''' detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casual inspection | ||
**'''Connection to nature:''' unaffected by the paralysis of ghouls | |||
== Combat == | == Combat == | ||
*AC | *AC 7 (plate + shield) | ||
*HP | *HP 7 | ||
*Movement Rate | *Movement Rate 60/20/60 | ||
*Initiative Modifier | *Initiative Modifier +0 | ||
*Attacks | *Attacks | ||
** | **sword: attack 7+, 1d6+3 | ||
** | **handaxe (melee): attack 7+, 1d6+3 | ||
** | **handaxe (thrown): attack 9+, 1d6+1, 10/20/30' range | ||
**longbow: attack 9+, 1d6+1, 70/140/210' range | |||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis 13+ | ||
**Poison & Death | **Poison & Death 13+ | ||
**Blast & Breath | **Blast & Breath 15+ | ||
**Staves & Wands | **Staves & Wands 15+ | ||
**Spells | **Spells 15+ | ||
== Spells == | == Spells == | ||
*First Level: | *First Level: 2/day | ||
** | **Light | ||
** | **Magic Rope | ||
** | **Protection from Evil | ||
* | **Wall of Smoke | ||
** | |||
** | == Equipment == | ||
** | *Total Encumbrance: 9s, 5i | ||
**Plate armor (6s) (60gp) | |||
**Shield (1s) (10 gp) | |||
**Sword (1i) (10gp) | |||
**handaxe (1i) (4gp) | |||
**longbow (1s) (7gp) | |||
**dagger (1i) (3gp) | |||
**quiver with 20 arrows (1i) (1gp) | |||
**backpack (1i) (2gp) | |||
***spellbook (1i) (20gp) | |||
***1 week iron rations (1i) (5gp) | |||
***6 torches (1i) (1sp) | |||
***tinderbox (1i) (8sp) | |||
***waterskin (1i) (6sp) | |||
**coinpurse (1i) (5sp) | |||
*mule (Ignominy) (40gp) | |||
**saddle & tack | |||
**2 saddlebags | |||
***5 lg sacks (4gp) | |||
***crowbar (1gp) | |||
***4 flasks military oil (8gp) | |||
***100' rope (2 gp) | |||
***backup shield | |||
*Coin: 81 gp | |||
== | ==XP Awards== | ||
* | *222 XP [https://forum.rpg.net/showthread.php?796281-OOC-ACKS-Sinister-Stone-of-Sakkara&p=20752441#post20752441 First Foray] | ||
Latest revision as of 15:29, 22 January 2017
Rank[edit]
- Elven Spellsword L2 (Warrior-Seer)
- XP: 4222/8000 (+10%)
- Lawful
- PC
- No holdings
Emelarn Stormcandle has been wandering the lands of Men for five years, crafting an Adventure Song before returning to his people. It puts him in a lot of places he really shouldn't be.
Attributes[edit]
- STR 16 (+2)
- INT 16 (+2)
- WIS 10
- DEX 10
- CON 9
- CHA 11
Skills[edit]
- Languages
- Common
- Elven
- Gnoll
- Hobgoblin
- Orc
- Kobold
- Bonus
- General Proficiencies
- Adventuring
- Engineering: Skilled in planning, designing, and constructing castles, towers, roads, and such, any character with this skill can evaluate constructions the party is passing through to assess what shape they are in, when and by whom they were built, etc., with a proficiency throw of 11+. Each time this proficiency is taken, the character can supervise 25,000gp worth of permanent construction.
- Knowledge (history): With a proficiency throw of 11+, the character can recall expert commentary or information relating to his area of knowledge. The character can usually make his living by acting as an expert on the subject.
- Mapping: The character can understand and make maps. With a proficiency throw of 11+, the character can interpret or draft complicated layouts or map an area by memory.
- Class Proficiencies
- Magical Engineering The character has specialized knowledge of magical items. He gains a +1 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 11+, with restrictions.
- Attunement to nature: +1 bonus to surprise rolls when in the wilderness
- Keen eyes: detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casual inspection
- Connection to nature: unaffected by the paralysis of ghouls
Combat[edit]
- AC 7 (plate + shield)
- HP 7
- Movement Rate 60/20/60
- Initiative Modifier +0
- Attacks
- sword: attack 7+, 1d6+3
- handaxe (melee): attack 7+, 1d6+3
- handaxe (thrown): attack 9+, 1d6+1, 10/20/30' range
- longbow: attack 9+, 1d6+1, 70/140/210' range
- Saves:
- Petrification & Paralysis 13+
- Poison & Death 13+
- Blast & Breath 15+
- Staves & Wands 15+
- Spells 15+
Spells[edit]
- First Level: 2/day
- Light
- Magic Rope
- Protection from Evil
- Wall of Smoke
Equipment[edit]
- Total Encumbrance: 9s, 5i
- Plate armor (6s) (60gp)
- Shield (1s) (10 gp)
- Sword (1i) (10gp)
- handaxe (1i) (4gp)
- longbow (1s) (7gp)
- dagger (1i) (3gp)
- quiver with 20 arrows (1i) (1gp)
- backpack (1i) (2gp)
- spellbook (1i) (20gp)
- 1 week iron rations (1i) (5gp)
- 6 torches (1i) (1sp)
- tinderbox (1i) (8sp)
- waterskin (1i) (6sp)
- coinpurse (1i) (5sp)
- mule (Ignominy) (40gp)
- saddle & tack
- 2 saddlebags
- 5 lg sacks (4gp)
- crowbar (1gp)
- 4 flasks military oil (8gp)
- 100' rope (2 gp)
- backup shield
- Coin: 81 gp
XP Awards[edit]
- 222 XP First Foray