Blank Delta Green Sheet: Difference between revisions
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Created page with "{| | colspan="2" | '''Agent Name:''' | colspan="2" | |- | colspan="2" | '''Code Name:''' | colspan="2" | |- | colspan="2" | '''Profession:''' | colspan="2" | |- | colspan=..." |
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==Derived Attributes== | ==Derived Attributes== | ||
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|''adapted'' | |''adapted'' | ||
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=Bonds= | =Bonds= | ||
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==Motivations and Mental Disorders== | ==Motivations and Mental Disorders== | ||
=Skills= | =Skills= | ||
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<br> | <br> | ||
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | <br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | ||
=Weapons= | =Weapons= | ||
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|Damage | |Damage | ||
|Armor Piercing | |Armor Piercing | ||
| | |Lethality | ||
|Kill Radius | |Kill Radius | ||
|Shots | |Shots | ||
Latest revision as of 23:00, 19 February 2017
| Agent Name: | |||
| Code Name: | |||
| Profession: | |||
| Nationality: | |||
| Sex (Age): | |||
| Education: |
Statistics[edit]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | |||
| Constitution | |||
| Dexterity | |||
| Intelligence | |||
| Power | |||
| Charisma |
Derived Attributes[edit]
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | ||
| Willpower (WP) | ||
| Sanity (SAN) | ||
| Breaking Point (BP) |
Incidents of SAN loss without going insane[edit]
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds[edit]
| Score | |
|---|---|
| Bond 1 | Not very much |
| Bond 2 | Even less |
Motivations and Mental Disorders[edit]
Skills[edit]
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Science (0%) | |||
| Alertness (20%) | Forensics (0%) | Search (20%) | |||
| Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
| Archeology (0%) | History (10%) | Stealth (10%) | |||
| Art (0%): | HUMINT (10%) | Surgery (0%) | |||
| Artillery (0%) | Law (0%) | Survival (10%) | |||
| Athletics (30%) | Medicine (0%) | Swim (20%) | |||
| Bureaucracy (10%) | Melee Weapons (30%) | Unarmed Combat (40%) | |||
| Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
| Craft (0%) | Foreign Languages and Other Skills: | ||||
| Criminology (10%) | Navigate (10%) | ||||
| Demolitions (0%) | Occult (10%) | ||||
| Disguise (10%) | Persuade (20%) | ||||
| Dodge (30%) | Pharmacy (0%) | ||||
| Drive Auto (20%) | Pilot (0%): | ||||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | Ride (10%) | ||||
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
| Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |