Godbound: Blood and Oil:Inerrant Benevolent Luminary: Difference between revisions
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'''Name:''' ''Inerrant Benevolent Luminary'' | '''Name:''' ''Inerrant Benevolent Luminary'' | ||
'''Player:''' KreenWarrior | '''Player:''' [[KreenWarrior|KreenWarrior]] | ||
'''Campaign:''' [[Godbound:_Blood_and_Oil|Blood and Oil]] | |||
'''Caste:''' Orichalcum | '''Caste:''' Orichalcum | ||
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'''Previous incarnation:''' Firefighter Who Died in the Line of Duty | '''Previous incarnation:''' Firefighter Who Died in the Line of Duty | ||
''' | '''Level:''' 1 | ||
'''Armour:''' Medium (-4 to Evasion) | '''Weapon:''' +2 Pneumatic Hammer (1d8+1), +2 Fire Word (1d10+1) | ||
'''Armour:''' Medium (AC 4, -4 to Evasion) | |||
'''Attributes''' | '''Attributes''' | ||
Strength 13 | Strength 13 (bonus +1, check 8+) | ||
Dexterity 13 (bonus +1, check 8+) | |||
Constitution 10 (bonus +0, check 11+) | |||
Intelligence 14 (bonus +1, check 7+) | |||
Wisdom 16 (bonus +2, check 5+) | |||
Charisma 8 (16 from Command; bonus +2, check 5+) | |||
Hardiness: 14+ | |||
Evasion: 18+ | |||
Spirit: 13+ | |||
Hit Points 8/8 | Hit Points: 8/8 | ||
Experience Points: 3 | |||
Available Dominion: 1 | |||
Spent Dominion: 0 | |||
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Fire (3) - Immune to fire and smoke. Can fire projectiles that do 1d10 damage. | Fire (3) - Immune to fire and smoke. Can fire projectiles that do 1d10 damage. | ||
Cinder Words (2) - Commit Effort. All lesser enemies take Fray damage each turn. Can | Cinder Words (2) - Commit Effort. All lesser enemies take Fray damage each turn. Can ignite unattended objects with a free action. | ||
'''Stored Charms''' | '''Stored Charms''' | ||
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'''Effort''' | '''Effort''' | ||
Uncommitted ( | Uncommitted (2) | ||
'''Influence''' | '''Influence''' | ||
Uncommitted (2) | Uncommitted (2) |
Latest revision as of 05:18, 11 May 2017
Name: Inerrant Benevolent Luminary
Player: KreenWarrior
Campaign: Blood and Oil
Caste: Orichalcum
Current incarnation: Leader of Men, Beloved of the Populat
Previous incarnation: Firefighter Who Died in the Line of Duty
Level: 1
Weapon: +2 Pneumatic Hammer (1d8+1), +2 Fire Word (1d10+1)
Armour: Medium (AC 4, -4 to Evasion)
Attributes
Strength 13 (bonus +1, check 8+)
Dexterity 13 (bonus +1, check 8+)
Constitution 10 (bonus +0, check 11+)
Intelligence 14 (bonus +1, check 7+)
Wisdom 16 (bonus +2, check 5+)
Charisma 8 (16 from Command; bonus +2, check 5+)
Hardiness: 14+
Evasion: 18+
Spirit: 13+
Hit Points: 8/8
Experience Points: 3
Available Dominion: 1
Spent Dominion: 0
Installed Charms
Command (Inherent) - Raises CHA to 16. Can communicate with any creature.
Know the Inner Truth (1) - Spend scene-long Effort. Can tell the motivations of a conversational partner. Spirit saves for worthy opponent.
Fire (3) - Immune to fire and smoke. Can fire projectiles that do 1d10 damage.
Cinder Words (2) - Commit Effort. All lesser enemies take Fray damage each turn. Can ignite unattended objects with a free action.
Stored Charms
Guards, Seize Him! (1) - Can summon a Small Mob of minions, or 6 major retainers, from up to 10 miles away.
Health (3) - Raises CON to 16. Immune to poison and disease.
Ender of Plagues (1) - Spend scene-long Effort. Cure all diseases within sight. Day-long Effort cures all disease within a half-mile.
Merciful Gaze (1) - Heal 2d6+your level HP of a target. Target must spend day-long Effort.
Effort
Uncommitted (2)
Influence
Uncommitted (2)