Difference between revisions of "No Man's Cypher:Aron Boone"

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(Gear - Armor)
(Status and Pools)
 
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[[File:Aron 4.jpg|300px|thumb|Aron Boone before the carapace grafts.]]
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=Aron Boone=
 
=Aron Boone=
  
Line 6: Line 8:
  
  
 +
;Early Life
 +
''Aron was born to a Bioengineered couple during a war between his people and the Cyborgs.  He inherited his parents​ enhancements of increased strength, endurance, agility, and speed.  Trying to stay out of the war, Aron's family lived in densely wooded, mountainous areas.  As far as Aron knew, this hunter gatherer lifestyle was normal, and for the most part he had a happy childhood.  As the war consumed more and more of the land, it finally caught up to Aron and his parents.  His parents were killed.''
 +
 +
 +
;Guerrilla Force
 +
''Aron decided to join a guerrilla force and fight back.  These rebels had some bioengineering capabilities.  Aron requested carapace armor plates to be grafted over his chest, back, upper arms, and thighs.  After a few months of conducting raids on Cyborg instillations, he was captured and imprisoned.''
  
Experience Points: 0
 
  
Karma Points: 0
+
;Imprisonment
 +
''Aron spent two years in prison.''
 +
 
 +
 
 +
;Escaping Prison
 +
''Aron escaped prison.  Disguised as a Cyborg sympathizer, Aron managed to get a job on a starship leave the planet.''
  
 
----
 
----
  
=Status and Pools=
+
==Status and Pools==
  
'''Might:''' 16/16, Edge 1
+
'''Might:''' 14/16, Edge 1
  
'''Speed:''' 14/14, Edge 1
+
'''Speed:''' 12/14, Edge 1
  
'''Intellect:''' 9/9, Edge 0
+
'''Intellect:''' 6/9, Edge 0
  
 
'''Effort:''' 1
 
'''Effort:''' 1
  
 
'''Cypher Limit:''' 2
 
'''Cypher Limit:''' 2
 +
 +
'''Experience Points:''' 0
 +
 +
'''Karma Points:''' 0
  
 
----
 
----
  
=Special Abilities=
+
==Special Abilities==
  
 
'''Rugged'''
 
'''Rugged'''
  
•Skill: You’re trained in all tasks involving climbing, jumping, running, and swimming.
+
*Skill: You’re trained in all tasks involving climbing, jumping, running, and swimming.
  
•Skill: You’re trained in all tasks involving training, riding, or placating natural animals.
+
*Skill: You’re trained in all tasks involving training, riding, or placating natural animals.
  
•Skill: You’re trained in all tasks involving identifying or using natural plants.
+
*Skill: You’re trained in all tasks involving identifying or using natural plants.
  
•Inability: You have no social graces and prefer animals to people. The difficulty of any task involving charm, persuasion, etiquette, or deception is increased by one step.
+
*Inability: You have no social graces and prefer animals to people. The difficulty of any task involving charm, persuasion, etiquette, or deception is increased by one step.
 +
 
 +
*Additional Equipment:
 +
**Explorer’s pack (crafted Yukon Pack)
 +
**Rope (used to craft Yukon Pack)
 +
**Two days’ rations (exchanged for 2 canteens)
 +
** bedroll (not used)
 +
**Tools needed for outdoor survival (emergency whistle, knife sharpener, and ferrocerium/magnesium striker fire starter)
  
 
'''Explorer'''
 
'''Explorer'''
  
•Extra Edge: You have a Might Edge of 1 and a Speed Edge of 1.
+
*Extra Edge: You have a Might Edge of 1 and a Speed Edge of 1.
  
•Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.
+
*Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.
  
•Practiced With All Weapons: You can use any weapon. Enabler.
+
*Practiced With All Weapons: You can use any weapon. Enabler.
  
•Practiced in Armor: You reduce the Speed cost for wearing armor by 1. You start the game with armor of your choice. Enabler.
+
*Practiced in Armor: You reduce the Speed cost for wearing armor by 1. You start the game with armor of your choice. Enabler.
  
 
'''Moves like the Wind'''
 
'''Moves like the Wind'''
  
•Tier 1: Speed. You gain 5 additional points to your Speed Pool. Enabler.
+
*Tier 1: Speed: You gain 5 additional points to your Speed Pool. Enabler.
  
•Running Speed. You move much farther than normal in a round. This means that as a part of another action, you can move up to a short distance. As an action, you can move a long distance, or up to 200 feet (61 m) as a Speed-based task with a difficulty of 4. Enabler.
+
*Running Speed: You move much farther than normal in a round. This means that as a part of another action, you can move up to a short distance. As an action, you can move a long distance, or up to 200 feet (61 m) as a Speed-based task with a difficulty of 4. Enabler.
  
 
'''Stealth'''
 
'''Stealth'''
  
none
+
*none
  
 
----
 
----
  
=Skills Trained in=
+
===Skills Trained in===
  
•Climbing
+
[[File:Aron 2.jpg|300px|thumb|Aron Boone trying on the Carapace plates before they are grafted to his flesh.]]
  
•Jumping
+
*Climbing
  
•Running
+
*Jumping
  
•Swimming
+
*Running
  
•Training natural animals
+
*Swimming
  
•Riding natural animals
+
*Training natural animals
  
•Placating natural animals
+
*Riding natural animals
  
•Identifying natural plants
+
*Placating natural animals
  
•Using natural plants
+
*Identifying natural plants
 +
 
 +
*Using natural plants
  
 
----
 
----
  
=Skills Specialized in=
+
===Skills Specialized in===
  
•none
+
*none
  
 
----
 
----
  
=Practiced in/with=
+
===Practiced in/with===
  
•All weapons
+
*All Weapons
  
•All armor
+
*All Armor
  
 
----
 
----
  
=Inabilities=
+
===Inabilities===
 +
 
 +
*Charm is increased by one step
 +
 
 +
*Persuasion is increased by one step
 +
 
 +
*Etiquette is increased by one step
 +
 
 +
*Deception is increased by one step
 +
 
 +
----
  
•Charm is increased by one step
+
==Gear==
  
•Persuasion is increased by one step
+
[[File:Knife.jpg|200px|thumb|The Survial Knife Aron finds in the emergence supplies aboard the escape pod.]]
  
•Etiquette is increased by one step
+
* '''Explorer Starting Equipment'''
 +
** 1 Weapon
 +
*** Shotgun
 +
** Practiced in Armor (You start the game with Armor of your choice)
 +
*** Bioengineered Carapace Grafts
 +
** 2 Expensive Items
 +
*** Scanner
 +
*** Damaged Environment Tent (Environment Tent is a moderately priced item)
 +
** 2 Moderately priced items
 +
*** Binoculars
 +
*** Survial Knife
 +
** 4 Inexpensive items
 +
*** Energy Pack
 +
*** Energy Pack
 +
*** Survival Ration (exchanged for a canteen)
 +
*** Survival Ration (exchanged for a canteen)
  
•Deception is increased by one step
+
* '''Rugged Additional Equipment'''
 +
** Explorer’s pack (crafted Yukon Pack)
 +
** Rope (used to craft Yukon Pack)
 +
** Two days’ rations (exchanged for 2 canteens)
 +
** Bedroll (not used)
 +
** Tools needed for outdoor survival (emergency whistle, knife sharpener, and ferrocerium/magnesium striker fire starter)
  
 
----
 
----
  
=Gear - Weapons=
+
===Weapons===
 +
 
 +
[[File:Pink Shotgun 5.jpg|250px|thumb|The pink shotgun Aron finds in the emergence supples aboard the escape pod.]]
  
;Shotgun
+
*'''Shotgun'''
 +
** Heavy weapon, 2 handed (6 damage)
 +
** Immediate range
 +
** Hanging from shoulder with a sling.
  
;:''Heavy weapon, 2 handed (6 damage)''
 
  
;:''Immediate range''
+
*'''Survial Knife'''
 +
** Light weapon, 1 handed (2 damage)
 +
** Immediate range
 +
** Sheath is connected to belt.
 +
** Sheath has a built in emergency whistle, knife sharpener, and ferrocerium/magnesium striker fire starter.
  
;Hunting Knife
+
----
  
;:''Light weapon, 1 handed (2 damage)''
+
===Armor===
  
;:''Immediate range''
+
*'''Bioengineered Carapace Grafts'''
 +
** Medium Armor, (+2 armor)
 +
** Speed cost of 1 with Practiced in Armor.
  
 
----
 
----
  
=Gear - Armor=
+
===Miscellaneous===
  
;Bioengineered Carapace Grafts
+
[[File:Yukon Pack 1.jpg|150px|thumb|The Yukon Pack Aron makes out of scavenged material from the escape pod.]]
;:''Medium Armor''
+
 
 +
*'''Yukon Pack'''
 +
** Crafted from damaged environment tent and rope.
 +
 
 +
*'''Scanner'''
 +
** inside of pack.
 +
 
 +
*'''Binoculars'''
 +
** inside of pack.
 +
 
 +
*'''Energy Packs'''
 +
** divided between Shotgun, cargo pockets, and inside pack.
 +
** 2 packs (100 shots)
 +
 
 +
*'''Canteens'''
 +
** 1 liter, has built-in two stage filtration.
 +
** inside of pack.
 +
** Quantity: 4
  
 
----
 
----
  
=Gear - Miscellaneous=
+
===Clothing===
 +
 
 +
[[File:Serape Poncho yellow 1.jpg|200px|thumb|The Serape Poncho Aron makes out of insulation scavenged from the escape pod.]]
 +
 
 +
* Serape Poncho, crafted from bright yellow, thin, slightly itchy insulation scavenged from the ship.
  
'''Yukon Pack:''' Made from damaged environment tent and 30’ climbing rope.
+
* Cargo shorts with belt.
  
'''Scanner'''
+
* Hiking Sandals.
  
'''Binoculars'''
+
----
  
'''Energy Pack'''
+
==Inspired by==
  
•2 packs
+
* Athleticism
 +
** Ronnie Lott
  
'''Canteens:''' 1L, with a built-in water filter.
+
* Survivalism
 +
** Cody Lundin
 +
** Aron Ralston
  
•3
+
----

Latest revision as of 12:41, 6 April 2017

Aron Boone before the carapace grafts.

Aron Boone[edit]

Bioengineered Survivalist who Moves Quickly and Quietly

(Rugged Explorer who Moves like the Wind with Stealth Flavor)


Early Life

Aron was born to a Bioengineered couple during a war between his people and the Cyborgs. He inherited his parents​ enhancements of increased strength, endurance, agility, and speed. Trying to stay out of the war, Aron's family lived in densely wooded, mountainous areas. As far as Aron knew, this hunter gatherer lifestyle was normal, and for the most part he had a happy childhood. As the war consumed more and more of the land, it finally caught up to Aron and his parents. His parents were killed.


Guerrilla Force

Aron decided to join a guerrilla force and fight back. These rebels had some bioengineering capabilities. Aron requested carapace armor plates to be grafted over his chest, back, upper arms, and thighs. After a few months of conducting raids on Cyborg instillations, he was captured and imprisoned.


Imprisonment

Aron spent two years in prison.


Escaping Prison

Aron escaped prison. Disguised as a Cyborg sympathizer, Aron managed to get a job on a starship leave the planet.


Status and Pools[edit]

Might: 14/16, Edge 1

Speed: 12/14, Edge 1

Intellect: 6/9, Edge 0

Effort: 1

Cypher Limit: 2

Experience Points: 0

Karma Points: 0


Special Abilities[edit]

Rugged

  • Skill: You’re trained in all tasks involving climbing, jumping, running, and swimming.
  • Skill: You’re trained in all tasks involving training, riding, or placating natural animals.
  • Skill: You’re trained in all tasks involving identifying or using natural plants.
  • Inability: You have no social graces and prefer animals to people. The difficulty of any task involving charm, persuasion, etiquette, or deception is increased by one step.
  • Additional Equipment:
    • Explorer’s pack (crafted Yukon Pack)
    • Rope (used to craft Yukon Pack)
    • Two days’ rations (exchanged for 2 canteens)
    • bedroll (not used)
    • Tools needed for outdoor survival (emergency whistle, knife sharpener, and ferrocerium/magnesium striker fire starter)

Explorer

  • Extra Edge: You have a Might Edge of 1 and a Speed Edge of 1.
  • Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.
  • Practiced With All Weapons: You can use any weapon. Enabler.
  • Practiced in Armor: You reduce the Speed cost for wearing armor by 1. You start the game with armor of your choice. Enabler.

Moves like the Wind

  • Tier 1: Speed: You gain 5 additional points to your Speed Pool. Enabler.
  • Running Speed: You move much farther than normal in a round. This means that as a part of another action, you can move up to a short distance. As an action, you can move a long distance, or up to 200 feet (61 m) as a Speed-based task with a difficulty of 4. Enabler.

Stealth

  • none

Skills Trained in[edit]

Aron Boone trying on the Carapace plates before they are grafted to his flesh.
  • Climbing
  • Jumping
  • Running
  • Swimming
  • Training natural animals
  • Riding natural animals
  • Placating natural animals
  • Identifying natural plants
  • Using natural plants

Skills Specialized in[edit]

  • none

Practiced in/with[edit]

  • All Weapons
  • All Armor

Inabilities[edit]

  • Charm is increased by one step
  • Persuasion is increased by one step
  • Etiquette is increased by one step
  • Deception is increased by one step

Gear[edit]

The Survial Knife Aron finds in the emergence supplies aboard the escape pod.
  • Explorer Starting Equipment
    • 1 Weapon
      • Shotgun
    • Practiced in Armor (You start the game with Armor of your choice)
      • Bioengineered Carapace Grafts
    • 2 Expensive Items
      • Scanner
      • Damaged Environment Tent (Environment Tent is a moderately priced item)
    • 2 Moderately priced items
      • Binoculars
      • Survial Knife
    • 4 Inexpensive items
      • Energy Pack
      • Energy Pack
      • Survival Ration (exchanged for a canteen)
      • Survival Ration (exchanged for a canteen)
  • Rugged Additional Equipment
    • Explorer’s pack (crafted Yukon Pack)
    • Rope (used to craft Yukon Pack)
    • Two days’ rations (exchanged for 2 canteens)
    • Bedroll (not used)
    • Tools needed for outdoor survival (emergency whistle, knife sharpener, and ferrocerium/magnesium striker fire starter)

Weapons[edit]

The pink shotgun Aron finds in the emergence supples aboard the escape pod.
  • Shotgun
    • Heavy weapon, 2 handed (6 damage)
    • Immediate range
    • Hanging from shoulder with a sling.


  • Survial Knife
    • Light weapon, 1 handed (2 damage)
    • Immediate range
    • Sheath is connected to belt.
    • Sheath has a built in emergency whistle, knife sharpener, and ferrocerium/magnesium striker fire starter.

Armor[edit]

  • Bioengineered Carapace Grafts
    • Medium Armor, (+2 armor)
    • Speed cost of 1 with Practiced in Armor.

Miscellaneous[edit]

The Yukon Pack Aron makes out of scavenged material from the escape pod.
  • Yukon Pack
    • Crafted from damaged environment tent and rope.
  • Scanner
    • inside of pack.
  • Binoculars
    • inside of pack.
  • Energy Packs
    • divided between Shotgun, cargo pockets, and inside pack.
    • 2 packs (100 shots)
  • Canteens
    • 1 liter, has built-in two stage filtration.
    • inside of pack.
    • Quantity: 4

Clothing[edit]

The Serape Poncho Aron makes out of insulation scavenged from the escape pod.
  • Serape Poncho, crafted from bright yellow, thin, slightly itchy insulation scavenged from the ship.
  • Cargo shorts with belt.
  • Hiking Sandals.

Inspired by[edit]

  • Athleticism
    • Ronnie Lott
  • Survivalism
    • Cody Lundin
    • Aron Ralston