Difference between revisions of "WhiteBoxSheet"

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(Weapons / Armour)
 
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== Name ==
 
== Name ==
  
'''Class:''' Cleric of Portly
+
'''Class: '''
  
'''Race:''' Human
+
'''Race:'''
  
'''Alignment:''' Chaotic
+
'''Alignment:'''
  
'''Level:''' 1
+
'''Level:'''
  
'''XP:''' 150
+
'''XP:'''
  
'''XP Bonus:''' 10%
+
'''XP Bonus:'''
  
 
== Stat Block ==
 
== Stat Block ==
  
  
'''STR:''' 7
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'''STR: '''
  
'''DEX:''' 8
+
'''DEX: '''
  
'''CON:''' 12
+
'''CON: '''
  
'''INT:''' 12
+
'''INT: '''
  
'''WIS:''' 15
+
'''WIS: '''
  
'''CHA:''' 13
+
'''CHA: '''
  
'''HD:''' 1
+
'''HD: '''  
  
'''HP Max:''' 5
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'''HP Max: '''
  
'''HP Current:''' 5
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'''HP Current:'''
  
'''AC:''' 17
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'''AC: '''
  
'''Move:''' 60ft/turn
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'''Move:'''
  
'''Saving Throw:''' 15
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'''Saving Throw:'''
  
'''Saving Throw Mods:''' +2 vs poison & paralysis
+
'''Saving Throw Mods: '''
  
 
== Spells / Abilities ==
 
== Spells / Abilities ==
  
'''Reverse turning of Undead:''' number rolled on the 3d6 to test the turn is the number of undead HD potentially turned.
+
'''Ability 1:'''
  
'''Clerical Spells @ lvl 2:'''
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'''Ability 2:'''
  
 
== Weapons / Armour ==
 
== Weapons / Armour ==
  
 
+
*
* Plate (+6)
+
*
* Shield (+1)
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*
* War Hammer (1h 1d6)
 
  
 
== Equipment ==
 
== Equipment ==
  
* Backpack
+
*
**
+
*
**
+
*
 
*
 
*
  
'''Gold:'''  
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'''Gold: '''  
  
 
'''Silver:'''  
 
'''Silver:'''  
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'''Gems:'''  
 
'''Gems:'''  
  
'''Encumbrance:'''
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'''Encumbrance: '''
  
 
== Hirelings and Henchmen: ==
 
== Hirelings and Henchmen: ==
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'''AC (Base / Short Range / Medium Range)'''
 
'''AC (Base / Short Range / Medium Range)'''
  
'''10:'''   
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'''10: '''   
  
'''11:'''   
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'''11: '''   
  
'''12:'''   
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'''12: '''   
  
'''13:'''   
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'''13: '''   
  
'''14:'''   
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'''14: '''   
  
'''15:'''   
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'''15: '''   
  
'''16:'''   
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'''16: '''   
  
'''17:'''   
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'''17: '''   
  
'''18:'''   
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'''18: '''   
  
'''19:'''
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'''19: '''

Latest revision as of 13:04, 21 March 2017

WhiteBoxDelvers


Name[edit]

Class:

Race:

Alignment:

Level:

XP:

XP Bonus:

Stat Block[edit]

STR:

DEX:

CON:

INT:

WIS:

CHA:

HD:

HP Max:

HP Current:

AC:

Move:

Saving Throw:

Saving Throw Mods:

Spells / Abilities[edit]

Ability 1:

Ability 2:

Weapons / Armour[edit]

Equipment[edit]

Gold:

Silver:

Copper:

Gems:

Encumbrance:

Hirelings and Henchmen:[edit]

To Hit[edit]

AC (Base / Short Range / Medium Range)

10:

11:

12:

13:

14:

15:

16:

17:

18:

19: