WhiteBoxSheet: Difference between revisions

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== Name ==
== Name ==


'''Class:''' Cleric of Portly
'''Class: '''


'''Race:''' Human
'''Race:'''


'''Alignment:''' Chaotic
'''Alignment:'''


'''Level:''' 1
'''Level:'''


'''XP:''' 150
'''XP:'''


'''XP Bonus:''' 10%
'''XP Bonus:'''


== Stat Block ==
== Stat Block ==




'''STR:''' 7
'''STR: '''


'''DEX:''' 8
'''DEX: '''


'''CON:''' 12
'''CON: '''


'''INT:''' 12
'''INT: '''


'''WIS:''' 15
'''WIS: '''


'''CHA:''' 13
'''CHA: '''


'''HD:''' 1
'''HD: '''  


'''HP Max:''' 5
'''HP Max: '''


'''HP Current:''' 5
'''HP Current:'''


'''AC:''' 17
'''AC: '''


'''Move:''' 60ft/turn
'''Move:'''


'''Saving Throw:''' 15
'''Saving Throw:'''


'''Saving Throw Mods:''' +2 vs poison & paralysis
'''Saving Throw Mods: '''


== Spells / Abilities ==
== Spells / Abilities ==


'''Reverse turning of Undead:''' number rolled on the 3d6 to test the turn is the number of undead HD potentially turned.
'''Ability 1:'''


'''Clerical Spells @ lvl 2:'''
'''Ability 2:'''


== Weapons / Armour ==
== Weapons / Armour ==


 
*
* Plate (+6)
*
* Shield (+1)
*
* War Hammer (1h 1d6)


== Equipment ==
== Equipment ==


* Backpack
*
**
*
**
*
*
*


'''Gold:'''  
'''Gold: '''  


'''Silver:'''  
'''Silver:'''  
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'''Gems:'''  
'''Gems:'''  


'''Encumbrance:'''
'''Encumbrance: '''


== Hirelings and Henchmen: ==
== Hirelings and Henchmen: ==
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'''AC (Base / Short Range / Medium Range)'''
'''AC (Base / Short Range / Medium Range)'''


'''10:'''   
'''10: '''   


'''11:'''   
'''11: '''   


'''12:'''   
'''12: '''   


'''13:'''   
'''13: '''   


'''14:'''   
'''14: '''   


'''15:'''   
'''15: '''   


'''16:'''   
'''16: '''   


'''17:'''   
'''17: '''   


'''18:'''   
'''18: '''   


'''19:'''
'''19: '''

Latest revision as of 20:04, 21 March 2017

WhiteBoxDelvers


Name[edit]

Class:

Race:

Alignment:

Level:

XP:

XP Bonus:

Stat Block[edit]

STR:

DEX:

CON:

INT:

WIS:

CHA:

HD:

HP Max:

HP Current:

AC:

Move:

Saving Throw:

Saving Throw Mods:

Spells / Abilities[edit]

Ability 1:

Ability 2:

Weapons / Armour[edit]

Equipment[edit]

Gold:

Silver:

Copper:

Gems:

Encumbrance:

Hirelings and Henchmen:[edit]

To Hit[edit]

AC (Base / Short Range / Medium Range)

10:

11:

12:

13:

14:

15:

16:

17:

18:

19: