Difference between revisions of "Godbound: Blood and Oil:Stoic Depth Explorer"
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'''Caste:''' Jade | '''Caste:''' Jade | ||
− | '''Current incarnation:''' Trader with other nations | + | '''Current incarnation:''' Trader with other nations, Rescued delegation from Gerdin Vordak |
'''Previous incarnation:''' Captain who went down with his ship, Lector who was martyred in Kadmak for opposing Alchemical rule | '''Previous incarnation:''' Captain who went down with his ship, Lector who was martyred in Kadmak for opposing Alchemical rule | ||
− | '''Level:''' | + | '''Level:''' 2 |
− | '''Weapon:''' + | + | '''Weapon:''' +3 Heavy Hammer (1d10+1) |
− | '''Armour:''' None | + | '''Armour:''' None (Defense 16) |
'''Attributes''' | '''Attributes''' | ||
Line 32: | Line 32: | ||
− | Hardiness: | + | Hardiness: 11+ |
− | Evasion: | + | Evasion: 13+ |
− | Spirit: | + | Spirit: 13+ |
− | Hit Points: | + | Hit Points: 17/17 |
− | Experience Points: | + | Experience Points: 5 |
− | Available Dominion: | + | Available Dominion: 0 |
− | Spent Dominion: | + | Spent Dominion: 2 |
Line 69: | Line 69: | ||
Know the Path (1) - Know the safest route that is not actively hidden from the world, fellow travels get sleep and food from travel. | Know the Path (1) - Know the safest route that is not actively hidden from the world, fellow travels get sleep and food from travel. | ||
+ | |||
+ | Undying -(2) - Regenerate unless killed by divine power such as a miracle or Gift. | ||
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'''Effort''' | '''Effort''' | ||
− | Uncommitted ( | + | Uncommitted (0) |
− | |||
− | |||
+ | Committed for the day (3) | ||
'''Influence''' | '''Influence''' | ||
− | Uncommitted ( | + | Uncommitted (3) |
Latest revision as of 09:53, 11 July 2017
Name: Stoic Depth Explorer
Player: JeremyKopczynski
Campaign: Blood and Oil
Caste: Jade
Current incarnation: Trader with other nations, Rescued delegation from Gerdin Vordak
Previous incarnation: Captain who went down with his ship, Lector who was martyred in Kadmak for opposing Alchemical rule
Level: 2
Weapon: +3 Heavy Hammer (1d10+1)
Armour: None (Defense 16)
Attributes
Strength 13 (bonus +1, check 8+)
Dexterity 8 (bonus -1, check 13+)
Constitution 16; 18 from Endurance (bonus +3, check 3+)
Intelligence 13 (bonus +1, check 8+)
Wisdom 14 (bonus +1, check 7+)
Charisma 10 (bonus +0, check 11+)
Hardiness: 11+
Evasion: 13+
Spirit: 13+
Hit Points: 17/17
Experience Points: 5
Available Dominion: 0
Spent Dominion: 2
Installed Charms
Artiface (Inherent) - can make minor stuff out of raw materials
Endurance (3) Raises Constitution to 18
Body of Iron Will (1) - Lowers AC to 4
Unbreakable (2) - Spend Effort for day to gain invincible defense against physical damage
Stored Charms
Journeys (3) - Never get lost and travel is restful.
Dust at my Heels (1) - Always travel faster than others as long as Effort is Committed.
Swift Progress (1) - Commit Effort to travel at double speed and ignore environmental conditions and difficult terrain.
Know the Path (1) - Know the safest route that is not actively hidden from the world, fellow travels get sleep and food from travel.
Undying -(2) - Regenerate unless killed by divine power such as a miracle or Gift.
Effort
Uncommitted (0)
Committed for the day (3)
Influence
Uncommitted (3)