Difference between revisions of "Current Expedition Gear"
(Created page with "''Note'': Excludes basic clothing as well as standard rations and water for 4 days. '''Arikan''' *Camera *Geiger counter *Gas detector *Tablet *Notebook *Pistol *Body...") |
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''Note'': Excludes basic clothing as well as standard rations and water for 4 days. | ''Note'': Excludes basic clothing as well as standard rations and water for 4 days. | ||
− | + | ==Arikan== | |
*Camera | *Camera | ||
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*Tablet | *Tablet | ||
*Notebook | *Notebook | ||
− | * | + | *Glock 17 (1d10 damage; 15m range increment; 17 round magazine) |
− | + | *Extra Magazine (2) | |
− | + | *Body Armor (AR 3) | |
− | + | *1 IFAK (+20% to a single First Aid check) | |
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− | *1 IFAK | ||
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*1/2 of a 2-person shelter shell | *1/2 of a 2-person shelter shell | ||
− | *Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) | + | *Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use) |
*Helmet with headlamp | *Helmet with headlamp | ||
*Flashlights (2) | *Flashlights (2) | ||
*Emergency flotation devices for yourself and your pack | *Emergency flotation devices for yourself and your pack | ||
− | *Survival knife | + | *Survival knife (1d4 damage; AP3) |
*Mylar emergency blanket | *Mylar emergency blanket | ||
*Spare clothes | *Spare clothes | ||
*Gas mask with spare filters | *Gas mask with spare filters | ||
*Sleeping pad | *Sleeping pad | ||
− | * | + | *Chemical lights |
− | * | + | *Rations |
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− | + | ==Mars== | |
*Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table | *Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table | ||
− | *1 IFAK | + | *1 IFAK (+20% to a single First Aid check) |
*1/2 of a 2-person shelter shell | *1/2 of a 2-person shelter shell | ||
− | *Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) | + | *Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use) |
*Helmet with headlamp | *Helmet with headlamp | ||
*Flashlights (2) | *Flashlights (2) | ||
*Emergency flotation devices for yourself and your pack | *Emergency flotation devices for yourself and your pack | ||
− | *Survival knife | + | *Survival knife (1d4 damage; AP3) |
*Mylar emergency blanket | *Mylar emergency blanket | ||
*Spare clothes | *Spare clothes | ||
*Gas mask with spare filters | *Gas mask with spare filters | ||
*Sleeping pad | *Sleeping pad | ||
− | *Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. | + | *Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear) |
− | *Heavy Pistol w/targeting laser. Three spare magazines on chest rig. | + | *Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action) |
− | *One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators | + | *One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range) |
− | *Tactical Body Armor + Helmet | + | *Tactical Body Armor + Helmet (AR5 (6 with helmet)) |
*Radio with throat mic | *Radio with throat mic | ||
− | *Smoke | + | *2 Smoke Grenades |
− | *Two large knives. One in each boot | + | *2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds) |
+ | *2 Frag Grenades (15% lethality; 10 m kill radius) | ||
+ | *Two large knives. One in each boot (1d6 damage; AP3) | ||
*A dozen glow sticks | *A dozen glow sticks | ||
− | *Night Vision Goggles | + | *Night Vision Goggles (allows operating in dark condition; detailed perception at -20%) |
*Waterproof Notepad and Pencils | *Waterproof Notepad and Pencils | ||
*Extra snack bars | *Extra snack bars | ||
*A box of matches | *A box of matches | ||
− | ''' | + | ==Dave== |
− | + | *Tablet, w' ruggedized rubber overlay. | |
− | * | + | *Google Glasses [personalized] |
− | * | + | *Camcorder w' lowlight/IR settings [micro, can be helmet mounted] |
− | * | + | *Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3 |
+ | *Flight control unit. | ||
+ | *Electronics repair/spares kit [personalized] | ||
+ | **All devices linked in VPN. | ||
+ | *Tactical Body Armor + Helmet (AR5 (6 with helmet)) | ||
+ | *Radio with throat mic | ||
+ | *Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear) | ||
+ | *Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action) | ||
*1 IFAK | *1 IFAK | ||
*1/2 of a 2-person shelter shell | *1/2 of a 2-person shelter shell | ||
Line 122: | Line 77: | ||
*Gas mask with spare filters | *Gas mask with spare filters | ||
*Sleeping pad | *Sleeping pad | ||
− | + | ==Lucky== | |
− | + | *Minimi 7.62 | |
+ | *M320 Grenade Launcher Module | ||
+ | *Handgun | ||
+ | *Grenades | ||
+ | *Claymores | ||
+ | *Tazer | ||
+ | *Medkit | ||
+ | *Helmet | ||
+ | *Night vision | ||
+ | *Gas mask | ||
+ | *Armoured vest | ||
+ | *Combat knife | ||
+ | *Baton | ||
+ | *Ammunition | ||
+ | *Torch | ||
+ | *Flares | ||
+ | *Trip wires | ||
+ | *Bolt cutters | ||
+ | *Breaching charge | ||
+ | *Handcuffs | ||
+ | *Water filtration | ||
+ | *Batteries | ||
+ | *Food | ||
+ | *Helmet cam |
Latest revision as of 21:39, 14 June 2018
Note: Excludes basic clothing as well as standard rations and water for 4 days.
Arikan[edit]
- Camera
- Geiger counter
- Gas detector
- Tablet
- Notebook
- Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
- Extra Magazine (2)
- Body Armor (AR 3)
- 1 IFAK (+20% to a single First Aid check)
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife (1d4 damage; AP3)
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
- Chemical lights
- Rations
Mars[edit]
- Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
- 1 IFAK (+20% to a single First Aid check)
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife (1d4 damage; AP3)
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
- Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
- Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
- One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
- Tactical Body Armor + Helmet (AR5 (6 with helmet))
- Radio with throat mic
- 2 Smoke Grenades
- 2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
- 2 Frag Grenades (15% lethality; 10 m kill radius)
- Two large knives. One in each boot (1d6 damage; AP3)
- A dozen glow sticks
- Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
- Waterproof Notepad and Pencils
- Extra snack bars
- A box of matches
Dave[edit]
- Tablet, w' ruggedized rubber overlay.
- Google Glasses [personalized]
- Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
- Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
- Flight control unit.
- Electronics repair/spares kit [personalized]
- All devices linked in VPN.
- Tactical Body Armor + Helmet (AR5 (6 with helmet))
- Radio with throat mic
- Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
- Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
- 1 IFAK
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
Lucky[edit]
- Minimi 7.62
- M320 Grenade Launcher Module
- Handgun
- Grenades
- Claymores
- Tazer
- Medkit
- Helmet
- Night vision
- Gas mask
- Armoured vest
- Combat knife
- Baton
- Ammunition
- Torch
- Flares
- Trip wires
- Bolt cutters
- Breaching charge
- Handcuffs
- Water filtration
- Batteries
- Food
- Helmet cam