Dr. Jeff VanderMeer: Difference between revisions
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Created page with "{| | colspan="2" | '''Agent Name:''' | colspan="2" | Dr. Jeff VanderMeer |- | colspan="2" | '''Code Name:''' | colspan="2" | |- | colspan="2" | '''Profession:''' | colspan="..." |
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| Dr. Arianna Kole | | Dr. Arianna Kole | ||
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| Craig VanderMeer, Son | | Craig VanderMeer, Son | ||
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==Motivations and Mental Disorders== | ==Motivations and Mental Disorders== | ||
=Skills= | =Skills= | ||
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|Occult (10%) | |Occult (10%) | ||
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| | |Dungeoneering (0%) | ||
| | |4% | ||
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|Disguise (10%) | |Disguise (10%) | ||
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=Personal Details, Work Performance, Special Training and Other Notes= | =Personal Details, Work Performance, Special Training and Other Notes= | ||
Latest revision as of 03:50, 25 June 2017
| Agent Name: | Dr. Jeff VanderMeer | ||
| Code Name: | |||
| Profession: | Scientist | ||
| Nationality: | American | ||
| Sex (Age): | Male (56) | ||
| Education: | PhDs in Molecular Biology and Ecology |
Statistics[edit]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 10 | 50 | Average build |
| Constitution | 14 | 70 | Fit for his age |
| Dexterity | 11 | 55 | |
| Intelligence | 15 | 75 | Excited to discover |
| Power | 12 | 60 | Very focused |
| Charisma | 10 | 50 | Overly direct |
Derived Attributes[edit]
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 13 | 13 |
| Willpower (WP) | 12 | 12 |
| Sanity (SAN) | 60 | 60 |
| Breaking Point (BP) | 48 | 48 |
Incidents of SAN loss without going insane[edit]
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds[edit]
| Score | |
|---|---|
| Dr. Arianna Kole | 7 |
| Craig VanderMeer, Son | 10 |
| Melody VanderMeer, Daughter | 10 |
| Augustus VanderMeer, Father | 10 |
Motivations and Mental Disorders[edit]
Skills[edit]
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Ecology (0%) | 80% | ||
| Alertness (20%) | Forensics (0%) | Search (20%) | 60% | ||
| Mathematics (0%) | 70% | Heavy Weapons (0%) | SIGINT (0%) | ||
| Molecular Biology (0%) | 70% | History (10%) | Stealth (10%) | ||
| Art (0%): | HUMINT (10%) | Surgery (0%) | |||
| Artillery (0%) | Law (0%) | Survival (10%) | 70% | ||
| Athletics (30%) | Medicine (0%) | Swim (20%) | |||
| Bureaucracy (10%) | Melee Weapons (30%) | Unarmed Combat (40%) | |||
| Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
| Craft (0%) | Foreign Languages and Other Skills: | ||||
| Criminology (10%) | Navigate (10%) | Russian | 40% | ||
| Demolitions (0%) | Occult (10%) | Dungeoneering (0%) | 4% | ||
| Disguise (10%) | Persuade (20%) | ||||
| Dodge (30%) | Pharmacy (0%) | 40% | |||
| Drive Auto (20%) | Pilot (0%): | ||||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | Ride (10%) | ||||
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
| Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |