Current Expedition Gear: Difference between revisions
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(11 intermediate revisions by 7 users not shown) | |||
Line 24: | Line 24: | ||
*Chemical lights | *Chemical lights | ||
*Rations | *Rations | ||
==Mars== | ==Mars== | ||
Line 128: | Line 54: | ||
*A box of matches | *A box of matches | ||
== | ==Dave== | ||
*Tablet, w' ruggedized rubber overlay. | |||
* | *Google Glasses [personalized] | ||
* | *Camcorder w' lowlight/IR settings [micro, can be helmet mounted] | ||
* | *Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3 | ||
* | *Flight control unit. | ||
* | *Electronics repair/spares kit [personalized] | ||
* | **All devices linked in VPN. | ||
* | *Tactical Body Armor + Helmet (AR5 (6 with helmet)) | ||
*Radio with throat mic | |||
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear) | |||
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action) | |||
*1 IFAK | *1 IFAK | ||
*1/2 of a 2-person shelter shell | *1/2 of a 2-person shelter shell | ||
Line 157: | Line 77: | ||
*Gas mask with spare filters | *Gas mask with spare filters | ||
*Sleeping pad | *Sleeping pad | ||
* | ==Lucky== | ||
* | *Minimi 7.62 | ||
*M320 Grenade Launcher Module | |||
*Handgun | |||
*Grenades | |||
*Claymores | |||
*Tazer | |||
*Medkit | |||
*Helmet | |||
*Night vision | |||
*Gas mask | |||
*Armoured vest | |||
*Combat knife | |||
*Baton | |||
*Ammunition | |||
*Torch | |||
*Flares | |||
*Trip wires | |||
*Bolt cutters | |||
*Breaching charge | |||
*Handcuffs | |||
*Water filtration | |||
*Batteries | |||
*Food | |||
*Helmet cam |
Latest revision as of 04:39, 15 June 2018
Note: Excludes basic clothing as well as standard rations and water for 4 days.
Arikan[edit]
- Camera
- Geiger counter
- Gas detector
- Tablet
- Notebook
- Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
- Extra Magazine (2)
- Body Armor (AR 3)
- 1 IFAK (+20% to a single First Aid check)
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife (1d4 damage; AP3)
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
- Chemical lights
- Rations
Mars[edit]
- Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
- 1 IFAK (+20% to a single First Aid check)
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife (1d4 damage; AP3)
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
- Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
- Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
- One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
- Tactical Body Armor + Helmet (AR5 (6 with helmet))
- Radio with throat mic
- 2 Smoke Grenades
- 2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
- 2 Frag Grenades (15% lethality; 10 m kill radius)
- Two large knives. One in each boot (1d6 damage; AP3)
- A dozen glow sticks
- Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
- Waterproof Notepad and Pencils
- Extra snack bars
- A box of matches
Dave[edit]
- Tablet, w' ruggedized rubber overlay.
- Google Glasses [personalized]
- Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
- Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
- Flight control unit.
- Electronics repair/spares kit [personalized]
- All devices linked in VPN.
- Tactical Body Armor + Helmet (AR5 (6 with helmet))
- Radio with throat mic
- Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
- Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
- 1 IFAK
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
Lucky[edit]
- Minimi 7.62
- M320 Grenade Launcher Module
- Handgun
- Grenades
- Claymores
- Tazer
- Medkit
- Helmet
- Night vision
- Gas mask
- Armoured vest
- Combat knife
- Baton
- Ammunition
- Torch
- Flares
- Trip wires
- Bolt cutters
- Breaching charge
- Handcuffs
- Water filtration
- Batteries
- Food
- Helmet cam