Claud Burns: Difference between revisions
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Played by Nepene | |||
Aspects: | |||
*'''Proteus Xeno-Researcher''' (High Concept) | |||
*'''My Ex is a Microbial Super Intelligence''' (Trouble) | |||
*'''Shipboard Socialite''' (Origin) | |||
*'''Proteus Temple of Doom''' (History) | |||
*'''Wrenches are better than Wires'''(Guest Star) | |||
*'''Hot Heart of Flesh'''(Crossing Paths) | |||
Skills: | |||
*Fantastic (+6): Xeno Contacts | |||
*Superb (+5): Software | |||
*Great (+4): Rapport | |||
*Good (+3): Survival | |||
*Fair (+2): Physique | |||
*Average (+1): Will | |||
Stunts: | |||
*[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves. | |||
*[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed. | |||
*[-1] ''Proteus Intel'' You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor. | |||
*[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor. | |||
*[-1] ''Zero Day Exploit'' You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended. | |||
Anti-Stunts: | |||
*[+1] ''Exploitable Awareness'' -2 to Notice with Stealth when the opponent has inside information on you. | |||
*[+1] ''Proteus Lover.'' Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you. | |||
*[+1] ''Things Mortals Were Not Meant to Know'' Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts. If you tie, both you and they gain a boost. | |||
Consequences: | |||
*Physical: Minor, Mild | |||
*Mental: Minor | |||
*Social: Minor, Mild, Medium, Moderate | |||
*Wealth: | |||
*Mana: | |||
*Generic: Minor, Mild, Medium, Moderate, Major, Severe | |||
Other Extras: | |||
Refresh: 4 | |||
[[Proteus]] | [[Proteus]] | ||
Latest revision as of 01:06, 3 May 2017
Played by Nepene
Aspects:
- Proteus Xeno-Researcher (High Concept)
- My Ex is a Microbial Super Intelligence (Trouble)
- Shipboard Socialite (Origin)
- Proteus Temple of Doom (History)
- Wrenches are better than Wires(Guest Star)
- Hot Heart of Flesh(Crossing Paths)
Skills:
- Fantastic (+6): Xeno Contacts
- Superb (+5): Software
- Great (+4): Rapport
- Good (+3): Survival
- Fair (+2): Physique
- Average (+1): Will
Stunts:
- [-1] Background Check +2 to Notice with Empathy when observing personal records rather than the person themselves.
- [-1] Programmer-Armsmench. Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed.
- [-1] Proteus Intel You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor.
- [-1] Xeno-Tactician Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor.
- [-1] Zero Day Exploit You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended.
Anti-Stunts:
- [+1] Exploitable Awareness -2 to Notice with Stealth when the opponent has inside information on you.
- [+1] Proteus Lover. Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you.
- [+1] Things Mortals Were Not Meant to Know Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts. If you tie, both you and they gain a boost.
Consequences:
- Physical: Minor, Mild
- Mental: Minor
- Social: Minor, Mild, Medium, Moderate
- Wealth:
- Mana:
- Generic: Minor, Mild, Medium, Moderate, Major, Severe
Other Extras:
Refresh: 4