Difference between revisions of "Blade Orlen"

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Contents [hide]
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== History ==
1 Blade Orlen
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Orlen grew up on the steppes, a member of the Vahkuni tribe he was called to serve Fauzu at an early age. After his initiall training he was sent to the temple of the Lady of Blades in Grouffu.
1.1 History
+
 
1.2 Happiness
+
In Grouffu he encountered another world, instead of wandering the plains living in leather yurts now he was living in a city with more people than he had ever seen before. After completing his noviate training Orlen chose the life of a wandering Blade. He now travels the land seeking adventure.
1.3 Statistics
 
1.3.1 Race/Alignment/Class:
 
1.3.2 Stats:
 
1.4 Combat
 
1.5 Knowledge
 
1.5.1 Languages:
 
1.5.2 Feats:
 
1.5.3 Skills:
 
1.6 Abilities
 
1.6.1 Racial & Class Abilities:
 
1.6.2 Domains:
 
1.7 Equipment (160 starting gold)
 
1.7.1 Carried:
 
1.7.2 Pony:
 
 
[edit]Blade Orlen
 
[edit]History
 
  
 +
== Happiness ==
  
[edit]Happiness
 
 
Q: What are the three things best in life?  
 
Q: What are the three things best in life?  
  
  
[edit]Statistics  
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== Statistics ==
[edit]Race/Alignment/Class:  
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 +
 
 +
== Race/Alignment/Class: ==
 
Human
 
Human
 
Good
 
Good
Cleric of Fauzu 1  
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Cleric of Fauzu 1
  
[edit]Stats:
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== Statistics ==
Stat  Score  Mod 
 
Str:  14  +2 
 
Dex:  11  0 
 
Con:  12  +1 
 
Int:  10  0 
 
Wis:  14  +2 
 
Cha:  12  +1 
 
  
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{| border=1
 +
|- bgcolor=silver
 +
! Stat !! Score !! Mod
 +
|-
 +
| Str: || 14 || +2
 +
|-
 +
| Dex: || 11 || 0
 +
|-
 +
| Con: || 12 || +1
 +
|-
 +
| Int: || 10 || 0
 +
|-
 +
| Wis: || 14 || +2
 +
|-
 +
| Cha: || 12 || +1
 +
|}
  
 +
== Stats: ==
  
 +
Speed: 30
  
Speed:  20 (30 with light load) 
 
 
HP:  12   
 
HP:  12   
 +
 
BAB:  +0   
 
BAB:  +0   
 +
 
Fort:  +3   
 
Fort:  +3   
 +
 
Ref:  0   
 
Ref:  0   
 +
 
Will:  +4   
 
Will:  +4   
 +
 
AC:  14   
 
AC:  14   
 +
 
Initiative:  0
 
Initiative:  0
[edit]Combat
 
Weapon  To Hit  Damage  Crit.  Range 
 
Unarmed attack  +2  1d3+2  20/x2 
 
Longsword  +3  1d8+2  19-20/x2 
 
Javelin (Thrown)  +0  1d6  x2  30 ft. 
 
[edit]Knowledge
 
[edit]Languages:
 
Common
 
  
[edit]Feats:  
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== Combat ==
 +
 
 +
{| border=1
 +
|- bgcolor=silver
 +
! Weapon !! To Hit !! Damage !! Crit. !! Range
 +
|-
 +
| Unarmed attack || +2 || 1d3+2 || 20/x2 || 
 +
|-
 +
| Longsword || +3 || 1d8+2 || 19-20/x2 ||
 +
|-
 +
| Javelin (Thrown) || +0 || 1d6+1 || x2 || 30 ft.
 +
|}
 +
 
 +
== '''Knowledge''' ==
 +
 +
 
 +
== Languages: ==
 +
 +
Common
 +
 
 +
== Feats: ==
 +
 
Simple Weapon Proficiency, Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Martial Weapon Proficiency (Longsword), Toughness, Weapon Focus (Longsword), Endurance, Diehard
 
Simple Weapon Proficiency, Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Martial Weapon Proficiency (Longsword), Toughness, Weapon Focus (Longsword), Endurance, Diehard
  
[edit]Skills:  
+
 
Skill Rating Ranks Stat Bonus  Special Notes
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== Skills: ==
Appraise 0 0 0 int 
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Balance 0 0 0 dex 
+
       
Bluff +1 0 +1 cha 
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{| border=1
Climb +2 0 +2 str 
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|- bgcolor=silver
Concentration +1 0 +1 con 
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! Skill !! Rating !! Ranks !! Stat Bonus !! Special Notes
Diplomacy +1 0 +1 cha 
+
|-
Disguise +1 0 +1 cha 
+
| Appraise || 0 || 0 || 0 || Intelligence
Escape Artist 0 0 0 dex 
+
|-
Gather Information +1 0 +1 cha 
+
| Balance || 0 || 0 || 0 || Dexterity
Heal +2 0 +2 wis
+
|-
Hide 0 0 0 dex 
+
| Bluff || +1 || 0 || +1 || Charisma
Intimidate +1 0 +1 cha 
+
|-
Jump +2 0 +2 str 
+
| Climb || +2 || 0 || +2 || Strength
Knowledge: Arcana 0 0 0 int 
+
|-
Knowledge: History +2 2 0 int 
+
| Concentration || +1 || 0 || +1 || Constitution
Knowledge: Religion +4 0 int 
+
|-
Listen +3 1 +2 wis 
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| Diplomacy || +1 || 0 || +1 || Charisma
Move Silently 0 0 0 dex 
+
|-
Ride +2 2 0 dex 
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| Disguise || +1 || 0 || +1 || Charisma
Search 0 0 0 int 
+
|-
Sense Motive +2 0 +2 wis 
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| Escape Artist || 0 || 0 || 0 || Dexterity
Speak Language   0 
+
|-
Spot +3 1 +2 wis 
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| Gather Information || +1 || 0 || +1 || Charisma
Survival +2 0 +2 wis 
+
|-
Swim +2 0 2 str 
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| Heal || +2 || 0 || +2 || Wisdom
Use Rope 0 0 0 dex  
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|-
[edit]Abilities
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| Hide || 0 || 0 || 0 || Dexterity
[edit]Racial & Class Abilities:  
+
|-
Turn Undead (Su) 4/day  
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| Intimidate || +1 || 0 || +1 || Charisma
[edit]Domains:  
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|-
 +
| Jump || +2 || 0 || +2 || Strength
 +
|-
 +
| Knowledge: Arcana || 0 || 0 || +0 || Intelligence
 +
|-
 +
| Knowledge: History || +2 || 2 || +0 || Intelligence
 +
|-
 +
| Knowledge: Religion || +4 || 4 || +0 || Intelligence
 +
|-
 +
| Listen || +3 || 1 || +2 || Wisdom
 +
|-
 +
| Move Silently || 0 || 0 || 0 || Dexterity
 +
|-
 +
| Ride || +2 || 2 || 0 || Dexterity
 +
|-
 +
| Search || 0 || 0 || 0 || Intelligence
 +
|-
 +
| Sense Motive || +2 || 0 || +2 || Wisdom
 +
|-
 +
| Speak Language || ||  ||  ||
 +
|-
 +
| Spot || +3 || 1 || +2 || Wisdom
 +
|-
 +
| Survival || +2 || 0 || +2 || Wisdom
 +
|-
 +
| Swim || +2 || 0 || +2 || Strength
 +
|-
 +
| Use Rope || 0 || 0 || 0 || Dexterity
 +
|}
 +
 
 +
== '''Abilities''' ==
 +
   
 +
 
 +
== Racial & Class Abilities: ==
 +
 +
Turn Undead (Su) 4/day
 +
Turn Water Creatures (Su) 4/day
 +
 
 +
== Domains: ==
 
War - Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.   
 
War - Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.   
 
   
 
   
Fire - Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
+
Fire - Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.  
 +
 
 +
 
 +
== Spells Memorised ==
 +
 
 +
{| border=1
 +
|- bgcolor=silver
 +
! Spell !! Level !! Memorised !! Notes
 +
|-
 +
| Light || 0 || 1 ||
 +
|-
 +
| Cure Minor Wound || 0 || 1 ||
 +
|-
 +
| Guidance || 0 || 1 ||
 +
|-
 +
| Shield of Faith || 1 || 1 ||
 +
|-
 +
| Cure Light Wounds || 1 || 1 ||
 +
|-
 +
| Magic Weapon || 1 || 1 || Domain
 +
|}
 +
 
 +
== Equipment ==
 +
(160 starting gold)
 +
 
 +
== Carried: ==
 +
 
 +
{| border=1
 +
|- bgcolor=silver
 +
! Equipment Name !! Quantity !! Weight
 +
|-
 +
| Holy Symbol (Wooden) || 1 || 0 lbs
 +
|-
 +
| Outfit (Traveler's) || 1 || 5 lbs
 +
|-
 +
| Studded Leather  || 1 || 20lbs
 +
|-
 +
| Shield (Heavy/Wood) || 1 || 10lbs
 +
|-
 +
| Longsword || 1 || 4lbs
 +
|-
 +
| Javelins || 3 || 6lbs
 +
|-
 +
| Pouch (Belt) || 1 || 1.51lbs
 +
|-
 +
| Coin (Copper) || 20 ||
 +
|-
 +
| Coin (Gold)  || 22  ||
 +
|-
 +
| Coin (Silver)||  9  ||
 +
|-
 +
| Flint & Steel  ||  ||
 +
|}
 +
 
 +
 +
 
 +
 
 +
Total  46.51 lbs (Light Load)
 +
 
 +
== Pony: ==
 +
 
 +
{| border=1
 +
|- bgcolor=silver
 +
! Equipment Name !! Quantity !! Weight
 +
|-
 +
| Bit & Bridle || 1 || 1lbs
 +
|-
 +
| Saddle, Riding || 1 || 25lbs
 +
|-
 +
| Saddlebags  || 1 || 47lbs
 +
|-
 +
| Bedroll || 1 ||
 +
|-
 +
| Rations (Trail/Per Day)  || 6  ||
 +
|-
 +
| Sunrod || 3 ||
 +
|-
 +
| Waterskins || 3 ||
 +
|-
 +
| Vestments (Cleric's)  || 1 ||
 +
|}
 +
 
 +
 
  
[edit]Equipment (160 starting gold)
 
[edit]Carried:
 
Equipment Name  Quantity  Weight 
 
Holy Symbol (Wooden)  1  0 lbs 
 
Outfit (Traveler's)  1  5 lbs 
 
Studded Leather  1  20 lbs 
 
Shield (Heavy/Wood)  1  10 lbs 
 
Longsword  1  4 lbs
 
Javelins  3  6 lbs
 
Pouch (Belt)  1  1.51 lbs 
 
:: Coin (Copper)  20 
 
:: Coin (Gold)  22 
 
:: Coin (Silver)  9
 
:: Flint & Steel 
 
Total  46.51 lbs (Light Load) 
 
[edit]Pony:
 
Equipment Name  Quantity  Weight 
 
Bit & Bridle  1  1 lb 
 
Saddle, Riding  1  25 lbs 
 
Saddlebags  1  15 lbs 
 
:: Bedroll  1  5 lbs 
 
:: Rations (Trail/Per Day)  6  6 lbs 
 
:: Sunrod  3  3 lbs 
 
:: Waterskins  3  12 lbs 
 
:: Vestments (Cleric's)  1  6 lbs 
 
 
Total  73 lbs (Light Load)   
 
Total  73 lbs (Light Load)   
[edit]Portrait(s)
+
 
 
   
 
   
 
Back to: Low Power D&D3-5
 
Back to: Low Power D&D3-5

Latest revision as of 12:04, 5 January 2009

History[edit]

Orlen grew up on the steppes, a member of the Vahkuni tribe he was called to serve Fauzu at an early age. After his initiall training he was sent to the temple of the Lady of Blades in Grouffu.

In Grouffu he encountered another world, instead of wandering the plains living in leather yurts now he was living in a city with more people than he had ever seen before. After completing his noviate training Orlen chose the life of a wandering Blade. He now travels the land seeking adventure.

Happiness[edit]

Q: What are the three things best in life?


Statistics[edit]

Race/Alignment/Class:[edit]

Human Good Cleric of Fauzu 1

Statistics[edit]

Stat Score Mod
Str: 14 +2
Dex: 11 0
Con: 12 +1
Int: 10 0
Wis: 14 +2
Cha: 12 +1

Stats:[edit]

Speed: 30

HP: 12

BAB: +0

Fort: +3

Ref: 0

Will: +4

AC: 14

Initiative: 0

Combat[edit]

Weapon To Hit Damage Crit. Range
Unarmed attack +2 1d3+2 20/x2
Longsword +3 1d8+2 19-20/x2
Javelin (Thrown) +0 1d6+1 x2 30 ft.

Knowledge[edit]

Languages:[edit]

Common

Feats:[edit]

Simple Weapon Proficiency, Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Martial Weapon Proficiency (Longsword), Toughness, Weapon Focus (Longsword), Endurance, Diehard


Skills:[edit]

Skill Rating Ranks Stat Bonus Special Notes
Appraise 0 0 0 Intelligence
Balance 0 0 0 Dexterity
Bluff +1 0 +1 Charisma
Climb +2 0 +2 Strength
Concentration +1 0 +1 Constitution
Diplomacy +1 0 +1 Charisma
Disguise +1 0 +1 Charisma
Escape Artist 0 0 0 Dexterity
Gather Information +1 0 +1 Charisma
Heal +2 0 +2 Wisdom
Hide 0 0 0 Dexterity
Intimidate +1 0 +1 Charisma
Jump +2 0 +2 Strength
Knowledge: Arcana 0 0 +0 Intelligence
Knowledge: History +2 2 +0 Intelligence
Knowledge: Religion +4 4 +0 Intelligence
Listen +3 1 +2 Wisdom
Move Silently 0 0 0 Dexterity
Ride +2 2 0 Dexterity
Search 0 0 0 Intelligence
Sense Motive +2 0 +2 Wisdom
Speak Language
Spot +3 1 +2 Wisdom
Survival +2 0 +2 Wisdom
Swim +2 0 +2 Strength
Use Rope 0 0 0 Dexterity

Abilities[edit]

Racial & Class Abilities:[edit]

Turn Undead (Su) 4/day Turn Water Creatures (Su) 4/day

Domains:[edit]

War - Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.

Fire - Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.


Spells Memorised[edit]

Spell Level Memorised Notes
Light 0 1
Cure Minor Wound 0 1
Guidance 0 1
Shield of Faith 1 1
Cure Light Wounds 1 1
Magic Weapon 1 1 Domain

Equipment[edit]

(160 starting gold)

Carried:[edit]

Equipment Name Quantity Weight
Holy Symbol (Wooden) 1 0 lbs
Outfit (Traveler's) 1 5 lbs
Studded Leather 1 20lbs
Shield (Heavy/Wood) 1 10lbs
Longsword 1 4lbs
Javelins 3 6lbs
Pouch (Belt) 1 1.51lbs
Coin (Copper) 20
Coin (Gold) 22
Coin (Silver) 9
Flint & Steel



Total 46.51 lbs (Light Load)

Pony:[edit]

Equipment Name Quantity Weight
Bit & Bridle 1 1lbs
Saddle, Riding 1 25lbs
Saddlebags 1 47lbs
Bedroll 1
Rations (Trail/Per Day) 6
Sunrod 3
Waterskins 3
Vestments (Cleric's) 1


Total 73 lbs (Light Load)


Back to: Low Power D&D3-5