Gebar the Gouty: Difference between revisions
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Thirdkingdom (talk | contribs) Created page with "A character in the The Lost City Lab Lord Campaign. == Gebar the Gouty == *Neutral Magic-user 2 *XP: 2501/5000 *Backstory: Gebar was the youngest of a dozen children bor..." |
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== Combat == | == Combat == | ||
*HP: | *HP: 10 | ||
*AC: 10 | *AC: 10 | ||
*Attack: | *Attack: Dagger | ||
*Movement: | *Movement: 120/40/120 | ||
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
**Death Ray or Poison | **Death Ray or Poison 16 | ||
**Magic Wands | **Magic Wands 13 | ||
**Paralysation or Petrification | **Paralysation or Petrification 13 | ||
**Dragon Breath | **Dragon Breath 13 | ||
**Rod, Stave, or Spell: | **Rod, Stave, or Spell: 14 | ||
== Racial Abilities == | == Racial Abilities == | ||
*Spellbook with ''Charm Person'' and ''Sleep'' | |||
*Starts play with one of each memorized. | |||
== Equipment == | == Equipment == | ||
* | *Gear -- 8 lbs | ||
* | *Backpack -- 2 lbs | ||
* | *Waterskin (2) -- 8 lbs | ||
* | *One week iron rations -- 7 lbs | ||
* | *Four vials holy water -- 4 lbs | ||
* | *Lantern -- 3 lbs | ||
* | *Six vials oil -- 6 lbs | ||
* | *Dagger -- 1 lb | ||
*Parchment and quill -- 1 lb | |||
*Spellbook -- 3 lb | |||
*Two large sacks -- 1 lb | |||
*Four small sacks -- 2 lbs |
Latest revision as of 00:49, 25 May 2017
A character in the The Lost City Lab Lord Campaign.
Gebar the Gouty[edit]
- Neutral Magic-user 2
- XP: 2501/5000
- Backstory: Gebar was the youngest of a dozen children born to freeholders staking a claim in the wilderness. With no possibility of an inheritance of any sort, and disdainful of physical labor, Gebar sought the life of an adventuring magic-user to escape the monotony of harvesting potatoes and caring for his parents' emu herd.
Attributes[edit]
- STR 10
- INT 16 (+2)
- WIS 14 (+1)
- DEX 7 (-1)
- CON 15 (+1)
- CHA 15 (+1)
Combat[edit]
- HP: 10
- AC: 10
- Attack: Dagger
- Movement: 120/40/120
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 16
- Magic Wands 13
- Paralysation or Petrification 13
- Dragon Breath 13
- Rod, Stave, or Spell: 14
Racial Abilities[edit]
- Spellbook with Charm Person and Sleep
- Starts play with one of each memorized.
Equipment[edit]
- Gear -- 8 lbs
- Backpack -- 2 lbs
- Waterskin (2) -- 8 lbs
- One week iron rations -- 7 lbs
- Four vials holy water -- 4 lbs
- Lantern -- 3 lbs
- Six vials oil -- 6 lbs
- Dagger -- 1 lb
- Parchment and quill -- 1 lb
- Spellbook -- 3 lb
- Two large sacks -- 1 lb
- Four small sacks -- 2 lbs