Gebar the Gouty: Difference between revisions

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Created page with "A character in the The Lost City Lab Lord Campaign. == Gebar the Gouty == *Neutral Magic-user 2 *XP: 2501/5000 *Backstory: Gebar was the youngest of a dozen children bor..."
 
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== Combat ==
== Combat ==


*HP: 5
*HP: 10
*AC: 10
*AC: 10
*Attack:  
*Attack: Dagger
*Movement:  
*Movement: 120/40/120
*Treasure-bearing movement:  
*Treasure-bearing movement:  
*Saves:  
*Saves:  
**Death Ray or Poison  
**Death Ray or Poison 16
**Magic Wands  
**Magic Wands 13
**Paralysation or Petrification
**Paralysation or Petrification 13
**Dragon Breath  
**Dragon Breath 13
**Rod, Stave, or Spell:  
**Rod, Stave, or Spell: 14


== Racial Abilities ==
== Racial Abilities ==
 
*Spellbook with ''Charm Person'' and ''Sleep''
*Starts play with one of each memorized.






== Equipment ==
== Equipment ==
*
*Gear -- 8 lbs
*
*Backpack -- 2 lbs
*
*Waterskin (2) -- 8 lbs
*
*One week iron rations -- 7 lbs
*
*Four vials holy water -- 4 lbs
*
*Lantern -- 3 lbs
*
*Six vials oil -- 6 lbs
*
*Dagger -- 1 lb
*Parchment and quill -- 1 lb
*Spellbook -- 3 lb
*Two large sacks -- 1 lb
*Four small sacks -- 2 lbs

Latest revision as of 00:49, 25 May 2017

A character in the The Lost City Lab Lord Campaign.


Gebar the Gouty[edit]

  • Neutral Magic-user 2
  • XP: 2501/5000
  • Backstory: Gebar was the youngest of a dozen children born to freeholders staking a claim in the wilderness. With no possibility of an inheritance of any sort, and disdainful of physical labor, Gebar sought the life of an adventuring magic-user to escape the monotony of harvesting potatoes and caring for his parents' emu herd.

Attributes[edit]

  • STR 10
  • INT 16 (+2)
  • WIS 14 (+1)
  • DEX 7 (-1)
  • CON 15 (+1)
  • CHA 15 (+1)


Combat[edit]

  • HP: 10
  • AC: 10
  • Attack: Dagger
  • Movement: 120/40/120
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 16
    • Magic Wands 13
    • Paralysation or Petrification 13
    • Dragon Breath 13
    • Rod, Stave, or Spell: 14

Racial Abilities[edit]

  • Spellbook with Charm Person and Sleep
  • Starts play with one of each memorized.


Equipment[edit]

  • Gear -- 8 lbs
  • Backpack -- 2 lbs
  • Waterskin (2) -- 8 lbs
  • One week iron rations -- 7 lbs
  • Four vials holy water -- 4 lbs
  • Lantern -- 3 lbs
  • Six vials oil -- 6 lbs
  • Dagger -- 1 lb
  • Parchment and quill -- 1 lb
  • Spellbook -- 3 lb
  • Two large sacks -- 1 lb
  • Four small sacks -- 2 lbs