Difference between revisions of "Yrral Rekloh"

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(Equipment)
(Yrral Rekloh)
 
Line 12: Line 12:
 
'''Level:''' 1
 
'''Level:''' 1
  
'''XP:''' 125
+
'''XP:''' 157
  
 
'''XP Bonus:''' 5%
 
'''XP Bonus:''' 5%

Latest revision as of 02:26, 14 October 2017

WhiteBoxDelvers


Yrral Rekloh[edit]

Class: Magic User

Race: Human

Alignment: Neutral

Level: 1

XP: 157

XP Bonus: 5%

Stat Block[edit]

STR: 7

DEX: 5

CON: 11

INT: 16

WIS: 11

CHA: 10

HD: 1

HP Max: 1

HP Current: 1

AC: 9

Move: 12

Saving Throw: 15

Saving Throw Mods: +2 vs spells

Spells / Abilities[edit]

Spell Prepared: Sleep

First Level Spells Known:

  • Charm Person
  • Detect Magic
  • Hold Portal
  • Light
  • Protection From Chaos
  • Read Languages
  • Read Magic
  • Sleep

Languages Known: Common, Elf, Dwarf, Orc, Slug-Man, Crab-Man, Giant

Weapons / Armour[edit]

  • Staff (2h 1d6)

Equipment[edit]

  • Staff, 10lbs
  • Goblin dagger, 2lbs
  • Hooded Lantern, full, lit
  • Backpack, ~10lbs
    • Bedroll
    • Spellbook
    • Flint & Steel
    • Small Pouch
      • 10 Candles
    • Small Pouch
      • Chalk, 10 pieces
    • Oil, 1 pint
    • Rope, 50' Hemp
    • 2 days Dried Rations
    • 1 Waterskin, empty
    • an iron book inscribed with the spell "Project Image," 50lbs
  • an iron ring

Gold: 0

Silver: 0

Copper: 0

Gems: 0

Encumbrance: 72 lbs

Hirelings and Henchmen:[edit]

  • None!

To Hit[edit]

Note: Yrral is not proficient with any ranged weapons.

AC (Base)

10: 10

11: 11

12: 12

13: 13

14: 14

15: 15

16: 16

17: 17

18: 18

19: 19

20: 20