Difference between revisions of "Shevassk (Strange Highways)"
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[[Strange_Highways]] | [[Strange_Highways]] | ||
== Rank == | == Rank == | ||
− | *Cleric | + | *Cleric 3 |
− | *XP: | + | *XP: 4000/6000 |
*Alignment: Neutral | *Alignment: Neutral | ||
*Player Character - Played by Lysus | *Player Character - Played by Lysus | ||
Line 22: | Line 22: | ||
**Riding - can handle a riding animal under difficult circumstances like combat | **Riding - can handle a riding animal under difficult circumstances like combat | ||
**Diplomacy - +2 bonus to all reaction rolls when attempting to parley | **Diplomacy - +2 bonus to all reaction rolls when attempting to parley | ||
− | **Healing | + | **Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+ |
*Class Proficiencies | *Class Proficiencies | ||
**Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears | **Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears | ||
Line 28: | Line 28: | ||
== Combat == | == Combat == | ||
*AC 7 | *AC 7 | ||
− | *HP | + | *HP 14 |
*Movement Rate 60/20/60 | *Movement Rate 60/20/60 | ||
*Initiative Modifier 0 | *Initiative Modifier 0 | ||
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | ||
− | **Mace: | + | **Mace: 9+, 1d6 |
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
**Primary Ranged Attack: | **Primary Ranged Attack: | ||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 12 |
− | **Poison & Death | + | **Poison & Death 9 |
− | **Blast & Breath | + | **Blast & Breath 15 |
− | **Staves & Wands | + | **Staves & Wands 12 |
− | **Spells | + | **Spells 14 |
== Spells == | == Spells == | ||
− | *First Level: | + | *First Level: 2 |
− | ** | + | **Command Word |
− | ** | + | **Cure Light Wounds |
− | ** | + | **Detect Evil |
+ | **Detect Magic | ||
+ | **Light | ||
+ | **Protection from Evil | ||
+ | **Purify Food and Water | ||
+ | **Remove Fear | ||
+ | **Resist Cold | ||
+ | **Sanctuary | ||
== Equipment == | == Equipment == | ||
Line 66: | Line 73: | ||
***Tinderbox | ***Tinderbox | ||
***Torches (6) | ***Torches (6) | ||
+ | **Coin Purse | ||
+ | ***1 gp, 1 sp | ||
+ | *Draft Lizard, Medium | ||
+ | **Saddle and Tack |
Latest revision as of 09:43, 7 September 2017
Contents
Rank[edit]
- Cleric 3
- XP: 4000/6000
- Alignment: Neutral
- Player Character - Played by Lysus
- List any titles or holdings
Attributes[edit]
- STR 10
- INT 10
- WIS 10
- DEX 10
- CON 10
- CHA 13
Skills[edit]
- Languages
- Common
- General Proficiencies
- Adventuring - know how to maintain weapons, ride a horse, set up camp, and search for secret doors
- Riding - can handle a riding animal under difficult circumstances like combat
- Diplomacy - +2 bonus to all reaction rolls when attempting to parley
- Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
- Class Proficiencies
- Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears
Combat[edit]
- AC 7
- HP 14
- Movement Rate 60/20/60
- Initiative Modifier 0
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Mace: 9+, 1d6
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis 12
- Poison & Death 9
- Blast & Breath 15
- Staves & Wands 12
- Spells 14
Spells[edit]
- First Level: 2
- Command Word
- Cure Light Wounds
- Detect Evil
- Detect Magic
- Light
- Protection from Evil
- Purify Food and Water
- Remove Fear
- Resist Cold
- Sanctuary
Equipment[edit]
- Gear, Armor, Weapons: 9 stone
- Plate Armor
- Shield
- Mace
- Holy Symbol
- Boots (Leather, high)
- Belt
- Waterskin
- Backpack
- Blanket
- Crowbar
- Hammer
- Iron Spikes (12)
- Iron Rations (1 week)
- Rope
- Tinderbox
- Torches (6)
- Coin Purse
- 1 gp, 1 sp
- Draft Lizard, Medium
- Saddle and Tack