Difference between revisions of "Vidli the Bold"

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(Created page with "Strange Highways == Rank == *Bard 2 *XP: 2500/2800 *Neutral *Full PC *List any titles or holdings == Attributes == *STR 10 *INT 10 *WIS 10 *DEX 10 *CON 10 *CHA 13 (+1)...")
 
 
(4 intermediate revisions by the same user not shown)
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== Rank ==
 
== Rank ==
*Bard 2
+
*Bard 3
*XP: 2500/2800
+
*XP: 4000/5600
 
*Neutral
 
*Neutral
 
*Full PC
 
*Full PC
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== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
** Common
+
**Common
**
+
**High Speech
**
+
**Fae
 +
 
 
*General Proficiencies
 
*General Proficiencies
 
**Adventuring
 
**Adventuring
 
**Riding
 
**Riding
 
**Diplomacy (+2 to reaction rolls when negotiating)
 
**Diplomacy (+2 to reaction rolls when negotiating)
 +
**Alchemy I
  
 
*Class Proficiencies
 
*Class Proficiencies
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**Languages x2
 
**Languages x2
 
**
 
**
 +
 +
*Class Abilities
 +
**Perform (Epic Poetry)
 +
**Inspire Courage (declaim for one round prior to battle, grants allies within 50' radius +1 to attack, damage, morale and saves against magical fear.  Lasts for 1 turn. Can use once per day per level.
 +
**Loremastery (17+)
 +
**Dabble in the arcane (18+)
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 2
*HP 10
+
*HP 15
 
*Movement Rate
 
*Movement Rate
 
*Initiative Modifier
 
*Initiative Modifier
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Sword 1d6/1d8, 10+  
**Secondary Melee Attack:
+
**Secondary Melee Attack: Dagger 1d4, 10+
**Primary Ranged Attack:
+
**Primary Ranged Attack: Crossbow, 1d6, 10+, 80/160/240
 
*Saves:
 
*Saves:
**Petrification & Paralysis 14
+
**Petrification & Paralysis 13
 
**Poison & Death 13
 
**Poison & Death 13
**Blast & Breath 15
+
**Blast & Breath 16
**Staves & Wands 15
+
**Staves & Wands 14
**Spells 16
+
**Spells 15
  
 
== Spells ==
 
== Spells ==
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Coin: 5 gp
**Then list
+
*Leather armor 2 stone, 20 gp
**Those things
+
*Dagger (one thing), 3 gp
**Individually
+
*Sword (one thing), 15 gp
 +
*Crossbow (one thing), 30 gp
 +
*Case w/20 bolts (one thing), 2 gp
 +
*Backpack (2 gp)
 +
*1 vial of holy water (25 gp)
 +
*Pen and parchment (10 gp)
 +
 
 +
*Mule (Jenny) with saddlebags (25 gp)
 +
**One week standard rations (7 stone)
 +
**Waterskin (1 stone)
 +
**Lantern (10 gp)
 +
**4 flasks of oil (1 gp)
 +
**2 flasks of military oil (4 gp)
 +
**One large sack (1 gp)
 +
**Two small sacks (1 gp)
 +
 
 +
*Treasure (in backpack)
 +
**two onyx roses, worth 200 gp apiece, found in the clocktower

Latest revision as of 12:18, 10 September 2017

Strange Highways


Rank[edit]

  • Bard 3
  • XP: 4000/5600
  • Neutral
  • Full PC
  • List any titles or holdings

Attributes[edit]

  • STR 10
  • INT 10
  • WIS 10
  • DEX 10
  • CON 10
  • CHA 13 (+1)

Skills[edit]

  • Languages
    • Common
    • High Speech
    • Fae
  • General Proficiencies
    • Adventuring
    • Riding
    • Diplomacy (+2 to reaction rolls when negotiating)
    • Alchemy I
  • Class Proficiencies
    • Mystic Aura. +2 to reaction rolls. If 12+ target is charmed.
    • Languages x2
  • Class Abilities
    • Perform (Epic Poetry)
    • Inspire Courage (declaim for one round prior to battle, grants allies within 50' radius +1 to attack, damage, morale and saves against magical fear. Lasts for 1 turn. Can use once per day per level.
    • Loremastery (17+)
    • Dabble in the arcane (18+)

Combat[edit]

  • AC 2
  • HP 15
  • Movement Rate
  • Initiative Modifier
  • Attacks
    • Primary Melee Attack: Sword 1d6/1d8, 10+
    • Secondary Melee Attack: Dagger 1d4, 10+
    • Primary Ranged Attack: Crossbow, 1d6, 10+, 80/160/240
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 16
    • Staves & Wands 14
    • Spells 15

Spells[edit]

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment[edit]

  • Coin: 5 gp
  • Leather armor 2 stone, 20 gp
  • Dagger (one thing), 3 gp
  • Sword (one thing), 15 gp
  • Crossbow (one thing), 30 gp
  • Case w/20 bolts (one thing), 2 gp
  • Backpack (2 gp)
  • 1 vial of holy water (25 gp)
  • Pen and parchment (10 gp)
  • Mule (Jenny) with saddlebags (25 gp)
    • One week standard rations (7 stone)
    • Waterskin (1 stone)
    • Lantern (10 gp)
    • 4 flasks of oil (1 gp)
    • 2 flasks of military oil (4 gp)
    • One large sack (1 gp)
    • Two small sacks (1 gp)
  • Treasure (in backpack)
    • two onyx roses, worth 200 gp apiece, found in the clocktower