T. Marcus Vance, Jr.: Difference between revisions
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Latest revision as of 18:32, 27 June 2018
Agent Name: | T. Marcus Vance, Jr. | ||
Code Name: | Edwards | ||
Profession: | Naval Intelligence Officer | ||
Nationality: | American | ||
Sex (Age): | Male (28) | ||
Education: | United States Naval Academy (B.S. in Military Science) |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 10 | 50 | |
Dexterity | 10 | 50 | |
Intelligence | 12 | 60 | |
Power | 14 | 70 | Charismatic |
Charisma | 15 | 75 | Everybody's Friend |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 10 | 10 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 63 | 99 |
Breaking Point (BP) | 56 | 56 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Ellen and Thomas Vance III (wife and son) | 15 |
Admiral Vance (father) | 8 |
Motivations and Mental Disorders[edit]
Measure up to my father (Admiral Thomas Vance)
We cannot permit a technology gap with the USSR
Protect the homefront from the darker things in the ocean (and maybe leverage them in America's interest)
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | 10 | First Aid (10%) | 10 | Science (0%) | 0 |
Alertness (20%) | 70 | Forensics (0%) | 0 | Search (20%) | 50 |
Anthropology (0%) | 0 | Heavy Weapons (0%) | 0 | SIGINT (0%) | 60 |
Archeology (0%) | 0 | History (10%) | 10 | Stealth (10%) | 50 |
Art (0%): | 0 | HUMINT (10%) | 80 | Surgery (0%) | 0 |
Artillery (0%) | 0 | Law (0%) | 0 | Survival (10%) | 10 |
Athletics (30%) | 50 | Medicine (0%) | 0 | Swim (20%) | 40 |
Bureaucracy (10%) | 50 | Melee Weapons (30%) | 30 | Unarmed Combat (40%) | 50 |
Computer Science (0%) | 0 | Military Science (Sea) (0%): | 70 | Unnatural (0%) | 0 |
Craft (0%) | 0 | Foreign Languages and Other Skills: | |||
Criminology (10%) | 50 | Navigate (10%) | 10 | Russian | 50 |
Demolitions (0%) | 0 | Occult (10%) | 20 | Turkish | 40 |
Disguise (10%) | 50 | Persuade (20%) | 80 | ||
Dodge (30%) | 30 | Pharmacy (0%) | 0 | ||
Drive Auto (20%) | 20 | Pilot (0%): | 0 | ||
Drive Heavy Machine (10%) | 10 | Psychotherapy (10%) | 10 | ||
Firearms (20%) | 60 | Ride (10%) | 10 |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Web Belt with Beretta 92, 2 spare magazines, knife, first aid kit, and flashlight
Recording Equipment
Note-taking equipment
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Beretta 92 | 60% | 15 m | 1D10 | N/A | 15 | ||
Knife | 30% | 1D4 | 3 | ||||
Personal Details, Work Performance, Special Training and Other Notes[edit]
Spend long enough investigating the things that travel over the sea, and you'll stumble across the things that live in it. For the last several years, Vance has been simultaneously running intelligence operations related to the Soviet Navy (particularly the Black Sea Fleet) while Delta Green uses his position as a springboard for their own investigations into the strange things that live beneath the waves.