Difference between revisions of "Coda"

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(Created page with "Return to the main page? [Picture Goes Here] == Coda == *'''Level:''' 1 *'''Goal:''' *'''Urge:''' *'''Sub-Type:''' Unseen *'''Sub-Type Bonus:''' The power to...")
 
 
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Return to the [[Hellbound|main page]]?
 
Return to the [[Hellbound|main page]]?
  
[Picture Goes Here]
+
[[File:Scourge_3.jpg|400px|thumb]]
  
 
== Coda ==
 
== Coda ==
  
*'''Level:''' 1
+
*'''Level:''' 2
*'''Goal:'''
+
*'''Goal:''' Tear the Guild to shreds in revenge.
*'''Urge:'''
+
*'''Urge:''' Paint a massive insanity-inducing mural using the blood and organs of Sijan's populace.
 
*'''Sub-Type:''' Unseen
 
*'''Sub-Type:''' Unseen
 
*'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
 
*'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
Line 14: Line 14:
  
 
== Facts ==
 
== Facts ==
*Origin:
+
*Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality.
*Past Career:
+
*Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.
*Relationship:
+
*Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
*Others:
+
*Others: Skilled infiltrator and master of disguise.
  
 
== Attributes ==
 
== Attributes ==
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|-
 
|-
 
| '''Score'''
 
| '''Score'''
|  
+
| 14
|  
+
| 16
|  
+
| 13
|  
+
| 13
|  
+
| 18
|  
+
| 18
 
|-
 
|-
 
| '''Modifier'''
 
| '''Modifier'''
|  
+
| +1
|  
+
| +2
|  
+
| +1
|  
+
| +1
|  
+
| +3
|  
+
| +3
 
|-
 
|-
 
| '''Check'''
 
| '''Check'''
|  
+
| 7
|  
+
| 5
|  
+
| 8
|  
+
| 8
|  
+
| 3
|  
+
| 3
 
|}
 
|}
  
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|-
 
|-
 
| '''Essence'''
 
| '''Essence'''
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
| '''Influence'''
 
| '''Influence'''
| 2
+
| 3
| 2
+
| 3
 
| '''Earned per Month'''
 
| '''Earned per Month'''
 
|-
 
|-
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|-
 
|-
 
!  
 
!  
! Base
+
! Base  
! Mod
+
! Mod  
! Armor Penalty
+
! Armor Penalty  
! Final Save
+
! Final Save  
 
|-
 
|-
 
| '''Hardiness'''
 
| '''Hardiness'''
|  
+
| 15
|  
+
| -2
|
+
| None
|  
+
| 13
 
|-
 
|-
 
| '''Evasion'''
 
| '''Evasion'''
|  
+
| 15
|  
+
| -3
|
+
| None
|  
+
| 12
 
|-
 
|-
 
| '''Spirit'''
 
| '''Spirit'''
|  
+
| 15
|  
+
| -4
|
+
| None
|  
+
| 11
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
 
|-  
 
|-  
! Current
+
! Current 14
! Maximum
+
! Maximum 14
 
|-
 
|-
 
|  
 
|  
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== Armor ==
 
== Armor ==
*AC:  
+
*AC: 1
*Type:
+
*Type: Unarmoured
*Shield:
+
*Shield: None
*Description:
+
*Description: Any armour Coda wears is purely for aesthetic effect.
*Saving Throw Penalty:
+
*Saving Throw Penalty:  
**Hardiness
+
**Hardiness None
**Evasion
+
**Evasion None
**Spirit
+
**Spirit None
  
 
== Attacks ==
 
== Attacks ==
*Base Attack Bonus:  
+
*Base Attack Bonus: +2
*Fray Die:
+
*Fray Die: 1d8
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Damage
 
! Damage
 
|-
 
|-
| row 1, cell 1
+
| All melee
| row 1, cell 2
+
| Charisma
| row 1, cell 3
+
| +5
| row 1, cell 4
+
| 1d10+3
 
|-
 
|-
 
| row 2, cell 1
 
| row 2, cell 1
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== Words and Divine Gifts ==
 
== Words and Divine Gifts ==
 
*'''Words'''
 
*'''Words'''
** Alacrity
+
** Alacrity: Dex improves to 16.
** Deception
+
** Deception: Cha improves to 16, 18 if it was already 16.
** Sword
+
** Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
  
 
*Divine Gifts
 
*Divine Gifts
**
+
** Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence.
**
+
** Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute.
**
+
** Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist.
**
+
** All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall.
 +
** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
 +
** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.
 +
** Effort of the Word (Alacrity): +1 Essence
 +
** Excellence of the Word (Alacrity, Wisdom): Parts of Coda's brain whirl with incredible speed. His ability to collate his perceptions swiftly is incredible. His Wisdom increases from 10 to 18.
 +
 
 +
== XP Log ==
 +
 
 +
{| class="wikitable"
 +
! Incident
 +
! XP Gained
 +
! Dominion Gained
 +
|-
 +
| Assault on Paragon
 +
| 3
 +
| 2
 +
|}
 +
 
 +
== Influence Log ==
 +
{| class="wikitable"
 +
! Influence Committed
 +
! Type of Change
 +
! Effect
 +
! Specific Notes
 +
|-
 +
| 1
 +
| Major City, Implausible
 +
| Destabilizing the Salt Wards of Chiaroscuro
 +
| Causes controlled cracks in the salt barriers holding back the shadowlands in the city, group project with Blue Numidia
 +
|}
  
==XP and Dominion Log==
+
== Dominion Log ==
 +
 
 +
{| class="wikitable"
 +
! Dominion Spent
 +
! Type of Change
 +
! Fact Generated
 +
! Specific notes
 +
! Word(s) Used
 +
|-
 +
| 2
 +
| Plausible, City-Sized
 +
| Freedom from the Guild
 +
| The people of Paragon will not suffer the presence of the Guild in their city ever again, expressing their vehemence lethally if necessary.
 +
| Sword
 +
|}

Latest revision as of 17:03, 30 August 2017

Return to the main page?

Scourge 3.jpg

Coda[edit]

  • Level: 2
  • Goal: Tear the Guild to shreds in revenge.
  • Urge: Paint a massive insanity-inducing mural using the blood and organs of Sijan's populace.
  • Sub-Type: Unseen
  • Sub-Type Bonus: The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
  • Patron Yozi: Adorjan
  • Secondary Yozis: The Ebon Dragon

Facts[edit]

  • Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality.
  • Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.
  • Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
  • Others: Skilled infiltrator and master of disguise.

Attributes[edit]

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 14 16 13 13 18 18
Modifier +1 +2 +1 +1 +3 +3
Check 7 5 8 8 3 3

Resources[edit]

Total Free
Essence 4
Influence 3 3 Earned per Month
Dominion 0 0 0
Wealth 0

Saving Throws[edit]

Base Mod Armor Penalty Final Save
Hardiness 15 -2 None 13
Evasion 15 -3 None 12
Spirit 15 -4 None 11

Hit Points[edit]

Current 14 Maximum 14

Armor[edit]

  • AC: 1
  • Type: Unarmoured
  • Shield: None
  • Description: Any armour Coda wears is purely for aesthetic effect.
  • Saving Throw Penalty:
    • Hardiness None
    • Evasion None
    • Spirit None

Attacks[edit]

  • Base Attack Bonus: +2
  • Fray Die: 1d8
Description Attribute Attack Bonus Damage
All melee Charisma +5 1d10+3
row 2, cell 1 row 2, cell 2 row 2, cell 3 row 2, cell 4
row 3, cell 1 row 3, cell 2 row 3, cell 3 row 3, cell 4
row 4, cell 1 row 4, cell 2 row 4, cell 3 row 4, cell 4

Words and Divine Gifts[edit]

  • Words
    • Alacrity: Dex improves to 16.
    • Deception: Cha improves to 16, 18 if it was already 16.
    • Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
  • Divine Gifts
    • Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence.
    • Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute.
    • Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist.
    • All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall.
    • Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
    • Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.
    • Effort of the Word (Alacrity): +1 Essence
    • Excellence of the Word (Alacrity, Wisdom): Parts of Coda's brain whirl with incredible speed. His ability to collate his perceptions swiftly is incredible. His Wisdom increases from 10 to 18.

XP Log[edit]

Incident XP Gained Dominion Gained
Assault on Paragon 3 2

Influence Log[edit]

Influence Committed Type of Change Effect Specific Notes
1 Major City, Implausible Destabilizing the Salt Wards of Chiaroscuro Causes controlled cracks in the salt barriers holding back the shadowlands in the city, group project with Blue Numidia

Dominion Log[edit]

Dominion Spent Type of Change Fact Generated Specific notes Word(s) Used
2 Plausible, City-Sized Freedom from the Guild The people of Paragon will not suffer the presence of the Guild in their city ever again, expressing their vehemence lethally if necessary. Sword