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| == Mort Dakkar, Ogryn ==
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| === Characteristics ===
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| <nowiki>
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| Base Mod Eq Ttl CB ==Advances==
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| Weapon Skill 43 -- -- 43 04 [ ][ ][ ][ ] Wounds 27
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| Ballistic Skill 20 -- -- 20 02 [ ][ ][ ][ ] Fate 2
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| Strength 50 -- -- 50 05 [ ][ ][ ][ ]
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| Toughness 40 -- -- 40 04 [ ][ ][ ][ ] Insanity 0
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| Agility 20 -- -- 20 02 [ ][ ][ ][ ] Corruption 0
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| Intelligence 20 -- -- 20 02 [ ][ ][ ][ ] Carry Lift Push
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| Perception 35 -- -- 35 03 [ ][ ][ ][ ] 67kg 134kg 268kg
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| Willpower 30 -- -- 30 03 [ ][ ][ ][ ] Walk Full Charge Run
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| Fellowship 20 -- -- 20 02 [ ][ ][ ][ ] 2 4 6 12</nowiki>
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| === Skills ===
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| <nowiki>
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| +00+10+20+30
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| (AGI,GEN)Acrobatics [ ][ ][ ][ ]
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| (STR,GEN)Athletics [ ][ ][ ][ ]
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| (PER,FLD)Awareness [ ][ ][ ][ ]
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| (FEL,SOC)Charm [ ][ ][ ][ ]
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| (FEL,LDR)Command [ ][ ][ ][ ]
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| (INT,KNW)Commerce [ ][ ][ ][ ]
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| (FEL,SOC)Deceive [ ][ ][ ][ ]
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| (AGI,DEF)Dodge [ ][ ][ ][ ]
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| (FEL,SOC)Inquiry [ ][ ][ ][ ]
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| (WIL,SOC)Interrogation [ ][ ][ ][ ]
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| (STR,SOC)Intimidate [ ][ ][ ][ ]
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| (INT,GEN)Linguistics*
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| - High Gothic [X][ ][ ][ ]
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| - Low Gothic [X][ ][ ][ ]
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| (INT,KNW)Logic [ ][ ][ ][ ]
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| (INT,KNW)Lore, Common*
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| - Imperial Guard [X][ ][ ][ ]
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| - Imperium [X][ ][ ][ ]
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| - War [X][ ][ ][ ]
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| (INT,KNW)Lore, Forbidden*
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| (INT,KNW)Lore, Scholastic*
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| - Tactica Imperialis [X][ ][ ][ ]
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| (INT,FLD)Medicae [ ][ ][ ][ ]
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| (INT,FLD)Navigate*
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| - Surface [X][ ][ ][ ]
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| (AGI,FLD)Operate*
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| (W S,DEF)Parry [ ][ ][ ][ ]
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| (PER,PSY)Psyniscience [ ][ ][ ][ ]
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| (PER,GEN)Scrutiny [ ][ ][ ][ ]
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| (INT,TCH)Security [X][ ][ ][ ]
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| (AGI,FLD)Sleight of Hand [ ][ ][ ][ ]
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| (AGI,FLD)Stealth [X][ ][ ][ ]
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| (PER,FLD)Survival [X][ ][ ][ ]
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| (INT,TCH)Tech-Use [X][ ][ ][ ]
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| (INT,GEN)Trade*
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| - Technomat [X][ ][ ][ ]</nowiki>
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| === Talents ===
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| <nowiki>
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| Berserk Charge bonus to WS skill tests from Charge is increased by 10
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| Blind Fighting halve melee penalties from obscured vision
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| Deadeye Shot ranged Called Shot penalty is reduced by 10
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| Die Hard reroll failed tests vs Blood Loss
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| Fierce Loyalty if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh
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| Resistance (Fear) +10 tests vs subject
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| Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
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| Technical Knock once per round; Half action Unjam
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| Unshakeable Faith reroll failed Wil tests vs Fear
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| Weapon Training (Heavy, Solid Projectile) negate -20 penalty for use
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| </nowiki>
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| === Traits ===
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| <nowiki>
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| Auto-Stabilised
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| But It Dark in Dere!
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| Clumsy
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| Size (Hulking)
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| Sturdy
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| Unnatural Characteristic (Strength +2, Unnatural Toughness +2)</nowiki>
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| === Special ===
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| <nowiki>
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| Infiltrator: may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
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| Sapper: +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
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| Condemned: –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation</nowiki>
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| === Aptitudes===
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| <nowiki>
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| Ballistic Skill
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| Weapon Skill
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| Strength
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| Toughness
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| Willpower
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| Defence
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| Offence</nowiki>
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| === Wargear ===
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| <nowiki>
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| Specialist Kit
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| 1 Ripper Gun (Targeter)
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| 5 Frag Grenades
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| Standard Kit
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| 1 Las Carbine(Main Weapon), 4 charge packs
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| 1 Lascutter
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| 2 Frag Grenades
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| 2 Smoke Grenades
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| 1 Knife
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| 1 Flak Vest & Helmet
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| 1 Uniform
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| 1 Poor Weather Gear
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| 1 Rucksack
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| 1 Basic Toolkit
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| 1 Mess Kit & Water Canteen
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| 1 Sleep Bag & Blanket
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| 1 Lamp Pack
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| 1 Grooming Kit
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| 1 Cognomen Tags
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| 1 Uplifting Infantry Primer
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| 2 Weeks' Rations
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| 1 Demolition Charge
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| 1 Grapnel & Line
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| 1 Filtration Plugs</nowiki>
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| == Notes & Logs ==
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| '''Advances'''
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| 300 Fierce Loyalty
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| '''Rolls'''
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| [http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]
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| [http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]
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| [http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]
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