Difference between revisions of "Coda"
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== Coda == | == Coda == | ||
− | *'''Level:''' | + | *'''Level:''' 2 |
*'''Goal:''' Tear the Guild to shreds in revenge. | *'''Goal:''' Tear the Guild to shreds in revenge. | ||
− | *'''Urge:''' Paint | + | *'''Urge:''' Paint a massive insanity-inducing mural using the blood and organs of Sijan's populace. |
*'''Sub-Type:''' Unseen | *'''Sub-Type:''' Unseen | ||
*'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | *'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | ||
Line 17: | Line 17: | ||
*Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them. | *Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them. | ||
*Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy. | *Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy. | ||
− | *Others: | + | *Others: Skilled infiltrator and master of disguise. |
== Attributes == | == Attributes == | ||
Line 35: | Line 35: | ||
| 13 | | 13 | ||
| 13 | | 13 | ||
− | | | + | | 18 |
| 18 | | 18 | ||
|- | |- | ||
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| +1 | | +1 | ||
| +1 | | +1 | ||
− | | + | + | | +3 |
| +3 | | +3 | ||
|- | |- | ||
Line 51: | Line 51: | ||
| 8 | | 8 | ||
| 8 | | 8 | ||
− | | | + | | 3 |
| 3 | | 3 | ||
|} | |} | ||
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|- | |- | ||
| '''Essence''' | | '''Essence''' | ||
− | | | + | | 4 |
| | | | ||
| | | | ||
|- | |- | ||
| '''Influence''' | | '''Influence''' | ||
− | | | + | | 3 |
− | | | + | | 3 |
| '''Earned per Month''' | | '''Earned per Month''' | ||
|- | |- | ||
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| '''Hardiness''' | | '''Hardiness''' | ||
| 15 | | 15 | ||
− | | - | + | | -2 |
| None | | None | ||
− | | | + | | 13 |
|- | |- | ||
| '''Evasion''' | | '''Evasion''' | ||
| 15 | | 15 | ||
− | | - | + | | -3 |
| None | | None | ||
− | | | + | | 12 |
|- | |- | ||
| '''Spirit''' | | '''Spirit''' | ||
| 15 | | 15 | ||
− | | - | + | | -4 |
| None | | None | ||
− | | | + | | 11 |
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Current | + | ! Current 14 |
− | ! Maximum | + | ! Maximum 14 |
|- | |- | ||
| | | | ||
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== Attacks == | == Attacks == | ||
− | *Base Attack Bonus: + | + | *Base Attack Bonus: +2 |
*Fray Die: 1d8 | *Fray Die: 1d8 | ||
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|- | |- | ||
| All melee | | All melee | ||
− | | | + | | Charisma |
− | | + | + | | +5 |
| 1d10+3 | | 1d10+3 | ||
|- | |- | ||
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** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3). | ** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3). | ||
** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal. | ** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal. | ||
+ | ** Effort of the Word (Alacrity): +1 Essence | ||
+ | ** Excellence of the Word (Alacrity, Wisdom): Parts of Coda's brain whirl with incredible speed. His ability to collate his perceptions swiftly is incredible. His Wisdom increases from 10 to 18. | ||
− | ==XP | + | == XP Log == |
+ | |||
+ | {| class="wikitable" | ||
+ | ! Incident | ||
+ | ! XP Gained | ||
+ | ! Dominion Gained | ||
+ | |- | ||
+ | | Assault on Paragon | ||
+ | | 3 | ||
+ | | 2 | ||
+ | |} | ||
+ | |||
+ | == Influence Log == | ||
+ | {| class="wikitable" | ||
+ | ! Influence Committed | ||
+ | ! Type of Change | ||
+ | ! Effect | ||
+ | ! Specific Notes | ||
+ | |- | ||
+ | | 1 | ||
+ | | Major City, Implausible | ||
+ | | Destabilizing the Salt Wards of Chiaroscuro | ||
+ | | Causes controlled cracks in the salt barriers holding back the shadowlands in the city, group project with Blue Numidia | ||
+ | |} | ||
+ | |||
+ | == Dominion Log == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Dominion Spent | ||
+ | ! Type of Change | ||
+ | ! Fact Generated | ||
+ | ! Specific notes | ||
+ | ! Word(s) Used | ||
+ | |- | ||
+ | | 2 | ||
+ | | Plausible, City-Sized | ||
+ | | Freedom from the Guild | ||
+ | | The people of Paragon will not suffer the presence of the Guild in their city ever again, expressing their vehemence lethally if necessary. | ||
+ | | Sword | ||
+ | |} |
Latest revision as of 17:03, 30 August 2017
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Contents
Coda[edit]
- Level: 2
- Goal: Tear the Guild to shreds in revenge.
- Urge: Paint a massive insanity-inducing mural using the blood and organs of Sijan's populace.
- Sub-Type: Unseen
- Sub-Type Bonus: The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
- Patron Yozi: Adorjan
- Secondary Yozis: The Ebon Dragon
Facts[edit]
- Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality.
- Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.
- Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
- Others: Skilled infiltrator and master of disguise.
Attributes[edit]
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | |
---|---|---|---|---|---|---|
Score | 14 | 16 | 13 | 13 | 18 | 18 |
Modifier | +1 | +2 | +1 | +1 | +3 | +3 |
Check | 7 | 5 | 8 | 8 | 3 | 3 |
Resources[edit]
Total | Free | ||
---|---|---|---|
Essence | 4 | ||
Influence | 3 | 3 | Earned per Month |
Dominion | 0 | 0 | 0 |
Wealth | 0 |
Saving Throws[edit]
Base | Mod | Armor Penalty | Final Save | |
---|---|---|---|---|
Hardiness | 15 | -2 | None | 13 |
Evasion | 15 | -3 | None | 12 |
Spirit | 15 | -4 | None | 11 |
Hit Points[edit]
Current 14 | Maximum 14 |
---|---|
Armor[edit]
- AC: 1
- Type: Unarmoured
- Shield: None
- Description: Any armour Coda wears is purely for aesthetic effect.
- Saving Throw Penalty:
- Hardiness None
- Evasion None
- Spirit None
Attacks[edit]
- Base Attack Bonus: +2
- Fray Die: 1d8
Description | Attribute | Attack Bonus | Damage |
---|---|---|---|
All melee | Charisma | +5 | 1d10+3 |
row 2, cell 1 | row 2, cell 2 | row 2, cell 3 | row 2, cell 4 |
row 3, cell 1 | row 3, cell 2 | row 3, cell 3 | row 3, cell 4 |
row 4, cell 1 | row 4, cell 2 | row 4, cell 3 | row 4, cell 4 |
Words and Divine Gifts[edit]
- Words
- Alacrity: Dex improves to 16.
- Deception: Cha improves to 16, 18 if it was already 16.
- Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
- Divine Gifts
- Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence.
- Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute.
- Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist.
- All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall.
- Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
- Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.
- Effort of the Word (Alacrity): +1 Essence
- Excellence of the Word (Alacrity, Wisdom): Parts of Coda's brain whirl with incredible speed. His ability to collate his perceptions swiftly is incredible. His Wisdom increases from 10 to 18.
XP Log[edit]
Incident | XP Gained | Dominion Gained |
---|---|---|
Assault on Paragon | 3 | 2 |
Influence Log[edit]
Influence Committed | Type of Change | Effect | Specific Notes |
---|---|---|---|
1 | Major City, Implausible | Destabilizing the Salt Wards of Chiaroscuro | Causes controlled cracks in the salt barriers holding back the shadowlands in the city, group project with Blue Numidia |
Dominion Log[edit]
Dominion Spent | Type of Change | Fact Generated | Specific notes | Word(s) Used |
---|---|---|---|---|
2 | Plausible, City-Sized | Freedom from the Guild | The people of Paragon will not suffer the presence of the Guild in their city ever again, expressing their vehemence lethally if necessary. | Sword |