Difference between revisions of "D&D 5E: The Dryad's Dragon - Achandarr Not-Fiendish"

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Cha 16 (+3)
 
Cha 16 (+3)
  
AC: 18 (14 breastplate + 2 dex + 2 shield)
+
AC: 19 (14 breastplate + 3 dex + 2 shield)
Saves: Str +9, Dex +4, Con +4, Int +1, Wis +5, Cha +4
+
Saves: Str +0, Dex +4, Con +4, Int +1, Wis +5, Cha +4
 
HP: 43
 
HP: 43
  
 
Alignment: CN
 
Alignment: CN
 
Prof: +3
 
Prof: +3
Init +2
+
Init +3
  
="Half-Elf"=  
+
="Human", half-elf mechanically=  
 
Medium, 30' Speed, +2 Cha, +1 Dex, +1 Con, Darkvision 60', "Fey" Ancestry (Charm Advantage, Magic Slep Immunity), Skill Versatility, Languages
 
Medium, 30' Speed, +2 Cha, +1 Dex, +1 Con, Darkvision 60', "Fey" Ancestry (Charm Advantage, Magic Slep Immunity), Skill Versatility, Languages
  
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=Sorcerer 3=
 
=Sorcerer 3=
Devil in the Flesh, Sorcery Points (3), Metamagic (Quicken Spell, Twinned Spell), Spell Slots (4 1st, 2 2nd)
+
Devil in the Flesh, Sorcery Points (3, +2 item), Metamagic (Quicken Spell, Twinned Spell), Spell Slots (4 1st, 2 2nd)
  
 
=Devil in the Flesh "bloodline"=  
 
=Devil in the Flesh "bloodline"=  
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=Proficiencies=
 
=Proficiencies=
 
Medium Armor, Shields, Martial Weapons, Wis saves, Cha saves  
 
Medium Armor, Shields, Martial Weapons, Wis saves, Cha saves  
Acrobatics (+6), Deception (+7), Insight (+5), Intimidate (+7), Perception (+5), Stealth (+5), Thieves' Kit (+5
+
Acrobatics (+6), Deception (+7), Insight (+5), Intimidate (+7), Perception (+5), Stealth (+6), Thieves' Tools (+6)
  
 
=Languages=  
 
=Languages=  
Clan Common, Imperial Common, Infernal
+
Clan Common, Imperial Common, Draconic, Infernal
  
 
=Spells=  
 
=Spells=  
  
Cantrips: Ghost Sound, Greenflame Blade, Lightning Lure, Mage Hand, Eldritch Blast, Message
+
<nowiki>Cantrips: Ghost Sound, Greenflame Blade, Lightning Lure (Force damage rather than lightning),  
1st level: Fog Cloud, Grease, Silent Image
+
Mage Hand, Eldritch Blast, Booming Blade
2nd level: Suggestion, Misty Step, Spider Climb, Scorching Ray, Hold Person
+
1st level: Fog Cloud, Grease, Silent Image, Hellish Rebuke, Shield
 +
2nd level: Suggestion, Misty Step, Spider Climb, Scorching Ray, Hold Person</nowiki>
  
 
=Invocations=
 
=Invocations=
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=Equipment=
 
=Equipment=
  
Breastplate, +1 Demonhorn Blade, Stone of Good Luck (+1 to skill checks and saves)
+
Stone of Good Luck (+1 to skill checks and saves) <br />
 
+
Demonhorn Blade: +1, Necrotic resistance, +1/2 level sorcery points, bonus action to do 1d6 necrotic</br >
 +
Breastplate, Shield (Buckler), Traveling Leathers, Burglar's Pack (Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)
  
 
=Backstory=
 
=Backstory=
  
 
Achandarr Not-Fiendish, called the Risen, escaped the Hells because he chafed against their iron laws, requiring obedience for obedience's sake and wickedness for wickedness' sake. Destroying many of his peers on his route to what could only generously be termed "enlightement", Achandarr fits in with mortals because he is like mortals, but more honest with himself: he defends those dear to him, enjoys the thrill of combat, takes revenge on those who wrong him, and takes a perverse delight in bringing down those who are bigger assholes than himself.
 
Achandarr Not-Fiendish, called the Risen, escaped the Hells because he chafed against their iron laws, requiring obedience for obedience's sake and wickedness for wickedness' sake. Destroying many of his peers on his route to what could only generously be termed "enlightement", Achandarr fits in with mortals because he is like mortals, but more honest with himself: he defends those dear to him, enjoys the thrill of combat, takes revenge on those who wrong him, and takes a perverse delight in bringing down those who are bigger assholes than himself.

Latest revision as of 05:15, 7 September 2017

Achandarr Not-Fiendish, Warlock 2/Sorcerer 3

Attributes[edit]

Str 8 (-1) Dex 16 (+3) Con 15 (+3) Int 10 (+0) Wis 12 (+1) Cha 16 (+3)

AC: 19 (14 breastplate + 3 dex + 2 shield) Saves: Str +0, Dex +4, Con +4, Int +1, Wis +5, Cha +4 HP: 43

Alignment: CN Prof: +3 Init +3

"Human", half-elf mechanically[edit]

Medium, 30' Speed, +2 Cha, +1 Dex, +1 Con, Darkvision 60', "Fey" Ancestry (Charm Advantage, Magic Slep Immunity), Skill Versatility, Languages

Warlock 2[edit]

Patron (Hexblade), Cantrips (2), Pact Magic (3 spells, 2 Slots, Slot Lv 1, Spell Attack +6, Save DC 14), Spellcasting Focus, 2 Invocations

Sorcerer 3[edit]

Devil in the Flesh, Sorcery Points (3, +2 item), Metamagic (Quicken Spell, Twinned Spell), Spell Slots (4 1st, 2 2nd)

Devil in the Flesh "bloodline"[edit]

Infernal: speak/read/write Infernal, bonus spells known Inhuman Power: +1 HP/sorcerer level, War Caster feat effects, use weapon/implement as one and share magic bonuses

Proficiencies[edit]

Medium Armor, Shields, Martial Weapons, Wis saves, Cha saves Acrobatics (+6), Deception (+7), Insight (+5), Intimidate (+7), Perception (+5), Stealth (+6), Thieves' Tools (+6)

Languages[edit]

Clan Common, Imperial Common, Draconic, Infernal

Spells[edit]

Cantrips: Ghost Sound, Greenflame Blade, Lightning Lure (Force damage rather than lightning), 
Mage Hand, Eldritch Blast, Booming Blade
1st level: Fog Cloud, Grease, Silent Image, Hellish Rebuke, Shield
2nd level: Suggestion, Misty Step, Spider Climb, Scorching Ray, Hold Person

Invocations[edit]

Agonizing Blast, Devil's Sight

Equipment[edit]

Stone of Good Luck (+1 to skill checks and saves)
Demonhorn Blade: +1, Necrotic resistance, +1/2 level sorcery points, bonus action to do 1d6 necrotic
Breastplate, Shield (Buckler), Traveling Leathers, Burglar's Pack (Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)

Backstory[edit]

Achandarr Not-Fiendish, called the Risen, escaped the Hells because he chafed against their iron laws, requiring obedience for obedience's sake and wickedness for wickedness' sake. Destroying many of his peers on his route to what could only generously be termed "enlightement", Achandarr fits in with mortals because he is like mortals, but more honest with himself: he defends those dear to him, enjoys the thrill of combat, takes revenge on those who wrong him, and takes a perverse delight in bringing down those who are bigger assholes than himself.