SP Helikat: Difference between revisions
Created page with "== Helikat == '''Hero Points''' 0 '''Movement''' Primary: Jumping Secondary:: '''Current Conditions''' ===Picture=== file:template.jpg (Comment: As set up, this require..." |
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'''Hero Points''' 0 | '''Hero Points''' 0 | ||
'''Movement''' Primary: Jumping | '''Movement''' Primary: Jumping | ||
'''Current Conditions''' | '''Current Conditions''' | ||
===Picture=== | ===Picture=== | ||
[[file: | [[file:Helikat_concept.jpg]] | ||
===Personal Info=== | ===Personal Info=== | ||
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===Advantages=== | ===Advantages=== | ||
Agile Feint, Acrobatics instead of deception to feint | Agile Feint, Acrobatics instead of deception to feint | ||
Animal Empathy, Interact with animals normally (cats in particular) | Animal Empathy, Interact with animals normally (cats in particular) | ||
Assessment, Size up opponent's combat capabilities | Assessment, Size up opponent's combat capabilities | ||
Attractive, +2 to deception/persuasion to deceive, persuade, seduce a target | Attractive, +2 to deception/persuasion to deceive, persuade, seduce a target | ||
Benefit, Athletics Based on Agility, Use agility for athletics checks | Benefit, Athletics Based on Agility, Use agility for athletics checks | ||
Benefit, Wealth (well-off), Middle class | Benefit, Wealth (well-off), Middle class | ||
Defensive Attack, defensive attack maneuver -5 to attack bonus, +5 to dodge and parry | Defensive Attack, defensive attack maneuver -5 to attack bonus, +5 to dodge and parry | ||
Defensive Roll 2, +2 to Active toughness | Defensive Roll 2, +2 to Active toughness | ||
Diehard, automatically stabilize | Diehard, automatically stabilize | ||
Equipment 2, light pistol, jacket armor | Equipment 2, light pistol, jacket armor | ||
Evasion 2, +5 to dodge vs area effects | Evasion 2, +5 to dodge vs area effects | ||
Fighting Style: Capoeira, Skill base: Acrobatics | Fighting Style: Capoeira, Skill base: Acrobatics | ||
Improved Grab, grab with one arm, not vulnerable while grabbing | Improved Grab, grab with one arm, not vulnerable while grabbing | ||
Improved Initiative, +4 to initiative rolls | Improved Initiative, +4 to initiative rolls | ||
Improved Trip, no penalty to trip, opposed check vs Acrobatics or athletics | Improved Trip, no penalty to trip, opposed check vs Acrobatics or athletics | ||
Instant Up, stand from prone as a free action | Instant Up, stand from prone as a free action | ||
Languages 1,(Native: English Additional: Japanese) | Languages 1,(Native: English Additional: Japanese) | ||
Luck 3, 3 rerolls/adventure | Luck 3, 3 rerolls/adventure | ||
Power Attack, -5 to attack bonus, +5 to effect bonus | Power Attack, -5 to attack bonus, +5 to effect bonus | ||
Prone Fighting, no penalty for being prone | Prone Fighting, no penalty for being prone | ||
Uncanny Dodge not vulnerable when surprised or caught off guard | Uncanny Dodge not vulnerable when surprised or caught off guard | ||
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===Skills=== | ===Skills=== | ||
(Please list all skills in the following format) | (Please list all skills in the following format) | ||
Acrobatics 4 (+7), Close Combat: Claws: Strength-based Damage 5 2 (+5), Expertise: Medicine 2 (+4), Insight 2 (+4), Investigation 2 (+4), Perception 4 (+6), Ranged Combat: Light Pistol 2 (+4), Stealth 4 (+7), Treatment 4 (+6) | Acrobatics 4 (+7), | ||
Close Combat: Claws: Strength-based Damage 5 2 (+5), | |||
Expertise: Medicine 2 (+4), | |||
Insight 2 (+4), | |||
Investigation 2 (+4), | |||
Perception 4 (+6), | |||
Ranged Combat: Light Pistol 2 (+4), | |||
Stealth 4 (+7), | |||
Treatment 4 (+6) | |||
Skills Total: 13 | Skills Total: 13 | ||
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===Equipment=== | ===Equipment=== | ||
Light Pistol | Light Pistol | ||
Undercover Shirt | Undercover Shirt | ||
Latest revision as of 08:22, 9 November 2017
Helikat[edit]
Hero Points 0
Movement Primary: Jumping
Current Conditions
Picture[edit]
Personal Info[edit]
Physical Description Aria Foster, female, age 26. Height 5'5", weight 150 lbs. Long cherry red hair, purple eyes, slightly tanned skin, black cat ears and tail. During hero work, she wears a black cat domino mask with silver lining that makes the eyes look Egyptianesque. Blue criss-cross tank with a denim high jacket over it, flowing lace up black palazzo pants with a red rose motif embroidered on the leg, black riding boots, crimson fingerless motorcycle gloves, silver fairy tail ear cuff. Civilian outfit: Plum purple scrubs, white non-skid shoes, silver heart ring, brass plain ear cuffs. Superlative The Fickle Paw of Austin, TX Career / Daytime Activities She's an EMT that is studying for her RN degree.
Characteristics[edit]
03 Str (6 Pts)
03 Agl (6 Pts)
03 Fgt (6 Pts)
03 Sta (6 Pts)
02 Awe (4 Pts)
02 Int (4 Pts)
02 Pre (4 Pts)
Characteristics Total: 18/40 points
Offense[edit]
Initiative +7
Claws: Strength-based Damage 5, +7 (DC 23)
Grab, +3 (DC Spec 13)
Light Pistol, +4 (DC 18)
Throw, +2 (DC 18)
Unarmed, +3 (DC 18)
Defenses[edit]
08 Dodge Base 3 + Purchase 5 (5 Pts)
08 Parry Base 3 + Purchase 5 (5 Pts)
08 Fortitude Base 3 + Purchase 5 (5 Pts)
7/3 Toughness Base 3 + Powers/Adv/Equip 5
08 Will Base 2 + Purchase 6 (6 Pts)
Defenses Total: 21
Advantages[edit]
Agile Feint, Acrobatics instead of deception to feint
Animal Empathy, Interact with animals normally (cats in particular)
Assessment, Size up opponent's combat capabilities
Attractive, +2 to deception/persuasion to deceive, persuade, seduce a target
Benefit, Athletics Based on Agility, Use agility for athletics checks
Benefit, Wealth (well-off), Middle class
Defensive Attack, defensive attack maneuver -5 to attack bonus, +5 to dodge and parry
Defensive Roll 2, +2 to Active toughness
Diehard, automatically stabilize
Equipment 2, light pistol, jacket armor
Evasion 2, +5 to dodge vs area effects
Fighting Style: Capoeira, Skill base: Acrobatics
Improved Grab, grab with one arm, not vulnerable while grabbing
Improved Initiative, +4 to initiative rolls
Improved Trip, no penalty to trip, opposed check vs Acrobatics or athletics
Instant Up, stand from prone as a free action
Languages 1,(Native: English Additional: Japanese)
Luck 3, 3 rerolls/adventure
Power Attack, -5 to attack bonus, +5 to effect bonus
Prone Fighting, no penalty for being prone
Uncanny Dodge not vulnerable when surprised or caught off guard
Advantages Total: 25
Skills[edit]
(Please list all skills in the following format) Acrobatics 4 (+7),
Close Combat: Claws: Strength-based Damage 5 2 (+5),
Expertise: Medicine 2 (+4),
Insight 2 (+4),
Investigation 2 (+4),
Perception 4 (+6),
Ranged Combat: Light Pistol 2 (+4),
Stealth 4 (+7),
Treatment 4 (+6)
Skills Total: 13
Equipment[edit]
Light Pistol
Undercover Shirt
Powers[edit]
Claws: Strength-based Damage 5 (DC 23; Accurate: +2, Incurable, Innate, Precise)
- Healing: Healing 2 (Alternate; Persistent, Resurrection, Stabilize)
Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour; Acrobatics Check Required)
Regeneration: Regeneration 3 (Every 3.33 rounds)
Retractable claws: Feature 1
Senses: Senses 4 (Danger Sense: Ambush, Distance Sense, Extended: Hearing 1: x10, Low-light Vision)
tail: Feature 1
Powers Total: 21
Complications[edit]
Motivation: Acceptance
Phobia: Being alone for more than a week at a time.
Experience[edit]
Starting PL: 8
Earned PPs:
Spent PPS:
Character Math
Characteristics Total 40
+ Defenses Total 21
+ Advantages Total 25
+ Skills Total 13
+ Powers Total 21