SP Helikat: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Siwy (talk | contribs)
Created page with "== Helikat == '''Hero Points''' 0 '''Movement''' Primary: Jumping Secondary:: '''Current Conditions''' ===Picture=== file:template.jpg (Comment: As set up, this require..."
 
Siwy (talk | contribs)
 
(7 intermediate revisions by the same user not shown)
Line 2: Line 2:
'''Hero Points''' 0
'''Hero Points''' 0


'''Movement''' Primary: Jumping Secondary::
'''Movement''' Primary: Jumping


'''Current Conditions'''
'''Current Conditions'''


===Picture===
===Picture===
[[file:template.jpg]]
[[file:Helikat_concept.jpg]]
(Comment: As set up, this requires that the picture be uploaded to the Wiki. Replace Template with the name of the picture)


===Personal Info===
===Personal Info===
Line 57: Line 56:
===Advantages===
===Advantages===
Agile Feint, Acrobatics instead of deception to feint
Agile Feint, Acrobatics instead of deception to feint
Animal Empathy, Interact with animals normally (cats in particular)
Animal Empathy, Interact with animals normally (cats in particular)
Assessment, Size up opponent's combat capabilities
Assessment, Size up opponent's combat capabilities
Attractive, +2 to deception/persuasion to deceive, persuade, seduce a target
Attractive, +2 to deception/persuasion to deceive, persuade, seduce a target
Benefit, Athletics Based on Agility, Use agility for athletics checks
Benefit, Athletics Based on Agility, Use agility for athletics checks
Benefit, Wealth (well-off), Middle class
Benefit, Wealth (well-off), Middle class
Defensive Attack, defensive attack maneuver -5 to attack bonus, +5 to dodge and parry
Defensive Attack, defensive attack maneuver -5 to attack bonus, +5 to dodge and parry
Defensive Roll 2, +2 to Active toughness
Defensive Roll 2, +2 to Active toughness
Diehard, automatically stabilize
Diehard, automatically stabilize
Equipment 2, light pistol, jacket armor
Equipment 2, light pistol, jacket armor
Evasion 2, +5 to dodge vs area effects
Evasion 2, +5 to dodge vs area effects
Fighting Style: Capoeira, Skill base: Acrobatics  
Fighting Style: Capoeira, Skill base: Acrobatics  
Improved Grab, grab with one arm, not vulnerable while grabbing
Improved Grab, grab with one arm, not vulnerable while grabbing
Improved Initiative, +4 to initiative rolls
Improved Initiative, +4 to initiative rolls
Improved Trip, no penalty to trip, opposed check vs Acrobatics or athletics
Improved Trip, no penalty to trip, opposed check vs Acrobatics or athletics
Instant Up, stand from prone as a free action
Instant Up, stand from prone as a free action
Languages 1,(Native: English Additional: Japanese)  
Languages 1,(Native: English Additional: Japanese)  
Luck 3, 3 rerolls/adventure
Luck 3, 3 rerolls/adventure
Power Attack, -5 to attack bonus, +5 to effect bonus
Power Attack, -5 to attack bonus, +5 to effect bonus
Prone Fighting, no penalty for being prone
Prone Fighting, no penalty for being prone
Uncanny Dodge not vulnerable when surprised or caught off guard
Uncanny Dodge not vulnerable when surprised or caught off guard


Line 82: Line 101:
===Skills===
===Skills===
(Please list all skills in the following format)
(Please list all skills in the following format)
Acrobatics 4 (+7), Close Combat: Claws: Strength-based Damage 5 2 (+5), Expertise: Medicine 2 (+4), Insight 2 (+4), Investigation 2 (+4), Perception 4 (+6), Ranged Combat: Light Pistol 2 (+4), Stealth 4 (+7), Treatment 4 (+6)
Acrobatics 4 (+7),  
 
Close Combat: Claws: Strength-based Damage 5 2 (+5),  
 
Expertise: Medicine 2 (+4),  
 
Insight 2 (+4),  
 
Investigation 2 (+4),  
 
Perception 4 (+6),  
 
Ranged Combat: Light Pistol 2 (+4),  
 
Stealth 4 (+7),  
 
Treatment 4 (+6)


Skills Total: 13
Skills Total: 13
Line 88: Line 123:
===Equipment===
===Equipment===
Light Pistol  
Light Pistol  
Undercover Shirt
Undercover Shirt



Latest revision as of 08:22, 9 November 2017

Helikat[edit]

Hero Points 0

Movement Primary: Jumping

Current Conditions

Picture[edit]

Personal Info[edit]

Physical Description Aria Foster, female, age 26. Height 5'5", weight 150 lbs. Long cherry red hair, purple eyes, slightly tanned skin, black cat ears and tail. During hero work, she wears a black cat domino mask with silver lining that makes the eyes look Egyptianesque. Blue criss-cross tank with a denim high jacket over it, flowing lace up black palazzo pants with a red rose motif embroidered on the leg, black riding boots, crimson fingerless motorcycle gloves, silver fairy tail ear cuff. Civilian outfit: Plum purple scrubs, white non-skid shoes, silver heart ring, brass plain ear cuffs. Superlative The Fickle Paw of Austin, TX Career / Daytime Activities She's an EMT that is studying for her RN degree.

Characteristics[edit]

03 Str (6 Pts)

03 Agl (6 Pts)

03 Fgt (6 Pts)

03 Sta (6 Pts)

02 Awe (4 Pts)

02 Int (4 Pts)

02 Pre (4 Pts)

Characteristics Total: 18/40 points

Offense[edit]

Initiative +7
Claws: Strength-based Damage 5, +7 (DC 23)
Grab, +3 (DC Spec 13)
Light Pistol, +4 (DC 18)
Throw, +2 (DC 18)
Unarmed, +3 (DC 18)

Defenses[edit]

08 Dodge Base 3 + Purchase 5 (5 Pts)

08 Parry Base 3 + Purchase 5 (5 Pts)

08 Fortitude Base 3 + Purchase 5 (5 Pts)

7/3 Toughness Base 3 + Powers/Adv/Equip 5

08 Will Base 2 + Purchase 6 (6 Pts)

Defenses Total: 21

Advantages[edit]

Agile Feint, Acrobatics instead of deception to feint

Animal Empathy, Interact with animals normally (cats in particular)

Assessment, Size up opponent's combat capabilities

Attractive, +2 to deception/persuasion to deceive, persuade, seduce a target

Benefit, Athletics Based on Agility, Use agility for athletics checks

Benefit, Wealth (well-off), Middle class

Defensive Attack, defensive attack maneuver -5 to attack bonus, +5 to dodge and parry

Defensive Roll 2, +2 to Active toughness

Diehard, automatically stabilize

Equipment 2, light pistol, jacket armor

Evasion 2, +5 to dodge vs area effects

Fighting Style: Capoeira, Skill base: Acrobatics

Improved Grab, grab with one arm, not vulnerable while grabbing

Improved Initiative, +4 to initiative rolls

Improved Trip, no penalty to trip, opposed check vs Acrobatics or athletics

Instant Up, stand from prone as a free action

Languages 1,(Native: English Additional: Japanese)

Luck 3, 3 rerolls/adventure

Power Attack, -5 to attack bonus, +5 to effect bonus

Prone Fighting, no penalty for being prone

Uncanny Dodge not vulnerable when surprised or caught off guard

Advantages Total: 25

Skills[edit]

(Please list all skills in the following format) Acrobatics 4 (+7),

Close Combat: Claws: Strength-based Damage 5 2 (+5),

Expertise: Medicine 2 (+4),

Insight 2 (+4),

Investigation 2 (+4),

Perception 4 (+6),

Ranged Combat: Light Pistol 2 (+4),

Stealth 4 (+7),

Treatment 4 (+6)

Skills Total: 13

Equipment[edit]

Light Pistol

Undercover Shirt

Powers[edit]

Claws: Strength-based Damage 5 (DC 23; Accurate: +2, Incurable, Innate, Precise)

Healing: Healing 2 (Alternate; Persistent, Resurrection, Stabilize)

Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour; Acrobatics Check Required)
Regeneration: Regeneration 3 (Every 3.33 rounds)
Retractable claws: Feature 1
Senses: Senses 4 (Danger Sense: Ambush, Distance Sense, Extended: Hearing 1: x10, Low-light Vision)
tail: Feature 1

Powers Total: 21

Complications[edit]

Motivation: Acceptance
Phobia: Being alone for more than a week at a time.

Experience[edit]

Starting PL: 8

Earned PPs:

Spent PPS:

Character Math

Characteristics Total 40

+ Defenses Total 21

+ Advantages Total 25

+ Skills Total 13

+ Powers Total 21