KjarllKellnsonTHRR: Difference between revisions
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== Sheet == | == Sheet == | ||
* | *Barbarian [Level 3] | ||
*XP: | *XP: 300/x | ||
*Alignment: | *Alignment: Chaotic Neutral | ||
*PC | *PC | ||
*Titles/Holdings: | *Titles/Holdings: | ||
* Age: | * Age: 37 | ||
== Attributes == | == Attributes == | ||
*STR | *STR 17 (+3) | ||
*DEX | *DEX 12 (+1) | ||
*CON | *CON 18 (+4) | ||
*INT | *INT 8 (-1) | ||
*WIS | *WIS 8 (-1) | ||
*CHA | *CHA 12 (+1) | ||
Attribute Bumps: | Attribute Bumps: | ||
Proficiency Bonus: + | Proficiency Bonus: +2 | ||
== Skills and | == Skills, Feats, and Class Abilities== | ||
*Background: | *Background: Outlander | ||
'''Languages:''' | '''Languages:''' | ||
* Common | * Common | ||
* | * Giant | ||
'''Feats''' | |||
* Charger: can make a Shove or Attack as bonus action following a Dash. If Shove = success, target can be pushed 10’. If Attack = success, +5 to Damage dealt. | |||
'''Class Abilities''' | |||
* Rage: 2/Long Rest, Rage Bonus to Damage (currently +2). Also gain advantage to Strength based tests and saves. | |||
* Unarmored Defense: While Unarmored your AC = 10 + Dex mod + Con mod. You may use a shield and retain this bonus. | |||
* Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round. | |||
* Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated. | |||
* Totem Warrior: The Wolf | |||
== Combat == | == Combat == | ||
*AC | *AC 15, (17 w/ shield) | ||
*HP | *HP 38 | ||
*Hit Dice | *Hit Dice 3d12 | ||
*Movement Rate | *Movement Rate 30 | ||
*Initiative Modifier | *Initiative Modifier +1 | ||
*Attacks | *Attacks | ||
**Primary Attack: | **Primary Attack: Maul of the Ulv- +7 / 2d6+5 | ||
**Secondary | **Secondary Attack: Handaxe- +5 / 1d6+3 | ||
**Unarmed: +5 / 4 | |||
**Ranged: Handaxe +3 / 1d6+3; Jav +3 / 1d6+3 | |||
*Saves: | *Saves: | ||
*STR + | *STR +5 | ||
*DEX + | *DEX +1 | ||
*CON + | *CON +6 | ||
*INT | *INT -1 | ||
*WIS | *WIS -1 | ||
*CHA + | *CHA +1 | ||
== Spells == | == Spells == | ||
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'''Weapons''' | '''Weapons''' | ||
Maul of the Ulv, Handaxes (2), Javelins (4) | |||
'''Armor''' | '''Armor''' | ||
Wooden shield | |||
'''Magic Items''' | '''Magic Items''' | ||
Maul of the Ulv (+2 Maul) | |||
'''Other Equipment''' | '''Other Equipment''' | ||
Line 79: | Line 92: | ||
* | * | ||
* | * | ||
== Mount == | == Mount == | ||
* | * | ||
* | * |
Latest revision as of 19:56, 31 January 2018
Kjarll Kellnson the Bluebearded, son of Kell, brother of Thurl, born under the raging storm, warrior of the Ulv Clan[edit]
Sheet[edit]
- Barbarian [Level 3]
- XP: 300/x
- Alignment: Chaotic Neutral
- PC
- Titles/Holdings:
- Age: 37
Attributes[edit]
- STR 17 (+3)
- DEX 12 (+1)
- CON 18 (+4)
- INT 8 (-1)
- WIS 8 (-1)
- CHA 12 (+1)
Attribute Bumps:
Proficiency Bonus: +2
Skills, Feats, and Class Abilities[edit]
- Background: Outlander
Languages:
- Common
- Giant
Feats
- Charger: can make a Shove or Attack as bonus action following a Dash. If Shove = success, target can be pushed 10’. If Attack = success, +5 to Damage dealt.
Class Abilities
- Rage: 2/Long Rest, Rage Bonus to Damage (currently +2). Also gain advantage to Strength based tests and saves.
- Unarmored Defense: While Unarmored your AC = 10 + Dex mod + Con mod. You may use a shield and retain this bonus.
- Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round.
- Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
- Totem Warrior: The Wolf
Combat[edit]
- AC 15, (17 w/ shield)
- HP 38
- Hit Dice 3d12
- Movement Rate 30
- Initiative Modifier +1
- Attacks
- Primary Attack: Maul of the Ulv- +7 / 2d6+5
- Secondary Attack: Handaxe- +5 / 1d6+3
- Unarmed: +5 / 4
- Ranged: Handaxe +3 / 1d6+3; Jav +3 / 1d6+3
- Saves:
- STR +5
- DEX +1
- CON +6
- INT -1
- WIS -1
- CHA +1
Spells[edit]
Spells Known
- Cantrips:
- Level 1:
- Level 2:
- Level 3:
- Level 4:
Spell Slots Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)
Equipment[edit]
Weapons Maul of the Ulv, Handaxes (2), Javelins (4)
Armor Wooden shield
Magic Items Maul of the Ulv (+2 Maul)
Other Equipment