KjarllKellnsonTHRR: Difference between revisions

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== Sheet ==
== Sheet ==
*Class and Level
*Barbarian [Level 3]
*XP: 0/x
*XP: 300/x
*Alignment:  
*Alignment: Chaotic Neutral
*PC
*PC
*Titles/Holdings:  
*Titles/Holdings:  
* Age:
* Age: 37


== Attributes ==
== Attributes ==
*STR  
*STR 17 (+3)
*DEX  
*DEX 12 (+1)
*CON  
*CON 18 (+4)
*INT  
*INT 8 (-1)
*WIS  
*WIS 8 (-1)
*CHA  
*CHA 12 (+1)


Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.
Attribute Bumps:  


Proficiency Bonus: +x
Proficiency Bonus: +2


== Skills and Feats==
== Skills, Feats, and Class Abilities==
*Background:  
*Background: Outlander


'''Languages:'''
'''Languages:'''
* Common
* Common
*  
* Giant
 
'''Feats'''
* Charger: can make a Shove or Attack as bonus action following a Dash. If Shove = success, target can be pushed 10’. If Attack = success, +5 to Damage dealt.
 
'''Class Abilities'''
* Rage: 2/Long Rest, Rage Bonus to Damage (currently +2). Also gain advantage to Strength based tests and saves.
* Unarmored Defense: While Unarmored your AC = 10 + Dex mod + Con mod. You may use a shield and retain this bonus.
* Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round.
*  Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
* Totem Warrior: The Wolf


'''Feats'''
* List Feats if any here
== Combat ==
== Combat ==
*AC X
*AC 15, (17 w/ shield)
*HP x
*HP 38
*Hit Dice x
*Hit Dice 3d12
*Movement Rate x
*Movement Rate 30
*Initiative Modifier  
*Initiative Modifier +1
*Attacks  
*Attacks  
**Primary Attack:  
**Primary Attack: Maul of the Ulv- +7 / 2d6+5
**Secondary Melee Attack:  
**Secondary Attack: Handaxe- +5 / 1d6+3
**Unarmed: +5 / 4
**Ranged: Handaxe +3 / 1d6+3; Jav +3 / 1d6+3
*Saves:  
*Saves:  
*STR +x
*STR +5
*DEX +x
*DEX +1
*CON +x
*CON +6
*INT +x
*INT -1
*WIS +x
*WIS -1
*CHA +x
*CHA +1


== Spells ==
== Spells ==
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'''Weapons'''
'''Weapons'''
Maul of the Ulv, Handaxes (2), Javelins (4)


'''Armor'''
'''Armor'''
Wooden shield


'''Magic Items'''
'''Magic Items'''
Maul of the Ulv (+2 Maul)


'''Other Equipment'''
'''Other Equipment'''
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*
*
*
*


== Mount ==
== Mount ==
*
*
*
*

Latest revision as of 19:56, 31 January 2018

TheHornedRaidersReturn

Kjarll Kellnson the Bluebearded, son of Kell, brother of Thurl, born under the raging storm, warrior of the Ulv Clan[edit]

Sheet[edit]

  • Barbarian [Level 3]
  • XP: 300/x
  • Alignment: Chaotic Neutral
  • PC
  • Titles/Holdings:
  • Age: 37

Attributes[edit]

  • STR 17 (+3)
  • DEX 12 (+1)
  • CON 18 (+4)
  • INT 8 (-1)
  • WIS 8 (-1)
  • CHA 12 (+1)

Attribute Bumps:

Proficiency Bonus: +2

Skills, Feats, and Class Abilities[edit]

  • Background: Outlander

Languages:

  • Common
  • Giant

Feats

  • Charger: can make a Shove or Attack as bonus action following a Dash. If Shove = success, target can be pushed 10’. If Attack = success, +5 to Damage dealt.

Class Abilities

  • Rage: 2/Long Rest, Rage Bonus to Damage (currently +2). Also gain advantage to Strength based tests and saves.
  • Unarmored Defense: While Unarmored your AC = 10 + Dex mod + Con mod. You may use a shield and retain this bonus.
  • Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round.
  • Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
  • Totem Warrior: The Wolf

Combat[edit]

  • AC 15, (17 w/ shield)
  • HP 38
  • Hit Dice 3d12
  • Movement Rate 30
  • Initiative Modifier +1
  • Attacks
    • Primary Attack: Maul of the Ulv- +7 / 2d6+5
    • Secondary Attack: Handaxe- +5 / 1d6+3
    • Unarmed: +5 / 4
    • Ranged: Handaxe +3 / 1d6+3; Jav +3 / 1d6+3
  • Saves:
  • STR +5
  • DEX +1
  • CON +6
  • INT -1
  • WIS -1
  • CHA +1

Spells[edit]

Spells Known

  • Cantrips:
  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:

Spell Slots Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)

Equipment[edit]

Weapons Maul of the Ulv, Handaxes (2), Javelins (4)

Armor Wooden shield

Magic Items Maul of the Ulv (+2 Maul)

Other Equipment

Mount[edit]