Grenanthal Auderheim: Difference between revisions
Jump to navigation
Jump to search
Created page with "== Grenanthal Auderheim == '''Lawful Good Male Human Paladin 5 (Dol Arrah)''' *HD 5d10 *Hit points 44 *Initiative +0 *Speed 30 feet (20' with armor) *AC 23 (+9 armor, +3 shi..." |
|||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
== Grenanthal Auderheim == | == Grenanthal Auderheim == | ||
'''Lawful Good Male Human Paladin | '''Lawful Good Male Human Paladin 6 (Dol Arrah)''' | ||
*HD | *HD 6d10 | ||
*Hit points | *Hit points 52 | ||
*Initiative +0 | *Initiative +0 | ||
*BAB +6/+1 | |||
*Speed 30 feet (20' with armor) | *Speed 30 feet (20' with armor) | ||
*AC 23 (+9 armor, +3 shield, +1 deflection) touch 11, flat-footed 23 | *AC 23 (+9 armor, +3 shield, +1 deflection) touch 11, flat-footed 23 | ||
Line 18: | Line 19: | ||
'''Saves''' | '''Saves''' | ||
*Fortitude + | *Fortitude +9 (Pal6 +5, DG +2, CON +2) | ||
*Reflex + | *Reflex +4 (Pal6 +2, DG +2, DEX +0) | ||
*Will + | *Will +5 (Pal6 +2, DG +2, WIS +1) | ||
'''Attack (melee):''' + | '''Attack (melee):''' +10/+5 (1d6+4/18-20, +1 scimitar) or +9/+4 (1d8+3, heavy mace) | ||
'''Attack (ranged:''') + | '''Attack (ranged:''') +6 (1d8/19-20, light crossbow) | ||
'''Class abilities:''' | '''Class abilities:''' | ||
Line 31: | Line 32: | ||
*Smite Evil (2/day): +2 attack, +5 damage | *Smite Evil (2/day): +2 attack, +5 damage | ||
*Divine Grace: +2 to all saves | *Divine Grace: +2 to all saves | ||
*Lay on Hands ( | *Lay on Hands (12hp per day) | ||
*Aura of Courage: Immune to fear, allies within 10' gain +4 vs fear | *Aura of Courage: Immune to fear, allies within 10' gain +4 vs fear | ||
*Divine Health: Immune to mundane diseases | *Divine Health: Immune to mundane diseases | ||
*Turn Undead (5/day): 2d6 damage to all undead within 30', Will DC 14 half | *Turn Undead (5/day): 2d6 damage to all undead within 30', Will DC 14 half | ||
*Special Mount | *Special Mount | ||
*Remove Disease (1/week) | |||
'''Skills:''' | '''Skills:''' | ||
Line 50: | Line 51: | ||
**Nobility/Royalty +1 | **Nobility/Royalty +1 | ||
**Religion +1 | **Religion +1 | ||
*Perception + | *Perception +3 | ||
*Ride +2 | *Ride +2 | ||
*Sense Motive +2 | *Sense Motive +2 | ||
Line 58: | Line 59: | ||
*Versatile (Climb, Intimidation) | *Versatile (Climb, Intimidation) | ||
*Battle Blessing | *Battle Blessing | ||
*Divine | *Power Attack | ||
'''Prepared Spells per day:''' 2 (1st level, DC 12) | |||
*Divine Favor | |||
*Protection from Evil | |||
'''Languages Known:''' Common | '''Languages Known:''' Common | ||
Line 78: | Line 82: | ||
*Explorer’s Outfit (Free outfit, doesn’t count towards encumbrance) | *Explorer’s Outfit (Free outfit, doesn’t count towards encumbrance) | ||
*Cold Weather Outfit 8 gp, 7 pounds | *Cold Weather Outfit 8 gp, 7 pounds | ||
*Whetstone 2 cp, 1 pound | |||
*Small Steel Mirror 10 gp, 0.5 pound | |||
*Mess Kit 6 sp, 1 pound | |||
*Belt Pouch 1 gp, 0.5 pound | |||
*Grooming Kit 5 gp, 1 pound (arbitrary) | |||
*Armor Maintenance Kit 1 gp, 1 pound | |||
*Rope, Silk 10 gp, 5 pounds (50’ long) | *Rope, Silk 10 gp, 5 pounds (50’ long) | ||
*Holy Symbol, Wood 1 gp (Dol Arrah) | *Holy Symbol, Wood 1 gp (Dol Arrah) | ||
Line 87: | Line 97: | ||
*+1 Heavy Steel Shield 1,170 gp, 15 pounds | *+1 Heavy Steel Shield 1,170 gp, 15 pounds | ||
*Ring of Protection +1 2,000 gp | *Ring of Protection +1 2,000 gp | ||
* | *482 gp, 1 sp, 5 cp | ||
'''Celestian''' (heavy warhorse): Special mount | '''Celestian''' (heavy warhorse): Special mount |
Latest revision as of 00:12, 15 December 2018
Grenanthal Auderheim[edit]
Lawful Good Male Human Paladin 6 (Dol Arrah)
- HD 6d10
- Hit points 52
- Initiative +0
- BAB +6/+1
- Speed 30 feet (20' with armor)
- AC 23 (+9 armor, +3 shield, +1 deflection) touch 11, flat-footed 23
Abilities
- Strength 16 (+3)
- Dexterity 10
- Constitution 14 (+2)
- Intelligence 10
- Wisdom 12 (+1)
- Charisma 14 (+2)
Saves
- Fortitude +9 (Pal6 +5, DG +2, CON +2)
- Reflex +4 (Pal6 +2, DG +2, DEX +0)
- Will +5 (Pal6 +2, DG +2, WIS +1)
Attack (melee): +10/+5 (1d6+4/18-20, +1 scimitar) or +9/+4 (1d8+3, heavy mace)
Attack (ranged:) +6 (1d8/19-20, light crossbow)
Class abilities:
- Aura of Good:
- Detect Evil (at will)
- Smite Evil (2/day): +2 attack, +5 damage
- Divine Grace: +2 to all saves
- Lay on Hands (12hp per day)
- Aura of Courage: Immune to fear, allies within 10' gain +4 vs fear
- Divine Health: Immune to mundane diseases
- Turn Undead (5/day): 2d6 damage to all undead within 30', Will DC 14 half
- Special Mount
- Remove Disease (1/week)
Skills:
- Climb +5
- Craft: Armor +1
- Concentration +4
- Diplomacy +4
- Handle Animal +3
- Healing +2
- Intimidate +4
- Jump +4
- Knowledge
- Nobility/Royalty +1
- Religion +1
- Perception +3
- Ride +2
- Sense Motive +2
- Swim +4
Feats:
- Versatile (Climb, Intimidation)
- Battle Blessing
- Power Attack
Prepared Spells per day: 2 (1st level, DC 12)
- Divine Favor
- Protection from Evil
Languages Known: Common
Gear
- Backpack 2gp, 2 pounds
- Bedroll 1 sp, 5 pounds
- Flask 3 cp, 1 pound (Contains 1 pint of water)
- Waterskin 1gp, 4 pounds (Contains 4 pints of water)
- Hooded Lantern 7gp, 2 pounds
- Lantern Oil 3 sp, 3 pounds (3 pint flask)
- Sacks, empty X2 2 sp, 1 pound
- Flint and Steel 1gp
- Trail Rations 1gp, 2 pounds (2 days’ worth)
- Soap 5 sp, 1 pound
- Armor Lubricant 40 gp, 1 pound
- Explorer’s Outfit (Free outfit, doesn’t count towards encumbrance)
- Cold Weather Outfit 8 gp, 7 pounds
- Whetstone 2 cp, 1 pound
- Small Steel Mirror 10 gp, 0.5 pound
- Mess Kit 6 sp, 1 pound
- Belt Pouch 1 gp, 0.5 pound
- Grooming Kit 5 gp, 1 pound (arbitrary)
- Armor Maintenance Kit 1 gp, 1 pound
- Rope, Silk 10 gp, 5 pounds (50’ long)
- Holy Symbol, Wood 1 gp (Dol Arrah)
- +1 Scimitar 2,315 gp, 4 pounds
- Heavy Mace 12 gp, 8 pounds
- Light Crossbow 35 gp, 4 pounds
- 20X light crossbow bolts 20 gp, 2 pounds
- +1 Full Plate Armor 2,650 gp, 50 pounds
- +1 Heavy Steel Shield 1,170 gp, 15 pounds
- Ring of Protection +1 2,000 gp
- 482 gp, 1 sp, 5 cp
Celestian (heavy warhorse): Special mount
- Hit Dice: 6d8+18 (51 hp)
- AC: 22 (-1 size, +1 Dex, +8 natural, +4 armor), touch 10, flat-hoofed 21
- Attacks: 2 hooves +7 melee (1d6+4) and 1 bite +2 melee (1d4+2)
- Saves: Fort +8, Ref +6, Will +3
- Skills: Perception +10
- Feats: Endurance, Run, ?
- Special: Empathic link, improved evasion, share spells, share saving throws
- Abilities: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
- Scale Barding Armor (200gp, 60 lbs)
- Military Saddle (20gp, 30 lbs)
- Bit & Bridle (2gp, 1lb)
- Saddlebags (4gp, 8lbs)
- Feed [2 days] (0.1gp, 20lbs)