Difference between revisions of "Raddi Thiddex"

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(Gifts)
(Hotshot)
 
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*Grit x2
 
*Grit x2
 
**Passive
 
**Passive
**
+
**+1 Strain threshold per level
 
*High-G Training x2
 
*High-G Training x2
 
**Incidental
 
**Incidental
**
+
**Pilot may suffer up to ranks in High-G training to prevent equal amount of system strain.
*Second Chances
+
*Second Chances x1
 
**Incidental
 
**Incidental
**
+
**Once per encounter, choose a number of dice equal to ranks in Second Chances & reroll.
 
*Shortcut x2
 
*Shortcut x2
 
**Passive
 
**Passive
**
+
**During a chase, add one boost die per level to any checks made to catch or escape an opponent.
 
*Skilled Jockey
 
*Skilled Jockey
**Passive
+
**Passive x1
**
+
**Remove one setback die per rank.
 +
 
 
===Saboteur===
 
===Saboteur===
 
*Grit
 
*Grit
 
**Passive
 
**Passive
**
+
**+1 Strain threshold per level.
*Rapid Recovery
+
*Rapid Recovery x1
 
**Passive
 
**Passive
**
+
**When recovering with strain after an encounter, recover 1 additional strain per rank.
 
*Resolve
 
*Resolve
 
**Passive
 
**Passive
**
+
**When involuntarily suffering strain, suffer one less per rank of Resolve (minimum of 1).
 +
 
 
===Combined===
 
===Combined===
 
*Grit x3
 
*Grit x3
 
**From Hotshot & Saboteur
 
**From Hotshot & Saboteur
 
**Passive
 
**Passive
 +
**Gain +1 threshold per level.
 +
 +
==Droid==
 +
 +
Q7
 +
 +
*Characteristics & Attributes
 +
**Brawn 1
 +
**Agility 2
 +
**Intellect 2
 +
**Cunning 2
 +
**Willpower 1
 +
**Presence 1
 +
 +
**Soak 2
 +
**Wound 10
 +
**Defense 0/0
 +
 +
*Skills
 +
**Astrogaton 2 P 1 A
 +
**Computers 2 P 1 A
 +
**Cool 1 P 1 A
 +
**Mechanics 2 P 0 A
 +
**Piloting - Space 2 P 0 A
 +
 +
*Abilities
 +
**Does not need to breathe, eat, or drink
 +
**Can survive in vacuum or underwater
 +
**Immune to poisons or toxins
  
==Rites==
+
*Gear
 +
**Onboard repair & diagnostics suite
  
 +
==Other Gear and Weapons==
 +
===Weapons & Armor===
 +
*Heavy Blaster Pistol
 +
**2 Encum
 +
**Repair Green/good
 +
**Damage 7
 +
**Crit 3
 +
**Range Medium
 +
**Stun setting
 +
*Frag Grenade
 +
**Encum 1
 +
**Quantity: 1
 +
**Repair Green/good
 +
**Damage 8
 +
**Crit 4
 +
**Range Short
 +
**Blast 6
 +
*Padded Armor
 +
**Good Repair
 +
**Encum 0
 +
**Soak 2
 +
**Melee Def 0
 +
**Range Def 0
  
==Other Attributes==
+
===Other Gear===
*Rage ******* (7)
+
*Q7 Astromech
*Gnosis ****** (6)
+
*Comlink (handheld)
*Willpower ******* (7)
+
*Authentication Tools
 +
**add two Boost dice to determine if documents are falsified
 +
*Lockpicking tools
 +
*Security Sweeper
 +
**Make Average Computers check to discover recording or espionage devices in medium range.
 +
**If device is hidden, Computers v. Mechanics check against the hider.
 +
*Electronic Lock Breaker
 +
*Concealed Recorder
 +
**Add Setback dice to Perception checks to find concealed recorder on a person's body.
  
==Renown==
+
==Starfighter(s)==
*Glory****** (8 temp)
+
===A-Wing ''Razor Divine''===
*Honor*** (4 temp)
+
*Attributes/Characteristics
*Wisdom*
+
**Silhouette 3
 +
**Speed 6
 +
**Handling +3
 +
**Defense
 +
***Fore 1
 +
***Aft 0
 +
**Hull Trauma 6
 +
**System Strain 6
 +
**Armor 2
 +
**Encumbrance
 +
***Value 0
 +
***Capacity 4
 +
*Equipment
 +
**Hyperdrive Class 1
 +
**NaviComputer Yes
 +
**Consumables 1 week
 +
**Sensor Range Medium
 +
**Crew One pilot
 +
*Vehicle Feature(s)
 +
**4X-Phantom Sensor Jammer
 +
***Blocks all sensors within range, counting its ship silhouette as one smaller when being fired at.
 +
***Immediately notifies all ships in star system to the ship's existence.
 +
*Weapon Systems
 +
**Forward mounted twin light laser cannons
 +
***Arc Forward
 +
***Range Close
 +
***DMG 5
 +
***Critical 3 Jedi symbols
 +
***Quality: Linked 1
 +
**Forward mounted twin concussion missile launcher
 +
***Arc foorward
 +
***Range Short
 +
***DMG 6
 +
***Critical 3 Jedi symbols
 +
***Qualities
 +
****Blast 4
 +
****Breach 4
 +
****Guided 3
 +
****Limited Ammo 6
 +
****Slow Firing 1
 +
****Linked 1

Latest revision as of 05:38, 26 February 2018

Main Page The Forgotten Squadron

Raddi Thiddex

Pretty Character Sheet

Basics[edit]

  • Species: Human
  • Career: Ace
  • Career Spec: Hotshot
  • Non-Career Spec: Saboteur

Stats[edit]

Characteristics[edit]

  • Braun 2
  • Agility 3
  • Intellect 2
  • Cunning 3
  • Willpower 2
  • Presence 3

Attributes[edit]

  • Wound 12
  • Strain 15
  • Soak 4
  • Defense
    • Ranged 0
    • Melee 0

Skills[edit]

Career Skills[edit]

  • Astrogation
  • Cool
  • Coordination
  • Mechanics
  • Perception
  • Piloting - Planetary
  • Piloting - Space
  • Skulduggery
  • Stealth
  • Gunnery
  • Ranged Light

Trained General Skills[edit]

  • Astrogation 1 Proficiency 1 Ability
  • Cool 2 Proficiency 1 Ability
  • Coordination 1 Proficiency 2 Ability
  • Leadership 1 Proficiency 2 Ability
  • Perception 1 Proficiency 2 Ability
  • Piloting - Space 3 Proficiency & Remove 1 Setback
  • Skulduggery 2 Proficiency 1 Ability
  • Stealth 1 Proficiency 2 Ability

Trained Combat Skills[edit]

  • Gunnery 3 Proficiency
  • Ranged - Light 1 Proficiency 2 Ability

Trained Knowledge[edit]

  • Warfare 1 Proficiency 1 Ability

Background[edit]

Motivations[edit]

  • Belief
  • Order

Duty[edit]

  • Placard Hunter 5

Background[edit]

  • Beginnings: Comfortable Beneficiaries
  • Attitude Towards Force: Ancient Religion
  • Reason for Adventure: Accidental Rebel

Talents[edit]

Hotshot[edit]

  • Grit x2
    • Passive
    • +1 Strain threshold per level
  • High-G Training x2
    • Incidental
    • Pilot may suffer up to ranks in High-G training to prevent equal amount of system strain.
  • Second Chances x1
    • Incidental
    • Once per encounter, choose a number of dice equal to ranks in Second Chances & reroll.
  • Shortcut x2
    • Passive
    • During a chase, add one boost die per level to any checks made to catch or escape an opponent.
  • Skilled Jockey
    • Passive x1
    • Remove one setback die per rank.

Saboteur[edit]

  • Grit
    • Passive
    • +1 Strain threshold per level.
  • Rapid Recovery x1
    • Passive
    • When recovering with strain after an encounter, recover 1 additional strain per rank.
  • Resolve
    • Passive
    • When involuntarily suffering strain, suffer one less per rank of Resolve (minimum of 1).

Combined[edit]

  • Grit x3
    • From Hotshot & Saboteur
    • Passive
    • Gain +1 threshold per level.

Droid[edit]

Q7

  • Characteristics & Attributes
    • Brawn 1
    • Agility 2
    • Intellect 2
    • Cunning 2
    • Willpower 1
    • Presence 1
    • Soak 2
    • Wound 10
    • Defense 0/0
  • Skills
    • Astrogaton 2 P 1 A
    • Computers 2 P 1 A
    • Cool 1 P 1 A
    • Mechanics 2 P 0 A
    • Piloting - Space 2 P 0 A
  • Abilities
    • Does not need to breathe, eat, or drink
    • Can survive in vacuum or underwater
    • Immune to poisons or toxins
  • Gear
    • Onboard repair & diagnostics suite

Other Gear and Weapons[edit]

Weapons & Armor[edit]

  • Heavy Blaster Pistol
    • 2 Encum
    • Repair Green/good
    • Damage 7
    • Crit 3
    • Range Medium
    • Stun setting
  • Frag Grenade
    • Encum 1
    • Quantity: 1
    • Repair Green/good
    • Damage 8
    • Crit 4
    • Range Short
    • Blast 6
  • Padded Armor
    • Good Repair
    • Encum 0
    • Soak 2
    • Melee Def 0
    • Range Def 0

Other Gear[edit]

  • Q7 Astromech
  • Comlink (handheld)
  • Authentication Tools
    • add two Boost dice to determine if documents are falsified
  • Lockpicking tools
  • Security Sweeper
    • Make Average Computers check to discover recording or espionage devices in medium range.
    • If device is hidden, Computers v. Mechanics check against the hider.
  • Electronic Lock Breaker
  • Concealed Recorder
    • Add Setback dice to Perception checks to find concealed recorder on a person's body.

Starfighter(s)[edit]

A-Wing Razor Divine[edit]

  • Attributes/Characteristics
    • Silhouette 3
    • Speed 6
    • Handling +3
    • Defense
      • Fore 1
      • Aft 0
    • Hull Trauma 6
    • System Strain 6
    • Armor 2
    • Encumbrance
      • Value 0
      • Capacity 4
  • Equipment
    • Hyperdrive Class 1
    • NaviComputer Yes
    • Consumables 1 week
    • Sensor Range Medium
    • Crew One pilot
  • Vehicle Feature(s)
    • 4X-Phantom Sensor Jammer
      • Blocks all sensors within range, counting its ship silhouette as one smaller when being fired at.
      • Immediately notifies all ships in star system to the ship's existence.
  • Weapon Systems
    • Forward mounted twin light laser cannons
      • Arc Forward
      • Range Close
      • DMG 5
      • Critical 3 Jedi symbols
      • Quality: Linked 1
    • Forward mounted twin concussion missile launcher
      • Arc foorward
      • Range Short
      • DMG 6
      • Critical 3 Jedi symbols
      • Qualities
        • Blast 4
        • Breach 4
        • Guided 3
        • Limited Ammo 6
        • Slow Firing 1
        • Linked 1