Difference between revisions of "Mivren"

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(Created page with "'''Mivren''' A character for the RAD Hack *Rad hack chargen: 6#1d20 18 4 11 12 15 7 *rad hack hp: 1d6+4 10 *rad hack slugs: 2d6*10 60 *Rad hack mutations: 2#1d20 17 20 *Rad...")
 
(MUTATIONS)
 
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A character for the RAD Hack
 
A character for the RAD Hack
  
 +
==Chargen==
 
*Rad hack chargen: 6#1d20 18 4 11 12 15 7
 
*Rad hack chargen: 6#1d20 18 4 11 12 15 7
 
*rad hack hp: 1d6+4 10
 
*rad hack hp: 1d6+4 10
Line 11: Line 12:
 
An elongated humanoid with gills visible on the sides of his neck, wrapped in a long dusty cloak over a worn shirt and shorts. His feet are covered in worn boots and a strip of tinted plastic covers his eyes.  
 
An elongated humanoid with gills visible on the sides of his neck, wrapped in a long dusty cloak over a worn shirt and shorts. His feet are covered in worn boots and a strip of tinted plastic covers his eyes.  
  
Starting HP 10
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*Starting HP 10
HP per level resting 1D6
+
*Current HP 8/10
RAD die 1d10
+
*HP per level resting 1D6
Ability die 1d4
+
*RAD die 1d10
 +
*Ability die 1d4
  
STATS
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==STATS==
STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7
+
*STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7
  
MUTATIONS
+
==MUTATIONS==
Regeneration - Pass CON test to heal d6+level hit points.
+
*Regeneration - Pass CON test to heal d6+level hit points.
Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water.
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*Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water.
 +
 
 +
==Gear==
 +
*Current load 7/18
 +
*Slugs 7
 +
*Items
 +
**Medium Melee - baseball bat quality d8
 +
**Fresh Food usage d4
 +
**Fresh Water usage d8
 +
**Small sack
 +
**Torches (6) usage d6 each
 +
**Lighter usage d4
 +
**Rusty spikes
 +
 
 +
==SPECIAL FEATURES==
 +
Adaptive: Upon leveling up, a Mutant can swap two attributes around.
 +
Used to the Glow: Mutants exposed to Radiation roll their Radiation Die with Advantage

Latest revision as of 07:49, 7 April 2018

Mivren

A character for the RAD Hack

Chargen[edit]

  • Rad hack chargen: 6#1d20 18 4 11 12 15 7
  • rad hack hp: 1d6+4 10
  • rad hack slugs: 2d6*10 60
  • Rad hack mutations: 2#1d20 17 20
  • Rad hack weapon quality: 1d8 7

An elongated humanoid with gills visible on the sides of his neck, wrapped in a long dusty cloak over a worn shirt and shorts. His feet are covered in worn boots and a strip of tinted plastic covers his eyes.

  • Starting HP 10
  • Current HP 8/10
  • HP per level resting 1D6
  • RAD die 1d10
  • Ability die 1d4

STATS[edit]

  • STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7

MUTATIONS[edit]

  • Regeneration - Pass CON test to heal d6+level hit points.
  • Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water.

Gear[edit]

  • Current load 7/18
  • Slugs 7
  • Items
    • Medium Melee - baseball bat quality d8
    • Fresh Food usage d4
    • Fresh Water usage d8
    • Small sack
    • Torches (6) usage d6 each
    • Lighter usage d4
    • Rusty spikes

SPECIAL FEATURES[edit]

Adaptive: Upon leveling up, a Mutant can swap two attributes around. Used to the Glow: Mutants exposed to Radiation roll their Radiation Die with Advantage