Carrier Group: Main Page: Difference between revisions
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The initial Z-virus outbreak happened only four years ago. The modern day landscape and features are still there, although changed and overrun by zombies. | The initial Z-virus outbreak happened only four years ago. The modern day landscape and features are still there, although changed and overrun by zombies. | ||
[https://forum.rpg.net/showthread.php?827476-Carrier-Group-(Atomic-Highway) '''In-Character Thread'''] This is where the game is run. | |||
[https://forum.rpg.net/showthread.php?827474-Carrier-Group-(Atomic-Highway) '''Out-of-Character Thread'''] This is where all discussion behind the scenes is happening. | |||
[https://forum.rpg.net/showthread.php?826999-Development-Recruitment-Atomic-Highway-Carrier-Group-–-a-road-trip-across-zombie-USA-and-Canada&p=21823722#post21823722 '''Development Thread'''] This is where the character creation & background info is. | [https://forum.rpg.net/showthread.php?826999-Development-Recruitment-Atomic-Highway-Carrier-Group-–-a-road-trip-across-zombie-USA-and-Canada&p=21823722#post21823722 '''Development Thread'''] This is where the character creation & background info is. | ||
[https://bit.ly/2oa2ly8 '''Theme music'''] This is the theme music for the campaign. | |||
==Player Characters== | |||
[[Carrier_Group:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs ]] | [[Carrier_Group:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs ]] | ||
==Non Player Characters== | |||
[[Carrier_Group:NonPlayerCharacters|Non player characters encountered during the campaign ]] | |||
==Game System Related== | |||
[[Carrier_Group:RearingsAndPursuits|How the Rearings and Pursuits of the system fit into the setting ]] | [[Carrier_Group:RearingsAndPursuits|How the Rearings and Pursuits of the system fit into the setting ]] | ||
===Background Concepts and Fluffs | ===Zombie fights=== | ||
There is no need to say that the characters are going for headshots when fighting zombies. That is the assumption. And a headshot on a slow moving shambler takes just the usual single success. | |||
Headshots on fast zombies though – two successes needed. | |||
And in combat, multiple successes over the needed amount are a good thing. Weapon damage is multiplied by the number of successes. So two or three successes will one-shot most opponents. | |||
Works in reverse too, but dropping to zero health is not an instant death for player characters, although it is definitely serious. A character at zero health has Tenacity + Toughness rounds to live. A successful use of Heal skill will stabilize a dying character. | |||
==Background Concepts and Fluffs== | |||
* [[Carrier_Group:Background|Background Info: The Outbreak]] | * [[Carrier_Group:Background|Background Info: The Outbreak]] | ||
* [[Carrier_Group:HowItBegins|Background Info: How It Begins]] | * [[Carrier_Group:HowItBegins|Background Info: How It Begins]] | ||
* [[Carrier_Group:Zombies|Background Info: The Zombies]] | * [[Carrier_Group:Zombies|Background Info: The Zombies]] |
Latest revision as of 13:44, 1 October 2019
This is a wiki for Carrier Group, an Atomic Highway play by post campaign about a road trip across zombie USA and Canada.
A bunch of ordinary, if exceptional, survivors by happenstance end up with either the salvation of humanity or its final doom landing on their laps. A counter virus capable of killing the zombie virus, dangerous in its current strain but coming with information about a still populated facility in Canada where it could be turned into a safe form and mass produced. But safely carrying the counter virus to the destination would take a trip from the Mexican border all the way to the wilds of Northern Canada.
The initial Z-virus outbreak happened only four years ago. The modern day landscape and features are still there, although changed and overrun by zombies.
In-Character Thread This is where the game is run.
Out-of-Character Thread This is where all discussion behind the scenes is happening.
Development Thread This is where the character creation & background info is.
Theme music This is the theme music for the campaign.
Player Characters[edit]
Descriptions, Backgrounds and Character Sheets of PCs
Non Player Characters[edit]
Non player characters encountered during the campaign
Game System Related[edit]
How the Rearings and Pursuits of the system fit into the setting
Zombie fights[edit]
There is no need to say that the characters are going for headshots when fighting zombies. That is the assumption. And a headshot on a slow moving shambler takes just the usual single success.
Headshots on fast zombies though – two successes needed.
And in combat, multiple successes over the needed amount are a good thing. Weapon damage is multiplied by the number of successes. So two or three successes will one-shot most opponents.
Works in reverse too, but dropping to zero health is not an instant death for player characters, although it is definitely serious. A character at zero health has Tenacity + Toughness rounds to live. A successful use of Heal skill will stabilize a dying character.