Voyages Of The Blue Rosie:Abilities: Difference between revisions

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Go back to [[https://wiki.rpg.net/index.php/Voyages_Of_The_Blue_Rosie Voyages of the Blue Rosie]]
== '''Your character is defined by nine abilities:''' ==


== '''Your character is defined by nine abilities:''' ==
'''Accuracy''' : (precision for both finesse weapons, like rapiers and ranged weapons, like bows)
 
'''Communication'''


'''Accuracy''' : precision for both finesse weapons (like rapiers) and ranged weapons (like bows)
'''Constitution'''


'''Communication''' : social and communication skills and the ability to deal with others
'''Dexterity'''


'''Constitution''' : overall health, fortitude, and resistance to harm
'''Fighting''' : (combat skills with more heavier weapons like axes and spears)


'''Dexterity''' : agility, coordination, and quickness
'''Intelligence'''  


'''Fighting''' : combat skills with heavier weapons (like axes and spears)
'''Perception''' (use of all of your senses, and to notice things)


'''Intelligence''' : Smarts, knowledge, and education
'''Strength'''


'''Perception''' : use of all of the senses, and able to notice and interpret things
'''Willpower'''  


'''Strength''' : muscle power
For randomization of character creation, roll 3d6 and add the results for each ability. To determine the starting ability, you look match the result to a table.
(GM will add this info in soon.)


'''Willpower''' : mental toughness, discipline, and confidence
Go back to [[https://wiki.rpg.net/index.php/Voyages_Of_The_Blue_Rosie Voyages of the Blue Rosie]]

Latest revision as of 09:37, 2 May 2018

Go back to [Voyages of the Blue Rosie]

Your character is defined by nine abilities:[edit]

Accuracy : (precision for both finesse weapons, like rapiers and ranged weapons, like bows)

Communication

Constitution

Dexterity

Fighting : (combat skills with more heavier weapons like axes and spears)

Intelligence

Perception (use of all of your senses, and to notice things)

Strength

Willpower

For randomization of character creation, roll 3d6 and add the results for each ability. To determine the starting ability, you look match the result to a table. (GM will add this info in soon.)

Go back to [Voyages of the Blue Rosie]