TOR: Rathar the Quick: Difference between revisions
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Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 13 Fatigue from Travel: 5 Total Fatigue: 18 | Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 13 Fatigue from Travel: 5 Total Fatigue: 18 | ||
Hope: 17 Starting Hope: 17* Temporary Shadow: | Hope: 17 Starting Hope: 17* Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 0 | ||
Latest revision as of 15:44, 18 August 2018
Rathar the Quick
Culture: Woodman of Wilderland
Standard of Living: Frugal
Cultural blessing: Woodcrafty
Background: Seeker (see page 71 of TOR rule book)
Calling: Warden
Shadow weakness: Lure of Power
Specialities: Beast-lore, Mirkwood-lore, Shadow-lore
Distinctive features: Adventurous, Swift
Body: 2 Heart: 5 Wits: 7
Body (favoured): 5 Heart (favoured): 6 Wits (favoured): 9
-Common Skills-
Awe: 0 Inspire: 1 Persuade: 1
Athletics: 2 Travel: 2 Stealth: 2 (1AP)
Awareness: 2 Insight: 0 Search: 0
Explore: 3 Healing: 3 Hunting: 2 (3AP)
Song: 1 Courtesy: 0 Riddle: 1
Craft: 1 Battle: 1 Lore: 0 (1AP)
-Weapon Skills-
Long-hafted axe: 3
Dagger: 1
Spear: 1
-Rewards-:
-Virtues-: Hound of Mirkwood (*raise maximum Hope score by 2 points)
-Gear-
Long-hafted axe damage: 5/7 edge: G injury: 18/20 enc: 3
Spear damage: 5 edge: 9 injury: 14 enc: 2
Dagger damage: 3 edge: G injury: 12 enc: 0
Leather corslet enc: 8
Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 13 Fatigue from Travel: 5 Total Fatigue: 18
Hope: 17 Starting Hope: 17* Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 0
Armour: 2 Headgear: 0
Parry: 7 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0
Hound of Mirkwood
Name: Sadron (Sindarin for "Faithful One")
Support role: Awareness (when making an Awareness roll, roll Feat die twice and keep best result)
AP'S
PERSONALITY MOVEMENT PERCEPTION SURVIVAL** CUSTOM VOCATION*
ADVANCEMENT POINT LOG
1. Normal success at Hunting (survival) roll.
2. Great success at Battle (vocation) roll.
3. Great Success at a Healing (survival) roll after the companions' first battle with Orcs just outside Rhosgobel