Difference between revisions of "Krystal of Ason"
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− | *Level: | + | *Level: 2 |
− | *Race: | + | *Race: Human |
− | *Class: | + | *Class: Monk |
**Subclass: | **Subclass: | ||
− | * | + | *Deity: Ishanna |
− | *Background: | + | *Background: Guild Artisan |
*Proficiency bonus: +2 | *Proficiency bonus: +2 | ||
− | *Total Hit Points: | + | *Total Hit Points: 15 |
− | *Passive Perception: | + | *Hit Dice: 2d8 |
− | *Armor Class: | + | *Passive Perception: 15 |
+ | *Armor Class: 16 | ||
− | *Personality: | + | *Personality: I always put my all into my work - I can never try to do less. |
− | *Ideal: | + | *Ideal: However they came, talents like mine have to be pushed to their highest levels. |
− | *Bond: | + | *Bond: My father is my greatest care. |
− | *Flaw: | + | *Flaw: I all too often assume that what comes easily to me should be easy for all. |
==Proficiencies and Skills== | ==Proficiencies and Skills== | ||
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *Acrobatics (Dex) + | + | *'''Acrobatics''' (Dex) +5 |
*Animal Handling (Wis) + | *Animal Handling (Wis) + | ||
*Arcana (Int) + | *Arcana (Int) + | ||
− | *Athletics (Str) + | + | *'''Athletics''' (Str) +3 |
*Deception (Cha) + | *Deception (Cha) + | ||
*History (Int) + | *History (Int) + | ||
− | *Insight (Wis) + | + | *'''Insight''' (Wis) +5 |
*Intimidation (Cha) + | *Intimidation (Cha) + | ||
*Investigation (Int) + | *Investigation (Int) + | ||
*Medicine (Wis) + | *Medicine (Wis) + | ||
*Nature (Int) + | *Nature (Int) + | ||
− | *Perception (Wis) + | + | *'''Perception''' (Wis) +5 |
*Performance (Cha) + | *Performance (Cha) + | ||
− | *Persuasion (Cha) + | + | *'''Persuasion''' (Cha) +1 |
*Religion (Int) + | *Religion (Int) + | ||
*Sleight of Hand (Dex) + | *Sleight of Hand (Dex) + | ||
− | *Stealth (Dex) + | + | *'''Stealth''' (Dex) +5 |
*Survival (Wis) +0 | *Survival (Wis) +0 | ||
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− | *Saving Throws: | + | *Saving Throws: Str +3, Dex +5 |
− | *Languages: Common, | + | *Languages: Common, Dwarvish, Simarish. |
− | *Tools: | + | *Tools: Smith, Calligraphy. |
*Training: --- | *Training: --- | ||
− | *Weapons and Armor: | + | *Weapons and Armor: Simple weapons, short swords. |
==Spells and Features and Feats== | ==Spells and Features and Feats== | ||
− | + | *'''Feat''': Athlete (+1 Strength or Dex - Chose Dex. Standing from prone only costs 5' of movement, Climbing does not halve speed, and may make a long jump or high jump with only 5' of movement. | |
+ | *Unarmored Defense - When not wearing armor or using shield, AC is 10 + Dex Bonus + Wis Bonus | ||
+ | *Martial Arts | ||
+ | **You may use Dexterity instead of Strength for the Attack and Damage rolls for Unarmed strikes and Monk Weapons. | ||
+ | **You can roll a d4 in place of the normal damage for Unarmed Strikes or Monk Weapons. | ||
+ | **When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action. | ||
+ | *Feature: Guild Membership | ||
+ | *Ki: 2 (Short or Long Rest) | ||
+ | **Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 Ki point to make 2 Unarmed Strikes as a bonus action. | ||
+ | **Patient Defense: You can spend 1 Ki point to take the Dodge Action as a bonus action on your turn. (Attacks against you have disadvantage and your Dex Saves have Advantage.) | ||
+ | **Step of the Wind: You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. | ||
+ | *Unarmored Movement. +10' Move while unarmored. (40') | ||
==Weapons and Armor== | ==Weapons and Armor== | ||
− | + | *light hammer +5 Attack, 1d4+3 Damage, Light, Thrown (20/60) If thrown, Damage 1d4+1 | |
− | + | *darts (10) +5 Attack, 1d4+3 Damage, Finesse, Thrown (20/60) | |
+ | *Unarmed +5 Attack, 1d4+3 Damage | ||
==Retainers, Familiars, and Mounts== | ==Retainers, Familiars, and Mounts== | ||
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==Possessions, Mundane== | ==Possessions, Mundane== | ||
− | + | Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch, Explorer's Pack. | |
− | |||
==Possessions, Treasure== | ==Possessions, Treasure== | ||
− | Gold: | + | Gold: 60 |
+ | Silver: 11 | ||
==Possessions, Party Loot== | ==Possessions, Party Loot== |
Latest revision as of 19:43, 31 July 2018
Contents
Stat Block[edit]
STR | DEX | CON | INT | WIS | CHA |
13 | 16 | 12 | 10 | 16 | 8 |
+1 | +3 | +1 | +0 | +3 | -1 |
- Level: 2
- Race: Human
- Class: Monk
- Subclass:
- Deity: Ishanna
- Background: Guild Artisan
- Proficiency bonus: +2
- Total Hit Points: 15
- Hit Dice: 2d8
- Passive Perception: 15
- Armor Class: 16
- Personality: I always put my all into my work - I can never try to do less.
- Ideal: However they came, talents like mine have to be pushed to their highest levels.
- Bond: My father is my greatest care.
- Flaw: I all too often assume that what comes easily to me should be easy for all.
Proficiencies and Skills[edit]
- Acrobatics (Dex) +5
- Animal Handling (Wis) +
- Arcana (Int) +
- Athletics (Str) +3
- Deception (Cha) +
- History (Int) +
- Insight (Wis) +5
- Intimidation (Cha) +
- Investigation (Int) +
- Medicine (Wis) +
- Nature (Int) +
- Perception (Wis) +5
- Performance (Cha) +
- Persuasion (Cha) +1
- Religion (Int) +
- Sleight of Hand (Dex) +
- Stealth (Dex) +5
- Survival (Wis) +0
- Saving Throws: Str +3, Dex +5
- Languages: Common, Dwarvish, Simarish.
- Tools: Smith, Calligraphy.
- Training: ---
- Weapons and Armor: Simple weapons, short swords.
Spells and Features and Feats[edit]
- Feat: Athlete (+1 Strength or Dex - Chose Dex. Standing from prone only costs 5' of movement, Climbing does not halve speed, and may make a long jump or high jump with only 5' of movement.
- Unarmored Defense - When not wearing armor or using shield, AC is 10 + Dex Bonus + Wis Bonus
- Martial Arts
- You may use Dexterity instead of Strength for the Attack and Damage rolls for Unarmed strikes and Monk Weapons.
- You can roll a d4 in place of the normal damage for Unarmed Strikes or Monk Weapons.
- When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action.
- Feature: Guild Membership
- Ki: 2 (Short or Long Rest)
- Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 Ki point to make 2 Unarmed Strikes as a bonus action.
- Patient Defense: You can spend 1 Ki point to take the Dodge Action as a bonus action on your turn. (Attacks against you have disadvantage and your Dex Saves have Advantage.)
- Step of the Wind: You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
- Unarmored Movement. +10' Move while unarmored. (40')
Weapons and Armor[edit]
- light hammer +5 Attack, 1d4+3 Damage, Light, Thrown (20/60) If thrown, Damage 1d4+1
- darts (10) +5 Attack, 1d4+3 Damage, Finesse, Thrown (20/60)
- Unarmed +5 Attack, 1d4+3 Damage
Retainers, Familiars, and Mounts[edit]
Possessions, Mundane[edit]
Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch, Explorer's Pack.
Possessions, Treasure[edit]
Gold: 60 Silver: 11