Krystal of Ason: Difference between revisions

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*Level: 1
*Level: 2
*Race: Human
*Race: Human
*Class: Monk
*Class: Monk
**Subclass:
**Subclass:
*Alignment:  
*Deity: Ishanna
*Background: Guild Artisan
*Background: Guild Artisan


*Proficiency bonus: +2
*Proficiency bonus: +2
*Total Hit Points: 9
*Total Hit Points: 15
*Hit Dice: 1d8
*Hit Dice: 2d8
*Passive Perception: 0
*Passive Perception: 15
*Armor Class: 16
*Armor Class: 16


Line 45: Line 45:
*Animal Handling (Wis) +
*Animal Handling (Wis) +
*Arcana (Int) +
*Arcana (Int) +
*Athletics (Str) +
*'''Athletics''' (Str) +3
*Deception (Cha) +
*Deception (Cha) +
*History (Int) +
*History (Int) +
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**When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action.
**When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action.
*Feature: Guild Membership
*Feature: Guild Membership
*Ki: 2 (Short or Long Rest)
**Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 Ki point to make 2 Unarmed Strikes as a bonus action.
**Patient Defense: You can spend 1 Ki point to take the Dodge Action as a bonus action on your turn. (Attacks against you have disadvantage and your Dex Saves have Advantage.)
**Step of the Wind: You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
*Unarmored Movement. +10' Move while unarmored. (40')


==Weapons and Armor==
==Weapons and Armor==
*light hammer
*light hammer +5 Attack, 1d4+3 Damage, Light, Thrown (20/60) If thrown, Damage 1d4+1
*darts (10)
*darts (10) +5 Attack, 1d4+3 Damage, Finesse, Thrown (20/60)
*Unarmed +5 Attack, 1d4+3 Damage


==Retainers, Familiars, and Mounts==
==Retainers, Familiars, and Mounts==
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==Possessions, Mundane==
==Possessions, Mundane==
Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch.
Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch, Explorer's Pack.


==Possessions, Treasure==
==Possessions, Treasure==


Gold: 15
Gold: 60
Silver: 11


==Possessions, Party Loot==
==Possessions, Party Loot==

Latest revision as of 02:43, 1 August 2018

Stat Block[edit]

STR DEX CON INT WIS CHA
13 16 12 10 16 8
+1 +3 +1 +0 +3 -1
  • Level: 2
  • Race: Human
  • Class: Monk
    • Subclass:
  • Deity: Ishanna
  • Background: Guild Artisan
  • Proficiency bonus: +2
  • Total Hit Points: 15
  • Hit Dice: 2d8
  • Passive Perception: 15
  • Armor Class: 16
  • Personality: I always put my all into my work - I can never try to do less.
  • Ideal: However they came, talents like mine have to be pushed to their highest levels.
  • Bond: My father is my greatest care.
  • Flaw: I all too often assume that what comes easily to me should be easy for all.

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +5
  • Animal Handling (Wis) +
  • Arcana (Int) +
  • Athletics (Str) +3
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +5
  • Intimidation (Cha) +
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +5
  • Performance (Cha) +
  • Persuasion (Cha) +1
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +5
  • Survival (Wis) +0


  • Saving Throws: Str +3, Dex +5
  • Languages: Common, Dwarvish, Simarish.
  • Tools: Smith, Calligraphy.
  • Training: ---
  • Weapons and Armor: Simple weapons, short swords.

Spells and Features and Feats[edit]

  • Feat: Athlete (+1 Strength or Dex - Chose Dex. Standing from prone only costs 5' of movement, Climbing does not halve speed, and may make a long jump or high jump with only 5' of movement.
  • Unarmored Defense - When not wearing armor or using shield, AC is 10 + Dex Bonus + Wis Bonus
  • Martial Arts
    • You may use Dexterity instead of Strength for the Attack and Damage rolls for Unarmed strikes and Monk Weapons.
    • You can roll a d4 in place of the normal damage for Unarmed Strikes or Monk Weapons.
    • When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action.
  • Feature: Guild Membership
  • Ki: 2 (Short or Long Rest)
    • Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 Ki point to make 2 Unarmed Strikes as a bonus action.
    • Patient Defense: You can spend 1 Ki point to take the Dodge Action as a bonus action on your turn. (Attacks against you have disadvantage and your Dex Saves have Advantage.)
    • Step of the Wind: You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
  • Unarmored Movement. +10' Move while unarmored. (40')

Weapons and Armor[edit]

  • light hammer +5 Attack, 1d4+3 Damage, Light, Thrown (20/60) If thrown, Damage 1d4+1
  • darts (10) +5 Attack, 1d4+3 Damage, Finesse, Thrown (20/60)
  • Unarmed +5 Attack, 1d4+3 Damage

Retainers, Familiars, and Mounts[edit]

Possessions, Mundane[edit]

Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch, Explorer's Pack.

Possessions, Treasure[edit]

Gold: 60 Silver: 11

Possessions, Party Loot[edit]

Possessions, Magical[edit]


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