Difference between revisions of "Krystal of Ason"

From RPGnet
Jump to: navigation, search
(Possessions, Mundane)
(Possessions, Treasure)
 
(10 intermediate revisions by 2 users not shown)
Line 20: Line 20:
 
|}
 
|}
  
*Level: 1
+
*Level: 2
 
*Race: Human
 
*Race: Human
 
*Class: Monk
 
*Class: Monk
 
**Subclass:
 
**Subclass:
*Alignment:  
+
*Deity: Ishanna
 
*Background: Guild Artisan
 
*Background: Guild Artisan
  
 
*Proficiency bonus: +2
 
*Proficiency bonus: +2
*Total Hit Points: 9
+
*Total Hit Points: 15
*Hit Dice: 1d8
+
*Hit Dice: 2d8
*Passive Perception: 0
+
*Passive Perception: 15
 
*Armor Class: 16
 
*Armor Class: 16
  
Line 45: Line 45:
 
*Animal Handling (Wis) +
 
*Animal Handling (Wis) +
 
*Arcana (Int) +
 
*Arcana (Int) +
*Athletics (Str) +
+
*'''Athletics''' (Str) +3
 
*Deception (Cha) +
 
*Deception (Cha) +
 
*History (Int) +
 
*History (Int) +
Line 79: Line 79:
 
**When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action.
 
**When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action.
 
*Feature: Guild Membership
 
*Feature: Guild Membership
 +
*Ki: 2 (Short or Long Rest)
 +
**Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 Ki point to make 2 Unarmed Strikes as a bonus action.
 +
**Patient Defense: You can spend 1 Ki point to take the Dodge Action as a bonus action on your turn. (Attacks against you have disadvantage and your Dex Saves have Advantage.)
 +
**Step of the Wind: You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
 +
*Unarmored Movement. +10' Move while unarmored. (40')
  
 
==Weapons and Armor==
 
==Weapons and Armor==
*light hammer
+
*light hammer +5 Attack, 1d4+3 Damage, Light, Thrown (20/60) If thrown, Damage 1d4+1
*darts (10)
+
*darts (10) +5 Attack, 1d4+3 Damage, Finesse, Thrown (20/60)
 +
*Unarmed +5 Attack, 1d4+3 Damage
  
 
==Retainers, Familiars, and Mounts==
 
==Retainers, Familiars, and Mounts==
Line 92: Line 98:
 
==Possessions, Treasure==
 
==Possessions, Treasure==
  
Gold: 15
+
Gold: 60
 +
Silver: 11
  
 
==Possessions, Party Loot==
 
==Possessions, Party Loot==

Latest revision as of 19:43, 31 July 2018

Stat Block[edit]

STR DEX CON INT WIS CHA
13 16 12 10 16 8
+1 +3 +1 +0 +3 -1
  • Level: 2
  • Race: Human
  • Class: Monk
    • Subclass:
  • Deity: Ishanna
  • Background: Guild Artisan
  • Proficiency bonus: +2
  • Total Hit Points: 15
  • Hit Dice: 2d8
  • Passive Perception: 15
  • Armor Class: 16
  • Personality: I always put my all into my work - I can never try to do less.
  • Ideal: However they came, talents like mine have to be pushed to their highest levels.
  • Bond: My father is my greatest care.
  • Flaw: I all too often assume that what comes easily to me should be easy for all.

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +5
  • Animal Handling (Wis) +
  • Arcana (Int) +
  • Athletics (Str) +3
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +5
  • Intimidation (Cha) +
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +5
  • Performance (Cha) +
  • Persuasion (Cha) +1
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +5
  • Survival (Wis) +0


  • Saving Throws: Str +3, Dex +5
  • Languages: Common, Dwarvish, Simarish.
  • Tools: Smith, Calligraphy.
  • Training: ---
  • Weapons and Armor: Simple weapons, short swords.

Spells and Features and Feats[edit]

  • Feat: Athlete (+1 Strength or Dex - Chose Dex. Standing from prone only costs 5' of movement, Climbing does not halve speed, and may make a long jump or high jump with only 5' of movement.
  • Unarmored Defense - When not wearing armor or using shield, AC is 10 + Dex Bonus + Wis Bonus
  • Martial Arts
    • You may use Dexterity instead of Strength for the Attack and Damage rolls for Unarmed strikes and Monk Weapons.
    • You can roll a d4 in place of the normal damage for Unarmed Strikes or Monk Weapons.
    • When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action.
  • Feature: Guild Membership
  • Ki: 2 (Short or Long Rest)
    • Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 Ki point to make 2 Unarmed Strikes as a bonus action.
    • Patient Defense: You can spend 1 Ki point to take the Dodge Action as a bonus action on your turn. (Attacks against you have disadvantage and your Dex Saves have Advantage.)
    • Step of the Wind: You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
  • Unarmored Movement. +10' Move while unarmored. (40')

Weapons and Armor[edit]

  • light hammer +5 Attack, 1d4+3 Damage, Light, Thrown (20/60) If thrown, Damage 1d4+1
  • darts (10) +5 Attack, 1d4+3 Damage, Finesse, Thrown (20/60)
  • Unarmed +5 Attack, 1d4+3 Damage

Retainers, Familiars, and Mounts[edit]

Possessions, Mundane[edit]

Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch, Explorer's Pack.

Possessions, Treasure[edit]

Gold: 60 Silver: 11

Possessions, Party Loot[edit]

Possessions, Magical[edit]


[Main Page]