Rurik Hylar: Difference between revisions

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*Level: 1
*Level: 2
*Race: Mountain Dwarf
*Race: Mountain Dwarf
*Class: Artificer
*Class: Artificer
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*Proficiency bonus: +2
*Proficiency bonus: +2
*Total Hit Points: 10
*Total Hit Points: 15
*Passive Perception: 0
*Passive Perception: 10
*Armor Class: 0
*Armor Class: 14


*Personality: Common folk love me for my kindness/generosity.
*Personality: Common folk love me for my kindness/generosity.
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">


*Acrobatics (Dex) +
*Acrobatics (Dex) +2
*Animal Handling (Wis) +
*Animal Handling (Wis) +0
*Arcana (Int) +
*'''Arcana''' (Int) +4
*Athletics (Str) +
*Athletics (Str) +0
*Deception (Cha) +
*'''Deception''' (Cha) +3
*History (Int) +
*'''History''' (Int) +4
*Insight (Wis) +
*Insight (Wis) +0
*Intimidation (Cha) +
*Intimidation (Cha) +1
*Investigation (Int) +
*'''Investigation''' (Int) +4
*Medicine (Wis) +
*Medicine (Wis) +0
*Nature (Int) +
*Nature (Int) +2
*Perception (Wis) +
*Perception (Wis) +0
*Performance (Cha) +
*Performance (Cha) +1
*Persuasion (Cha) +
*'''Persuasion''' (Cha) +3
*Religion (Int) +
*Religion (Int) +2
*Sleight of Hand (Dex) +
*Sleight of Hand (Dex) +2
*Stealth (Dex) +
*Stealth (Dex) +2
*Survival (Wis) +0
*Survival (Wis) +0


Line 64: Line 64:




*Saving Throws:  
*Saving Throws: Constitution and Intelligence
*Languages: Common,  
*Languages: Common, Dwarvish, Elvish
*Tools:  
*Tools: Masonry, Smithing, Thieving, Tinkering, Carpentry-ing, Chess-ing
*Training: ---
*Training: ---
*Weapons and Armor:  
*Weapons and Armor: Light & Medium Armor, Simple Weapons, Battleax, Handaxe, Throwing Hammer, Warhammr


==Spells and Features and Feats==
==Spells and Features and Feats==


*Spells
**Cantrips
***Mending
**Rituals
***Detect Magic
***Identify
*Thunder Cannon
**See Weapons below
*Arcane Magazine
**See Weapons and Equipment below
*Magic Item Analysis
**know Detect Magic and Identify
**Can cast as rituals
**do not need material component for Identify


==Weapons and Armor==
==Weapons and Armor==


 
* 'Kristryd' - thunder cannon
** +4, 2d6 piercing, 150/600, reload with BA.
* Arcane magazine
** Holds 40 rounds of ammo
** Produce 10 rounds after each short rest
** produce 40 rounds after each long rest
* Handaxe
** +2, 1d6 slashing, 20/60
* Light hammer
** +2, 1d4 bludgeoning, 20/60
* Light crossbow
** +4, 1d8 piercing, 80/320, reload with BA
* Studded leather
** AC 14 with Dex
** No disadvantage on Stealth


==Retainers, Familiars, and Mounts==
==Retainers, Familiars, and Mounts==
Line 86: Line 117:
==Possessions, Treasure==
==Possessions, Treasure==


Gold:
Gold: 76.1


==Possessions, Party Loot==
==Possessions, Party Loot==

Latest revision as of 02:35, 1 August 2018

Stat Block[edit]

STR DEX CON INT WIS CHA
10 15 15 14 10 12
+0 +2 +2 +2 +0 +1
  • Level: 2
  • Race: Mountain Dwarf
  • Class: Artificer
    • Subclass: Gunsmith
  • Alignment: Chaotic Good
  • Background: Noble
  • Proficiency bonus: +2
  • Total Hit Points: 15
  • Passive Perception: 10
  • Armor Class: 14
  • Personality: Common folk love me for my kindness/generosity.
  • Ideal: Independence, handle myself without coddling of the family.
  • Bond: Common folk must see me as a hero of the people.
  • Flaw: I often bring shame to my family.

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +2
  • Animal Handling (Wis) +0
  • Arcana (Int) +4
  • Athletics (Str) +0
  • Deception (Cha) +3
  • History (Int) +4
  • Insight (Wis) +0
  • Intimidation (Cha) +1
  • Investigation (Int) +4
  • Medicine (Wis) +0
  • Nature (Int) +2
  • Perception (Wis) +0
  • Performance (Cha) +1
  • Persuasion (Cha) +3
  • Religion (Int) +2
  • Sleight of Hand (Dex) +2
  • Stealth (Dex) +2
  • Survival (Wis) +0


  • Saving Throws: Constitution and Intelligence
  • Languages: Common, Dwarvish, Elvish
  • Tools: Masonry, Smithing, Thieving, Tinkering, Carpentry-ing, Chess-ing
  • Training: ---
  • Weapons and Armor: Light & Medium Armor, Simple Weapons, Battleax, Handaxe, Throwing Hammer, Warhammr

Spells and Features and Feats[edit]

  • Spells
    • Cantrips
      • Mending
    • Rituals
      • Detect Magic
      • Identify
  • Thunder Cannon
    • See Weapons below
  • Arcane Magazine
    • See Weapons and Equipment below
  • Magic Item Analysis
    • know Detect Magic and Identify
    • Can cast as rituals
    • do not need material component for Identify

Weapons and Armor[edit]

  • 'Kristryd' - thunder cannon
    • +4, 2d6 piercing, 150/600, reload with BA.
  • Arcane magazine
    • Holds 40 rounds of ammo
    • Produce 10 rounds after each short rest
    • produce 40 rounds after each long rest
  • Handaxe
    • +2, 1d6 slashing, 20/60
  • Light hammer
    • +2, 1d4 bludgeoning, 20/60
  • Light crossbow
    • +4, 1d8 piercing, 80/320, reload with BA
  • Studded leather
    • AC 14 with Dex
    • No disadvantage on Stealth

Retainers, Familiars, and Mounts[edit]

Possessions, Mundane[edit]

Possessions, Treasure[edit]

Gold: 76.1

Possessions, Party Loot[edit]

Possessions, Magical[edit]


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