Retro Phaze: Chaos, Chaos: Difference between revisions
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= The Heroes = | = The Heroes = | ||
==Bastian== | ==Bastian== | ||
*Class: | [[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps. | ||
*Level: | *Class: Rogue | ||
*XP: | *Level: 2 | ||
*DF: | *XP: 45/60 | ||
*Resistance: | *DF: 8 | ||
*HP: | *Resistance: 0 | ||
*Initiative: | *HP: 13/16 | ||
*Initiative: +1 | |||
<br/> | <br/> | ||
*Strength: | *Strength: 6 (0) | ||
*Dexterity: | *Dexterity: 9 (+1) | ||
*Intelligence: | *Intelligence: 9 (+1) | ||
*Willpower: | *Willpower: 6 (0) | ||
<br/> | <br/> | ||
'''Skills''' | '''Skills''' | ||
* | * Mechanics 2 | ||
* Perception 3 | |||
* | * Thievery 2 | ||
* | * Stealth 2 | ||
* | |||
*Languages: | *Languages: | ||
<br/> | <br/> | ||
'''Attacks:''' | '''Attacks:''' | ||
*Melee: | *Melee: Dagger. +0, 1D. | ||
*Ranged: | *Ranged: Fenrir. +1, 1D. Range 8 | ||
<br/> | <br/> | ||
'''Equipment''' | '''Equipment''' | ||
*Armor | *Armor: Leather (+7 DF) | ||
*R. Hand | *R. Hand: Fenrir | ||
*L. Hand | *L. Hand: Fenrir | ||
* | * | ||
* | * | ||
*Gold: | *Gold: 218g | ||
<br/> | <br/> | ||
'''Items''' | '''Items''' | ||
* | * Ammo | ||
* | * Dagger | ||
* | * Lantern | ||
* Healing potion | |||
* Thunderstruck wood | |||
* | * | ||
<br/> | <br/> | ||
'''Class Abilities''' | '''Class Abilities''' | ||
* Lands criticals on 11 - 12 | |||
* Marksman(+1 range) | |||
* | * | ||
* | * | ||
==Congee== | ==Congee== | ||
*Class: | [[File:Congee.gif]] | ||
*Level: | Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating! | ||
*XP: | *Class: Monk | ||
*DF: | *Level: 2 | ||
*Resistance: | *XP: 36/60 | ||
*HP: | *DF: 7 | ||
*Initiative: | *Resistance: +1 | ||
*HP: 9/12 | |||
*Initiative: +0 | |||
<br/> | <br/> | ||
*Strength: | *Strength: 7 | ||
*Dexterity: | *Dexterity: 6 | ||
*Intelligence: | *Intelligence: 6 | ||
*Willpower: | *Willpower: 11 | ||
<br/> | <br/> | ||
'''Skills''' | '''Skills''' | ||
* | * Knowledge 2 | ||
* Entertainment 2 -- carved wooden flute | |||
* | * Athletics 2 | ||
* | * Medicine 2 | ||
* | *Languages: Common | ||
*Languages: | |||
<br/> | <br/> | ||
'''Attacks:''' | '''Attacks:''' | ||
*Melee: | *Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting) | ||
*Ranged: | *Ranged: Sling. +0, 1D, Range 3" | ||
<br/> | <br/> | ||
'''Equipment''' | '''Equipment''' | ||
*Armor | *Armor: Leather | ||
*R. Hand | *R. Hand Flail | ||
*L. Hand | *L. Hand Flail | ||
*Relic Antidote Potion | |||
*Relic | *Relic | ||
*Gold: 0 | |||
*Gold: | |||
<br/> | <br/> | ||
'''Items''' | '''Items''' | ||
*(You have a number of item slots equal to your strength score.) | *(You have a number of item slots equal to your strength score.) | ||
* Sling and bullets | |||
* | |||
* | * | ||
* | * | ||
* | * | ||
Line 109: | Line 100: | ||
<br/> | <br/> | ||
'''Spells''' | '''Spells''' | ||
*Level 1 | *Level 1: 2 | ||
Cure | |||
*Level 2 | *Level 2 | ||
** | ** | ||
==Eilowyn== | ==Eilowyn== | ||
*Class: | [[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother's footsteps. | ||
*Level: | <br/> | ||
*XP: | *Class: Wizard | ||
*DF: | *Level: 2 | ||
*Resistance: | *XP: 45/60 | ||
*HP: | *DF: 7 | ||
*Initiative: | *Resistance: +0 | ||
*HP: 12/12 | |||
*Initiative: +0 | |||
*Conditions: none | |||
<br/> | <br/> | ||
*Strength: | *Strength: 6 (+0) | ||
*Dexterity: | *Dexterity: 6 (+0) | ||
*Intelligence: | *Intelligence: 12 (+2) | ||
*Willpower: | *Willpower: 6 (+0) | ||
<br/> | <br/> | ||
'''Skills''' | '''Skills''' | ||
* | *Civics 3 | ||
*Diplomacy 3 (fine clothing) | |||
* | *Knowledge 2 | ||
* | *Perception 2 | ||
* | *Languages: Common, ?, ? | ||
*Languages: | |||
<br/> | <br/> | ||
'''Attacks:''' | '''Attacks:''' | ||
*Melee: | *Melee: thunder staff. +0, 1D, two-handed | ||
*Ranged: | *Ranged: thunder staff, 5" range, +0, 1D lightning, two-handed | ||
<br/> | <br/> | ||
'''Equipment''' | '''Equipment''' | ||
*Armor | *Armor: leather | ||
*R. Hand | *R. Hand: thunder staff | ||
*L. Hand | *L. Hand: thunder staff | ||
*Relic | *Relic | ||
*Relic | *Relic | ||
*Gold: | *Gold: 115G | ||
<br/> | <br/> | ||
'''Items''' | '''Items''' | ||
* | *lantern | ||
* | *thunder staff recharge crystal | ||
* | *thunderstruck wood | ||
* | *frost scroll | ||
* | * | ||
* | * | ||
Line 168: | Line 151: | ||
'''Spells''' | '''Spells''' | ||
*Level 1 | *Level 1 | ||
** | **Fire | ||
** | **Pain | ||
==Lothario== | ==Lothario== | ||
*Class: | Lothario has no problem being the village hero, and enjoys his responsibilities and duties. | ||
*Level: | |||
*XP: | *Class: Wizard | ||
*DF: | *Level: 2 | ||
*Resistance: | *XP: 40/60 | ||
*HP: | *DF: 7 | ||
*Initiative: | *Resistance: +0 | ||
*HP: 6/6 | |||
*Initiative: +1 | |||
<br/> | <br/> | ||
*Strength: | *Strength: 4 (-1) | ||
*Dexterity: | *Dexterity: 9 (+1) | ||
*Intelligence: | *Intelligence: 11 (+1) | ||
*Willpower: | *Willpower: 6 | ||
<br/> | <br/> | ||
'''Skills''' | '''Skills''' | ||
* | *Diplomacy 2 | ||
* | *Knowledge 2 | ||
* | *Occult 2 | ||
* | *Stealth 2 | ||
* | *Trade 2 | ||
*Languages: | |||
*Languages: Common | |||
<br/> | <br/> | ||
'''Attacks:''' | '''Attacks:''' | ||
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) | *Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) | ||
*Ranged: | *Ranged: Sling, +1, 1D, full ammo | ||
<br/> | <br/> | ||
'''Equipment''' | '''Equipment''' | ||
*Armor | *Armor | ||
* | *lantern | ||
* | *sling | ||
*Relic | *Relic | ||
*Thunderstruck wood | |||
*Gold: | *Gold: | ||
<br/> | <br/> | ||
'''Items''' | '''Items''' | ||
* | *4 slots | ||
*Healing potion. Heals 2K1 damage | |||
* | |||
* | * | ||
'''Gold''' | |||
*110 gold coins | |||
<br/> | <br/> | ||
'''Class Abilities''' | '''Class Abilities''' | ||
Line 226: | Line 206: | ||
'''Spells''' | '''Spells''' | ||
*Level 1 | *Level 1 | ||
** | ** Sleep | ||
** | ** Bolt | ||
** | ** | ||
** | ** | ||
Line 237: | Line 217: | ||
==Triss== | ==Triss== | ||
*Class: | *Class: Fighter | ||
*Level: | *Level: 2 | ||
*XP: | *XP: 45/60 | ||
*DF: | *DF: 8 | ||
*Resistance: | *Resistance: +0 | ||
*HP: | *HP: 25/25 | ||
*Initiative: | *Initiative: +1 | ||
<br/> | <br/> | ||
*Strength: | *Strength: 11 (+1) | ||
*Dexterity: | *Dexterity: 9 (+1) | ||
*Intelligence: | *Intelligence: 4 (-1) | ||
*Willpower: | *Willpower: 6 | ||
<br/> | <br/> | ||
'''Skills''' | '''Skills''' | ||
*(List skill name, rank, and any associated equipment | *(List skill name, rank, and any associated equipment | ||
* | * Outdoors 2 (Tent, Pack, Flint, Mirror, minishovel, ball of twine, pot) | ||
* | * Athletics 2 (rope) | ||
* | * Perception 2 (spy glass) | ||
* | * | ||
*Languages: | *Languages: | ||
<br/> | <br/> | ||
'''Attacks:''' | '''Attacks:''' | ||
*Melee: | *Melee: Mythril Sword and Axe. +2, 2K1+1. | ||
*Ranged: | *Ranged: Longbow. +1, 1d6+1. | ||
<br/> | <br/> | ||
'''Equipment''' | '''Equipment''' | ||
*Armor | *Leather Armor | ||
*R. Hand | *R. Hand Sword | ||
*L. Hand | *L. Hand Axe | ||
*Relic | *Relic | ||
*Relic | *Relic | ||
*Gold: | *Gold: 308 | ||
<br/> | <br/> | ||
'''Items''' | '''Items''' | ||
*(You have a number of item slots equal to your strength score.) | *(You have a number of item slots equal to your strength score.) | ||
* Healing Potion | |||
* Lantern | |||
* Longbow | |||
* | |||
* | * | ||
* | * | ||
Line 277: | Line 261: | ||
<br/> | <br/> | ||
'''Class Abilities''' | '''Class Abilities''' | ||
* | * Smash Dice x2 1d6 | ||
* | * | ||
* | * | ||
Line 352: | Line 336: | ||
** | ** | ||
= NPCs = | |||
= | ==Coral Beach== | ||
*Count Gustav, the ruler of the county. Is rich enough to have a retinue of abhumans. Count Gustav is a largely distant ruler, and the people are mostly satisfied with his reticence to micromanage them. | |||
*Mayor Weathering, the unusually young woman elected to lead civic affairs. She's dedicated and competent, but doesn't always have the resources to back up her plans. | |||
*Sir Ash, the knight and champion. He's fairly elderly, and at this juncture of his life is not the swordsman he once was. The office is largely ceremonial in any case. | |||
*Sister Carissa, the white magician. A monk of accomplishment in her younger days, her powers too have faded somewhat through time and disuse. She is still considered a great asset to the community due to her work as a healer, even without those grades of spells she can no longer channel. | |||
*Magus Quarl, the black magician. No one has any great sense of how powerful he is, nor is anyone volunteering to help make the determination. Quarl is reputed to know many secrets and lore apart from his accomplishment with offensive magics, a situation which is not always the case. | |||
*Winda Flowers lives near the graveyard, and is reputed to be a bit of a Seer, or Sir Ash believes she is. They don't let her play cards at Jack's Lantern Tavern anymore, certainly. | |||
*Delvene is a Neko abhuman who serves Count Gustav. She wears an oilskin greatcoat and has an arch and precise manner of speech. On one occasion a rowdy cowboy took offense to one of the Count's announcements and threw his beer on her. She perforated his spleen before the glass hit the floor. | |||
*Gerhart is the city's Chief Engineer. He would like for the infrastructure that he inherited to still be working when he passes it on, but is cynically prepared for the alternative. | |||
==Travelers== | |||
*Captain Naevia, captain of the Emerald, which sails out of Port Nanto. | |||
= Game Notes & Quests = | = Game Notes & Quests = | ||
*<del>Fix the lighthouse: 25XP</del> | |||
*<del>Explore lighthouse basemment: 25XP</del> | |||
*Retrieve signet ring: 25XP | |||
*Find and install a replacement for the lighthouse: 25XP | |||
*Visit Port Nanto: 50XP | |||
= The Setting & Maps = | = The Setting & Maps = | ||
Line 370: | Line 369: | ||
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread] | *[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread] | ||
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread] | *[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread] | ||
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map] |
Latest revision as of 23:52, 22 September 2018
A campaign of Retro Phaze, run by The Wyzard
The Heroes[edit]
Bastian[edit]
Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.
- Class: Rogue
- Level: 2
- XP: 45/60
- DF: 8
- Resistance: 0
- HP: 13/16
- Initiative: +1
- Strength: 6 (0)
- Dexterity: 9 (+1)
- Intelligence: 9 (+1)
- Willpower: 6 (0)
Skills
- Mechanics 2
- Perception 3
- Thievery 2
- Stealth 2
- Languages:
Attacks:
- Melee: Dagger. +0, 1D.
- Ranged: Fenrir. +1, 1D. Range 8
Equipment
- Armor: Leather (+7 DF)
- R. Hand: Fenrir
- L. Hand: Fenrir
- Gold: 218g
Items
- Ammo
- Dagger
- Lantern
- Healing potion
- Thunderstruck wood
Class Abilities
- Lands criticals on 11 - 12
- Marksman(+1 range)
Congee[edit]
Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating!
- Class: Monk
- Level: 2
- XP: 36/60
- DF: 7
- Resistance: +1
- HP: 9/12
- Initiative: +0
- Strength: 7
- Dexterity: 6
- Intelligence: 6
- Willpower: 11
Skills
- Knowledge 2
- Entertainment 2 -- carved wooden flute
- Athletics 2
- Medicine 2
- Languages: Common
Attacks:
- Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)
- Ranged: Sling. +0, 1D, Range 3"
Equipment
- Armor: Leather
- R. Hand Flail
- L. Hand Flail
- Relic Antidote Potion
- Relic
- Gold: 0
Items
- (You have a number of item slots equal to your strength score.)
- Sling and bullets
Spells
- Level 1: 2
Cure
- Level 2
Eilowyn[edit]
Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother's footsteps.
- Class: Wizard
- Level: 2
- XP: 45/60
- DF: 7
- Resistance: +0
- HP: 12/12
- Initiative: +0
- Conditions: none
- Strength: 6 (+0)
- Dexterity: 6 (+0)
- Intelligence: 12 (+2)
- Willpower: 6 (+0)
Skills
- Civics 3
- Diplomacy 3 (fine clothing)
- Knowledge 2
- Perception 2
- Languages: Common, ?, ?
Attacks:
- Melee: thunder staff. +0, 1D, two-handed
- Ranged: thunder staff, 5" range, +0, 1D lightning, two-handed
Equipment
- Armor: leather
- R. Hand: thunder staff
- L. Hand: thunder staff
- Relic
- Relic
- Gold: 115G
Items
- lantern
- thunder staff recharge crystal
- thunderstruck wood
- frost scroll
Spells
- Level 1
- Fire
- Pain
Lothario[edit]
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.
- Class: Wizard
- Level: 2
- XP: 40/60
- DF: 7
- Resistance: +0
- HP: 6/6
- Initiative: +1
- Strength: 4 (-1)
- Dexterity: 9 (+1)
- Intelligence: 11 (+1)
- Willpower: 6
Skills
- Diplomacy 2
- Knowledge 2
- Occult 2
- Stealth 2
- Trade 2
- Languages: Common
Attacks:
- Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
- Ranged: Sling, +1, 1D, full ammo
Equipment
- Armor
- lantern
- sling
- Relic
- Thunderstruck wood
- Gold:
Items
- 4 slots
- Healing potion. Heals 2K1 damage
Gold
- 110 gold coins
Class Abilities
Spells
- Level 1
- Sleep
- Bolt
- Level 2
Triss[edit]
- Class: Fighter
- Level: 2
- XP: 45/60
- DF: 8
- Resistance: +0
- HP: 25/25
- Initiative: +1
- Strength: 11 (+1)
- Dexterity: 9 (+1)
- Intelligence: 4 (-1)
- Willpower: 6
Skills
- (List skill name, rank, and any associated equipment
- Outdoors 2 (Tent, Pack, Flint, Mirror, minishovel, ball of twine, pot)
- Athletics 2 (rope)
- Perception 2 (spy glass)
- Languages:
Attacks:
- Melee: Mythril Sword and Axe. +2, 2K1+1.
- Ranged: Longbow. +1, 1d6+1.
Equipment
- Leather Armor
- R. Hand Sword
- L. Hand Axe
- Relic
- Relic
- Gold: 308
Items
- (You have a number of item slots equal to your strength score.)
- Healing Potion
- Lantern
- Longbow
Class Abilities
- Smash Dice x2 1d6
Spells
- Level 1
- Level 2
Blank Character Form[edit]
- Class:
- Level:
- XP: X/Y
- DF:
- Resistance:
- HP: X/Y
- Initiative:
- Strength:
- Dexterity:
- Intelligence:
- Willpower:
Skills
- (List skill name, rank, and any associated equipment
- Languages:
Attacks:
- Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
- Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
Equipment
- Armor
- R. Hand
- L. Hand
- Relic
- Relic
- Gold:
Items
- (You have a number of item slots equal to your strength score.)
Class Abilities
Spells
- Level 1
- Level 2
NPCs[edit]
Coral Beach[edit]
- Count Gustav, the ruler of the county. Is rich enough to have a retinue of abhumans. Count Gustav is a largely distant ruler, and the people are mostly satisfied with his reticence to micromanage them.
- Mayor Weathering, the unusually young woman elected to lead civic affairs. She's dedicated and competent, but doesn't always have the resources to back up her plans.
- Sir Ash, the knight and champion. He's fairly elderly, and at this juncture of his life is not the swordsman he once was. The office is largely ceremonial in any case.
- Sister Carissa, the white magician. A monk of accomplishment in her younger days, her powers too have faded somewhat through time and disuse. She is still considered a great asset to the community due to her work as a healer, even without those grades of spells she can no longer channel.
- Magus Quarl, the black magician. No one has any great sense of how powerful he is, nor is anyone volunteering to help make the determination. Quarl is reputed to know many secrets and lore apart from his accomplishment with offensive magics, a situation which is not always the case.
- Winda Flowers lives near the graveyard, and is reputed to be a bit of a Seer, or Sir Ash believes she is. They don't let her play cards at Jack's Lantern Tavern anymore, certainly.
- Delvene is a Neko abhuman who serves Count Gustav. She wears an oilskin greatcoat and has an arch and precise manner of speech. On one occasion a rowdy cowboy took offense to one of the Count's announcements and threw his beer on her. She perforated his spleen before the glass hit the floor.
- Gerhart is the city's Chief Engineer. He would like for the infrastructure that he inherited to still be working when he passes it on, but is cynically prepared for the alternative.
Travelers[edit]
- Captain Naevia, captain of the Emerald, which sails out of Port Nanto.
Game Notes & Quests[edit]
Fix the lighthouse: 25XPExplore lighthouse basemment: 25XP- Retrieve signet ring: 25XP
- Find and install a replacement for the lighthouse: 25XP
- Visit Port Nanto: 50XP