Difference between revisions of "Brugar"
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | [[Dwellers in Dark Dungeons]] | |
+ | Burgar the Half-man | ||
+ | *Race Halfling | ||
+ | *XP: 1283 | ||
+ | *Alignment: Neutral | ||
− | |||
− | |||
− | + | == Attributes == | |
+ | *STR 10 | ||
+ | *INT 10 | ||
+ | *WIS 6 | ||
+ | *DEX 11 | ||
+ | *CON 16 | ||
+ | *CHA 9 | ||
+ | == Background/Languages/Knacks == | ||
+ | Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+. | ||
+ | Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class. | ||
+ | Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls. | ||
+ | Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls. | ||
+ | |||
+ | |||
+ | ===Background=== | ||
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers. | Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers. | ||
+ | ===Languages=== | ||
+ | |||
+ | |||
+ | |||
+ | ===Knacks=== | ||
+ | Deadly Shot Knack, dealing an extra +1 damage with ranged attacks | ||
+ | |||
+ | == Combat == | ||
+ | *AC 3 | ||
+ | *HP 7 | ||
+ | *Movement Rate | ||
+ | *Initiative Modifier | ||
+ | *Attacks | ||
+ | **Primary Melee Attack: +1/1d6 damage (spear) | ||
+ | **Secondary Melee Attack: | ||
+ | **Primary Ranged Attack: +2/1d6+1 damage (shortbow) | ||
+ | *Saves: | ||
+ | **Petrification & Paralysis | ||
+ | **Poison & Death | ||
+ | **Breath | ||
+ | **Staves & Wands | ||
+ | **Spells | ||
+ | |||
+ | |||
+ | |||
+ | == Equipment == | ||
+ | *Money: | ||
+ | *Readied: | ||
+ | Platemail | ||
+ | Spear | ||
+ | Shortbow | ||
− | + | *Packed | |
+ | Arrows (20) | ||
+ | Rope | ||
+ | Tinderbox |
Latest revision as of 04:57, 31 August 2018
Dwellers in Dark Dungeons Burgar the Half-man
- Race Halfling
- XP: 1283
- Alignment: Neutral
Contents
Attributes[edit]
- STR 10
- INT 10
- WIS 6
- DEX 11
- CON 16
- CHA 9
Background/Languages/Knacks[edit]
Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+. Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class. Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls. Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls.
Background[edit]
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.
Languages[edit]
Knacks[edit]
Deadly Shot Knack, dealing an extra +1 damage with ranged attacks
Combat[edit]
- AC 3
- HP 7
- Movement Rate
- Initiative Modifier
- Attacks
- Primary Melee Attack: +1/1d6 damage (spear)
- Secondary Melee Attack:
- Primary Ranged Attack: +2/1d6+1 damage (shortbow)
- Saves:
- Petrification & Paralysis
- Poison & Death
- Breath
- Staves & Wands
- Spells
Equipment[edit]
- Money:
- Readied:
Platemail Spear Shortbow
- Packed
Arrows (20) Rope Tinderbox