Brugar: Difference between revisions
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[[Dwellers in Dark Dungeons]] | |||
Burgar the Half-man | |||
*Race Halfling | |||
*XP: 1283 | |||
*Alignment: Neutral | |||
== Attributes == | |||
*STR 10 | |||
*INT 10 | |||
*WIS 6 | |||
*DEX 11 | |||
*CON 16 | |||
*CHA 9 | |||
== Background/Languages/Knacks == | |||
Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+. | |||
Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class. | |||
Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls. | |||
Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls. | |||
===Background=== | |||
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers. | Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers. | ||
===Languages=== | |||
===Knacks=== | |||
Deadly Shot Knack, dealing an extra +1 damage with ranged attacks | |||
== Combat == | |||
*AC 3 | |||
*HP 7 | |||
*Movement Rate | |||
*Initiative Modifier | |||
*Attacks | |||
**Primary Melee Attack: +1/1d6 damage (spear) | |||
**Secondary Melee Attack: | |||
**Primary Ranged Attack: +2/1d6+1 damage (shortbow) | |||
*Saves: | |||
**Petrification & Paralysis | |||
**Poison & Death | |||
**Breath | |||
**Staves & Wands | |||
**Spells | |||
== Equipment == | |||
*Money: | |||
*Readied: | |||
Platemail | |||
Spear | |||
Shortbow | |||
*Packed | |||
Arrows (20) | |||
Rope | |||
Tinderbox |
Latest revision as of 11:57, 31 August 2018
Dwellers in Dark Dungeons Burgar the Half-man
- Race Halfling
- XP: 1283
- Alignment: Neutral
Attributes[edit]
- STR 10
- INT 10
- WIS 6
- DEX 11
- CON 16
- CHA 9
Background/Languages/Knacks[edit]
Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+. Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class. Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls. Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls.
Background[edit]
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.
Languages[edit]
Knacks[edit]
Deadly Shot Knack, dealing an extra +1 damage with ranged attacks
Combat[edit]
- AC 3
- HP 7
- Movement Rate
- Initiative Modifier
- Attacks
- Primary Melee Attack: +1/1d6 damage (spear)
- Secondary Melee Attack:
- Primary Ranged Attack: +2/1d6+1 damage (shortbow)
- Saves:
- Petrification & Paralysis
- Poison & Death
- Breath
- Staves & Wands
- Spells
Equipment[edit]
- Money:
- Readied:
Platemail Spear Shortbow
- Packed
Arrows (20) Rope Tinderbox