Difference between revisions of "Christoph Tierny"

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=Christoph Tierny=
 
=Christoph Tierny=
[[Image:Christoph_1.jpg]]
+
[[Image:Christoph_1.jpg|thumb|right|Christoph Tierny]]
 +
Christoph Tierny was born on Nova Sparta in it's slow decline,
 +
into the sect of the Covenant of the Purifying Blaze. CoPB believed
 +
very strongly in predestination.  In many parts of the Church,
 +
the belief in predestination drives the believe to live in the now,
 +
without thought for the future. CoPB uses it as an excuse for all
 +
manner of craziness.  "It was my fate to beat you." "If it was my fate
 +
to have a job, I would have one."  Christoph hated it.  When his
 +
Bright Mark started flaring, his parents beat him and then sent him
 +
off to the Psychologists Foundation for his teenage years.  The
 +
experience was liberating, and Christoph made plans to spend his life
 +
as a psychologist.
 +
 
 +
It was not to be; in the declining economy he couldn't make a living
 +
as a Psychologist.  When his first wife left him, he gave up and
 +
started making a meager living as a journalist.  The contacts he made
 +
let him get into business.  Christoph found that his Psychology gave
 +
him a natural advantage, and quickly built a trading fleet. The fleet
 +
was mostly off-world when the Vaylen struck in 580.  It was Tierny's
 +
ships that first brought relief supplies to th planet, much of which
 +
was paid for by Tierny himself. The supplies weren't in time to save
 +
Tierny's second wife.
 +
 
 +
Christoph was elevated to the BoD when the new Board was formed.  His
 +
areas are HR and IT, both infrastructure cost centers.  He has been
 +
having a very frustrating last few years.  Any investment he tries to
 +
make is cut off, with only the bare support allowed.  Tierny doesn't
 +
know about the League plans for the planet, although he is starting
 +
to wonder where all the money is going.
 +
 
 +
As HR head, Christoph is responsible for all outside contractors.  In
 +
particular, he is responsible for working with and reviewing the
 +
military units. This is how he knows Murphid and Yordanova.
  
 
==Lifepaths==
 
==Lifepaths==
Line 75: Line 107:
 
</pre>
 
</pre>
  
==Circles==
+
==Circles, Resources, and Gear==
  
 
<pre>
 
<pre>
Line 81: Line 113:
 
Born on the Wheel +1 1
 
Born on the Wheel +1 1
 
Merchant League 3
 
Merchant League 3
Shazney (Kerrn) 2
+
Merchant Fleet 2
 
Planetwide Rep 3
 
Planetwide Rep 3
 
Psychologist +1d 2
 
Psychologist +1d 2
Line 102: Line 134:
 
        up HR and IT – infrastructure cost centers. As part of HR, he works
 
        up HR and IT – infrastructure cost centers. As part of HR, he works
 
        with the militia.
 
        with the militia.
Shazney                Kerrn chauffeur.
+
Nerchant Fleet          Cristoph maintains a decent merchant fleet.
 
Planetwide Rep Christoph's Merchant League position gives him a planet wide reputation.
 
Planetwide Rep Christoph's Merchant League position gives him a planet wide reputation.
 
Psychologist Christoph identifies heavily with his background as a Psychologist, and
 
Psychologist Christoph identifies heavily with his background as a Psychologist, and
Line 143: Line 175:
  
 
=Montmorency=
 
=Montmorency=
[[Image:Montemorency_1.jpg]]
+
[[Image:Montemorency_1.jpg|thumb|right|Montmorency]]
 +
Montmorency was born a minor princess of the League, and sent to the
 +
Psychology Council to hone her skills.  When she graduated she did
 +
not become a Psychologist but instead got passage to Gonzagin Empire
 +
as a Companion. Her particular patron also trained her in the Close
 +
Combat.  Companion / Bodyguards amused him. The Baron eventually tired
 +
of her and Montmorency then found work as a Ravilar.  Unfortunately,
 +
she found out the wrong secrets about the wrong people and had to get
 +
out of the empire, fast.  She wound up back at home in Nova Sparta,
 +
losing herself in the general chaos after the attack.  Cristoph
 +
gave her a chance because of her Psychologist background, and she has
 +
been working for him ever since.
 +
<br><br>
  
 
==Lifepaths==
 
==Lifepaths==
Line 212: Line 256:
 
</pre>
 
</pre>
  
==Circles==
+
==Circles, Resources, and Gear==
 
<pre>
 
<pre>
 
Circles
 
Circles
Line 259: Line 303:
 
Be one step ahead of your boss.
 
Be one step ahead of your boss.
 
Double-check facts.
 
Double-check facts.
 
</pre>
 
 
=Shazney=
 
 
==Lifepaths==
 
<pre>
 
Years Res Circles Stat + Skill General Traits
 
Born Kahlekesh 6 1 1 2 3 2
 
Solzjah 4 1 0 P 3 2
 
Ahnveel 3 0 0 2P 4 1
 
Sayerat 3 1 0 P 5 1
 
Shayatet 3 1 0 M/P 5 1
 
Setting Change 2
 
Murk 4 1 2 P 6 2
 
          ------------------------------------------------------
 
25 5 3 1M,6P 25 3 9
 
</pre>
 
 
==Stats==
 
<pre>
 
Stats
 
-----------------
 
Will 3
 
Perception 4
 
Agility 6
 
Speed 4
 
Power 7
 
Forte 7
 
 
Steel 7
 
 
Wounds
 
------------------
 
Mortal 13
 
Superficial 4
 
Injured 7
 
Maimed 10
 
</pre>
 
 
==Skills==
 
<pre>         Pts Stat Total
 
Anvil-Wise 1 2 2
 
Assault Weapons 2 3 4
 
Bargaining 1 1 1
 
Close Combat 3 2 4
 
Conflict-Wise 1 2 2
 
Explosives 1 2 2
 
Field Dressing 1 2 2
 
Human-Wise 1 2 2
 
Infiltration 2 2 3
 
Intimidation 1 1 1
 
Mercenary-Wise 1 2 2
 
Observation 3 2 4
 
Physical Training 1 2 2
 
Recon         1 2 2
 
Security Rigging 1 2 2
 
Soldiering 1 1 1
 
Squad Support Weapons 2 3 4
 
Zero G         1 2 2
 
Pilot         1 2 2
 
Drive         2 2 3
 
</pre>
 
 
==Circles and Gear==
 
<pre>
 
Circles
 
-----------------
 
Tierny 2
 
Solzjah 1
 
Winter Wolves  1
 
 
Circles 1
 
 
Resources 1
 
 
Gear
 
-----------------
 
Grav Sled
 
CEBW
 
Fusor
 
Anvil Armor (ACT 3)
 
</pre>
 
 
==Beliefs, Traits, and Instincts==
 
<pre>
 
 
Traits
 
-------------------------------
 
Cryptic
 
I, Solzjah
 
Anvil Trained
 
Quiet
 
Krav Magah Trained
 
No Nonsense
 
Bioengineered
 
Kerrn Accent
 
Massive Stature
 
Not Easy Being Green
 
Super IgE
 
FUGAZI
 
Seen It All
 
 
Beliefs
 
-------------------------------
 
I must rely on myself.
 
I  must be true to my word.
 
Next time don't retreat.
 
 
Instincts
 
-------------------------------
 
Watch the side action.
 
Step in front when it hits.
 
Watch the other cars.
 
  
 
</pre>
 
</pre>

Latest revision as of 15:45, 24 October 2006

For the campaign Nova Sparta[edit]

Burning Empires: Nova Sparta

Christoph Tierny[edit]

Christoph Tierny

Christoph Tierny was born on Nova Sparta in it's slow decline, into the sect of the Covenant of the Purifying Blaze. CoPB believed very strongly in predestination. In many parts of the Church, the belief in predestination drives the believe to live in the now, without thought for the future. CoPB uses it as an excuse for all manner of craziness. "It was my fate to beat you." "If it was my fate to have a job, I would have one." Christoph hated it. When his Bright Mark started flaring, his parents beat him and then sent him off to the Psychologists Foundation for his teenage years. The experience was liberating, and Christoph made plans to spend his life as a psychologist.

It was not to be; in the declining economy he couldn't make a living as a Psychologist. When his first wife left him, he gave up and started making a meager living as a journalist. The contacts he made let him get into business. Christoph found that his Psychology gave him a natural advantage, and quickly built a trading fleet. The fleet was mostly off-world when the Vaylen struck in 580. It was Tierny's ships that first brought relief supplies to th planet, much of which was paid for by Tierny himself. The supplies weren't in time to save Tierny's second wife.

Christoph was elevated to the BoD when the new Board was formed. His areas are HR and IT, both infrastructure cost centers. He has been having a very frustrating last few years. Any investment he tries to make is cut off, with only the bare support allowed. Tierny doesn't know about the League plans for the planet, although he is starting to wonder where all the money is going.

As HR head, Christoph is responsible for all outside contractors. In particular, he is responsible for working with and reviewing the military units. This is how he knows Murphid and Yordanova.

Lifepaths[edit]

		       Years	Res	Circles	Stat +	Skill  General	Traits
Born to Fire		9	1	1			3	1
Setting Jump		1						
Foundation Student	8	1	1	M,P	8		1
Psychologist		6	1	1	M/P	7		2
Setting Jump		1						
Commentariat		5	2	1	M/P	6		1
Merchant		6	3	1		5		
Magnate                 8	3	2	-	6	1	2
Chief Exec		6	3	2	M/P	3	2	1
Chief Exec		6	3	2	M/P	3	2	1
                    -------------------------------------------------------
 		       56	17	11  +5 M,+1 P	38	8	9

Stats[edit]

Will		6
Perception	6
Agility		3
Speed		3
Power		2
Forte		4
		
Steel		7
		
Wounds		
Mortal		9
Superficial	3
Injured		5
Maimed		7

Skills[edit]

		       Pts	Stat	Total
Advanced Math		1	3	3
Bargaining		1	3	3
Commodities-Wise	1	3	3
Competition-Wise	1	3	3
Composition		1	3	3
Conspicuous		1	3	3
Dissent-Wise		1	3	3
Goods-Wise		1	3	3
History		        1	3	3
Inconspicuous		1	3	3
Journalism		1	3	3
Magnate-Wise		2	3	4
Persuasion		2	3	4
Propaganda		4	3	6
Psychohistory		1	3	3
Psychologist-Wise       1	3	3
Psychology		4	3	6
Research		4	3	6
Rhetoric		4	3	6
Services-Wise		1	3	3
Tariff-Wise		1	3	3
Trade-Wise		1	3	3
Traveler-Wise		1	3	3
Treaty-Wise		1	3	3
Administration		1	3	3
Current Events-Wise	1	3	3
Command		        1	3	3
Cult-Wise		1	3	3
Finance		        4	3	6

Circles, Resources, and Gear[edit]

Circles	
Born on the Wheel +1	1	
Merchant League		3
Merchant Fleet		2	
Planetwide Rep		3	
Psychologist +1d	2	
CAO (Complicated)	1	
Montemorency		2	
Illegal Music		1	
			
Circles		3	
			
Resources		16	
			
Gear			
	Ship: Civilian Intergalactic Hammer, “Burning Spear”.		
			
			
Circles
----------------------------------------------------------------------------			
Born on the Wheel	Relationship with others born on the wheel.	
Merchant League		Christoph is the head of a major division in the League, heading 	
		        up HR and IT – infrastructure cost centers. As part of HR, he works	
		        with the militia.	
Nerchant Fleet          Cristoph maintains a decent merchant fleet.
Planetwide Rep		Christoph's Merchant League position gives him a planet wide reputation.	
Psychologist		Christoph identifies heavily with his background as a Psychologist, and	
		        maintains contacts there.	
CAO   		        The CAO was his mentor, and brought him into business.	
Montemorency		Montemorency is his second in the Merchant League.	
Illegal Music		Christoph is a big fan of the illegal music clubs.	

Beliefs, Traits and Instincts[edit]

Traits
---------------------------------------------
Born on the Wheel
Bright Mark
Psych Code
Causist
Affinity for Business
Merchant Fleet Captain
Fearless
Hard-Nosed
Human
Paranoid
Technical

Beliefs
---------------------------------------------
Religion is B.S.
Virtuous Circles
I know best.

Instincts
---------------------------------------------
Get the facts.
Scan everybody.
Fry Their Brains (with Psychology!).

Montmorency[edit]

Montmorency

Montmorency was born a minor princess of the League, and sent to the Psychology Council to hone her skills. When she graduated she did not become a Psychologist but instead got passage to Gonzagin Empire as a Companion. Her particular patron also trained her in the Close Combat. Companion / Bodyguards amused him. The Baron eventually tired of her and Montmorency then found work as a Ravilar. Unfortunately, she found out the wrong secrets about the wrong people and had to get out of the empire, fast. She wound up back at home in Nova Sparta, losing herself in the general chaos after the attack. Cristoph gave her a chance because of her Psychologist background, and she has been working for him ever since.

Lifepaths[edit]

		      Years	Res	Circles	Stat +	Skill	General	Traits
Born to the League     10	2	1	0	          4	2
Setting Jump		1						
Foundation Student	7	1	1	M,P	8		1
Setting Jump		2						
Companion		8	1	1	M  	7		2
Ravilar		        5	2	1	M  	5		1
Setting Jump		1						
Agent		        6	2	1	M/P	8		1
Advocate		6	2	1	M  	6		1
              ----------------------------------------------------------------
		       46	10	6	+5M,+1P	34	  4	8

Stats[edit]

Will		5
Perception	6
Agility		4
Speed		3
Power		2
Forte		4
		
Steel		6
		
Wounds	
------------------	
Mortal		9
Superficial	3
Injured		5
Maimed		7

Skills[edit]

		       Pts	Stat	Total
Advanced Math		1	3	3
Astronomy		1	3	3
Blackmail-Wise		1	3	3
Bribe-Wise		1	3	3
Composition		1	3	3
Doctrine		1	3	3
Etiquette		1	2	2
Extortion		3	2	4
Frame-Wise		1	3	3
History		        1	3	3
Intimidation		1	2	2
Investigative Logic	3	2	4
League Court-Wise	2	3	4
League Law		2	3	4
Obscure History		1	3	3
Persuasion		3	2	4
Propaganda		2	2	3
Psychologist-Wise	1	3	3
Research		2	3	4
Rhetoric		2	2	3
Security Rigging	1	3	3
Signals		        1	3	3
Theremin		1	2	2
Bureaucracy		1	2	2
Close Combat		3	2	4

Circles, Resources, and Gear[edit]

Circles
-----------------------------	
Christoph		2
Merchant League		3
Illegal Music		1
		
		
Circles		2
		
Resources       8
		
Gear
----------------------------		
Gun:  Stet + Concealable + Superior

Beliefs, Traits, and Instincts[edit]

Traits
---------------------------------
Capitalist at Heart
Bright Mark
Ear for Voices
Cold-blooded
Cog in the Machine
Charismatic
Clinical
Human
Paranoid
Formal

Beliefs
---------------------------------
Everybody has dirty secrets.
Stay loyal to my employer and I
    will be protected.
Stay in the background and you
     won't be hurt.

Instincts
---------------------------------
Watch the exits.
Be one step ahead of your boss.
Double-check facts.