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=Kiko "Sticks" Han :: Human Resources=
=Han Kiko - "Stick" :: Human Resources=


==''"The economy of the fist is not having to reload."''==
==''"The economy of the stick is not having to reload."''==
[[File:Kikokiko.jpg]]
[[File:Kikokiko003.jpg]]


==Attributes==
==Attributes==
|| Physical '''d8''' || Mental '''d8''' || Social '''d8''' ||
|| Physical '''d8''' || Mental '''d8''' || Social '''d8''' ||


==Trained Skills==
==Trained Skills [d6 - d12]==
'''Focus''' [d8]
'''Focus''' [d8]
* ''Intimidate'' [d6]


'''Fight''' [d10]
'''Fight''' [d10]
* ''Stick Fighting'' [d6]
* ''Stick Weapons'' [d6]


'''Influence''' [d10]
'''Influence''' [d10]
Line 24: Line 23:
'''Trick''' [d12]
'''Trick''' [d12]


==Untrained Skills==
==Untrained Skills [d4]==
Craft, Drive, Fix, Fly, Labor, Operate, Perform, Shoot, Survive, Treat [All d4]
Craft, Drive, Fix, Fly, Labor, Operate, Perform, Shoot, Survive, Treat


==Distinctions==
==Distinctions==
'''Crime Boss' Brat:''' [d8] ''One or both of your parents is a ranking Triad. You're in the life on some level whether you wanted it or not.''
'''War Scion:''' [d8] ''After your parents died, you were raised by a neverending caravan of well meaning but disreputable soldier types.''


* '''Step Back:''' <u>Roll d4 instead of d8 for 1 PP </u>  
* '''Step Back:''' <u>Roll d4 instead of d8 for 1 PP </u>  


* '''Duìzhǎng:''' ''Whether earned or given, you hold the rank of Captain in the Triads.'' - Spend 1 PP to create a [d8] '''Asset''' to represent a triad specialist under your command.
* '''Duìzhǎng:''' <u>''You hold the honorary rank of "Captain" in browncoat hearts throughout the verse because of who your folks were.'' - Spend 1 PP to create a [d8] '''Asset''' to represent a specialist you can call on.</u>


* Devil's Daughter: ''You have a reputation for recklessness.'' - Spend 1 PP to substitute '''Trick''' for another '''Skill''' when you take a risky action. Both 1s and 2s count as jinxes.
* Devil's Daughter: ''You have a reputation for recklessness.'' - Spend 1 PP to substitute '''Trick''' for another '''Skill''' when you take a risky action. Both 1s and 2s count as jinxes.
Line 39: Line 38:




'''Hustler:''' [d8] ''You know your way around a pool table - and a good con.''
'''Hustler:''' [d8] ''You know your way around a pool hall, and you know your way around a good con.''


* '''Step Back:''' <u>Roll d4 instead of d8 for 1 PP </u>  
* '''Step Back:''' <u>Roll d4 instead of d8 for 1 PP </u>  


* '''Eyes in Back:''' ''Your eyes are always moving.'' - When you need to get into or out of a situation quick or quiet, spend 1 PP to roll your '''Notice''' die and add it to your total on any '''Move''' or '''Sneak''' roll.
* '''Eyes in Back:''' <u>''Your eyes are always moving.'' - When you need to get into or out of a situation quick or quiet, spend 1 PP to roll your '''Notice''' die and add it to your total on any '''Move''' or '''Sneak''' roll.</u>


* Shell Game: ''You have mastered the art of misdirection.'' - Step up or double '''Trick''' for an action. Both 1s and 2s count as jinxes.
* Shell Game: ''You have mastered the art of misdirection.'' - Step up or double '''Trick''' for an action. Both 1s and 2s count as jinxes.


[Highlighted Skills: ''Move/Notice/Sneak'']
[Highlighted Skills: ''Focus/Notice/Trick'']




Line 58: Line 57:
* Quick Change: ''Trick to disappearin is to make sure folk don't see what they're looking to see.'' Spend 1 PP to create a d8 Asset to help you disappear into a crowd
* Quick Change: ''Trick to disappearin is to make sure folk don't see what they're looking to see.'' Spend 1 PP to create a d8 Asset to help you disappear into a crowd


[Highlighted Skills: ''Move/Sneak/Trick'']
[Highlighted Skills: ''Move/Notice/Sneak'']


==Signature Assets==
==Signature Assets==
'''Tungsten-Titanium Pool Cue''' [d8] This simple yet functional cue looks like it has seen better days, but for all the scuffs and scratches, it is perfectly balanced.
'''Tungsten-Titanium Pool Cue''' [d8] This simple yet functional cue looks like it has seen better days, but for all the scuffs and scratches, it is perfectly balanced to Kiko's hand.


'''Mama's Ring''' [d6] This plain bit of heirloom platinum jewelry reveals the signet seal of the Han Triad when scanned
'''Mama's Little Helpers''' [d8] Kiko always has an assortment of recreational, designer, and medicinal drugs somewhere on her person.
 
==Incidental Assets==
'''Holocube''' [d - ] Jian's recorded message to the crew of the Righteous on his daughter's behalf.
 
'''Grey Ops File On Niska''' [d - ]


==Scene/Episode Assets==
==Scene/Episode Assets==
Line 78: Line 72:


==Character Bio==
==Character Bio==
Birthplace: Raven's Eye Station; in orbit around Highgate in the Blue Sun system || Allegiance: Undeclared
Birthplace: Beaumonde || Allegiance: Independent
 
Height: 170 centimeters (5' 7") || Weight: 54 kilos (120 lbs) || Age: 19 standard years


Height: 170 centimeters (5' 7") || Weight: 54 kilos (120 lbs) || Age: 19 standard years 
Tattoos: She has simple Independent Captain's bars tattooed to her cheek under her right eye in honor of her fallen father and a single Lieutenant's bar tattoeed to her cheek under her left eye in honor of her fallen mother.


----
----


The only daughter of the young matriarch of the Han triad, Kiko enjoyed a protected if not particularly sheltered childhood. Exposed both peripherally and directly to the inner workings of a criminal empire, she grew up fast, but always there were men and women around her both required and willing to stand in harm's way on her behalf. She knew that she was a target. And she knew they would always stand between her and the arrows of whoever might come for her.
Kiko lost both her parents in the war and has been on her own ever since.  
 
Sort of.  


That became starkly real when one attempt to abduct her led directly to the deaths of the men assigned to her. So, when she reached her majority, Kiko declared herself emancipated from the Triad - a declaration the Han matriarch ostensibly allowed.
Sometimes.  


Now, out in the Black, Kiko has taken it upon herself to find folk who need help to flee their situation and start new lives. Despite her known stance, she is still widely thought of throughout the triad as the Han heir apparent, and though she vehemently denies any involvement in triad business. she has been known to make free use of triad resources if it suits her needs to do so. And while attempts against her personally have grown rare, her mother's enemies know what she is worth in leverage against the matriarch. Soon enough one is bound to try again to gain that leverage.
Not ever, really.  


Kiko has also recently reunited with the father who was exiled from her childhood. A battle-scarred veteran and core educated doctor, Jian Van Jensen somehow managed to avoid entanglements with the triad, and she has respected her mother's desire that she not to unduly 'disturb' his days. Though he was never allowed a place in her life, mother always spoke kindly of him when she sharpened her knives. So, when they are together, Kiko does not speak of the triad, and for his part he seems to quietly understand her silence.
Her father was a captain in the browncoat militia, and her mother was independent intelligence, and though they both managed to get themselves killed, they made an impression on a lot of soldiers before they did.


==[[Brahnamins_Characters | Back to Main Page]]==
Those soldiers have been dropping in on Kiko in groups and pairs and individually since the end of the war, making sure she has what she needs. Making sure she learns the important things. Like when to fold, when to double down, how to drink without puking, how to puke on cue, and how to shoot.
 
Sort of.
 
Sometimes.
 
Not ever, really. 
 
For all their efforts, Kiko is just a crap shot.
 
She has enjoyed their sporadic presence in her life, though, her band of helpful misfits. They've shown her that her parents mattered - that they made a difference in a lot of lives - and she's picked up a useful skill or three through association along the way.
 
Not being the overly ambitious type, Kiko mostly makes her way in the verse hustling pool. Those who know her, call her 'Stick,' not so much for her skill at billiards as her willingness to introduce a head to the end of her cue for coming at her wrong. It's her life. She enjoys it.
 
Sort of.
 
Sometimes.
 
When things go smooth.
 
But it's been a long gorramn while since things went smooth.
 
 
----

Latest revision as of 20:13, 2 November 2018

Han Kiko - "Stick" :: Human Resources[edit]

"The economy of the stick is not having to reload."[edit]

Attributes[edit]

|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills [d6 - d12][edit]

Focus [d8]

Fight [d10]

  • Stick Weapons [d6]

Influence [d10]

Move [d8]

Notice [d10]

Sneak [d6]

Trick [d12]

Untrained Skills [d4][edit]

Craft, Drive, Fix, Fly, Labor, Operate, Perform, Shoot, Survive, Treat

Distinctions[edit]

War Scion: [d8] After your parents died, you were raised by a neverending caravan of well meaning but disreputable soldier types.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Duìzhǎng: You hold the honorary rank of "Captain" in browncoat hearts throughout the verse because of who your folks were. - Spend 1 PP to create a [d8] Asset to represent a specialist you can call on.
  • Devil's Daughter: You have a reputation for recklessness. - Spend 1 PP to substitute Trick for another Skill when you take a risky action. Both 1s and 2s count as jinxes.

[Highlighted Skills: Fight/Influence/Trick]


Hustler: [d8] You know your way around a pool hall, and you know your way around a good con.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Eyes in Back: Your eyes are always moving. - When you need to get into or out of a situation quick or quiet, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll.
  • Shell Game: You have mastered the art of misdirection. - Step up or double Trick for an action. Both 1s and 2s count as jinxes.

[Highlighted Skills: Focus/Notice/Trick]


Harmless Looking [d8] Folk tend to underestimate you.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Slip of a Girl: How much trouble could you possibly be? Step back your Physical die to step up your Social die when convincing someone you’re not a threat.
  • Quick Change: Trick to disappearin is to make sure folk don't see what they're looking to see. Spend 1 PP to create a d8 Asset to help you disappear into a crowd

[Highlighted Skills: Move/Notice/Sneak]

Signature Assets[edit]

Tungsten-Titanium Pool Cue [d8] This simple yet functional cue looks like it has seen better days, but for all the scuffs and scratches, it is perfectly balanced to Kiko's hand.

Mama's Little Helpers [d8] Kiko always has an assortment of recreational, designer, and medicinal drugs somewhere on her person.

Scene/Episode Assets[edit]

Episode Points [0][edit]

Character Bio[edit]

Birthplace: Beaumonde || Allegiance: Independent

Height: 170 centimeters (5' 7") || Weight: 54 kilos (120 lbs) || Age: 19 standard years

Tattoos: She has simple Independent Captain's bars tattooed to her cheek under her right eye in honor of her fallen father and a single Lieutenant's bar tattoeed to her cheek under her left eye in honor of her fallen mother.


Kiko lost both her parents in the war and has been on her own ever since.

Sort of.

Sometimes.

Not ever, really.

Her father was a captain in the browncoat militia, and her mother was independent intelligence, and though they both managed to get themselves killed, they made an impression on a lot of soldiers before they did.

Those soldiers have been dropping in on Kiko in groups and pairs and individually since the end of the war, making sure she has what she needs. Making sure she learns the important things. Like when to fold, when to double down, how to drink without puking, how to puke on cue, and how to shoot.

Sort of.

Sometimes.

Not ever, really.

For all their efforts, Kiko is just a crap shot.

She has enjoyed their sporadic presence in her life, though, her band of helpful misfits. They've shown her that her parents mattered - that they made a difference in a lot of lives - and she's picked up a useful skill or three through association along the way.

Not being the overly ambitious type, Kiko mostly makes her way in the verse hustling pool. Those who know her, call her 'Stick,' not so much for her skill at billiards as her willingness to introduce a head to the end of her cue for coming at her wrong. It's her life. She enjoys it.

Sort of.

Sometimes.

When things go smooth.

But it's been a long gorramn while since things went smooth.