Brahnamins Characters - Jaala: Difference between revisions

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=Jaala :: Sea Gnome Storm Priest=
__notoc__
[https://wiki.rpg.net/index.php/Dayton_Files:Main_Page#Character_Sheets Back to Main Page]
 
=Jaala :: Exile=


==''"Between what is and what is not, the gods whisper."''==
==''"Between what is and what is not, the gods whisper."''==
[[File:Jaala02.jpg|300px]]
[[File:Jaala0001.jpg|300px]]
 
==Attributes==
|| Agility '''d6''' || Intellect '''d4''' || Might '''d10''' || Presence '''d4''' || Vitality '''d10''' || Wits '''d10''' ||
 
==Trained Skills [d6 - d12]==
'''Athletics''' [d8]
 
'''Healing''' [d6]
 
'''Insight''' [d8]
 
'''Lore''' [d8]
 
'''Magic''' [d10] 
 
'''Melee''' [d10]
 
'''Perception''' [d10]
 
'''Stealth''' [d6]
 
'''Streetwise''' [d6]
 
==Untrained Skills [d4]==
Bluff, Craft, Diplomacy, Endurance, Intimidation, Nature, Performance, Ranged, Thievery, Unarmed
 
==Distinctions==
'''Sea Gnome [Heritage, Gnome]:''' [d8] ''You are an agile native of the coasts and the shallows.''
 
* '''Step Back:''' Roll d4 instead of d8 for 1 PP
 
* '''Trickster's Cunning:''' Effect: When you use your natural connection to deception and illusion, spend 1 PP to create an appropriate [d8] asset.
 
[Highlighted Skills: ''Magic/Stealth/Streetwise'']
 
[Highlighted Attributes: ''Agility/Vitality'']
 
 
'''Speaker of Storms [Expertise, Priest]:''' [d8] ''The eye of the storm is in your silence, its howl in your shout.''


* '''Step Back:''' Roll d4 instead of d8 for 1 PP
==Jaala Katayev==
Born to Russian immigrants in early 1920s New York, Jaala developed a knack for 'disappearing' as a child - a knack that followed her into her adult years. But the places she disappeared to were not of this world and did not move with the time of this world.


* '''Domain Focus [Storms]:''' Effect: Choose a divine domain. Step up or double your skill die when using spells or rituals from this domain, but step it back when doing so from other domains.
Now, nearly 100 years later, her family long passed into memory while she remains a very young woman as folk reckon such things, Jaala feels more like a tourist in the world that gave her birth. Making her way as a 'retriever' of artifacts, she lives on the edge of the magical community, honing her skills and growing her legacy.  


[Highlighted Skills: ''Healing/Insight/Melee'']
Reputation is everything to Jaala, an island of permanence in an ever changing sea.


[Highlighted Attributes: ''Might/Wits'']
==Stress==
'''Regular:''' [_] [_] [_] [_] [_] [_]


'''Wizardry:'''  [_] [_] [_] [_] [_] [_]


'''Far Traveler [History, Mariner]''' [d8] ''The sea has carried you to many lands.''
==Approaches==


* '''Step Back:''' Roll d4 instead of d8 for 1 PP
* '''Good +2:''' ''Cunning''
* '''Fair +1:''' ''Intellect, Force''
* '''Average +0:''' ''Focus, Agility''
* '''Mediocre -1:''' ''Poise''


* '''Rigger:''' Effect: When you're working with rope, canvas, or pulleys, double your skill die. Remove the highest rolling die and add three dice together for the result.
==Skills==
* '''Martial Arts''' [Hard]
** ''Holds'' [Specialization]


[Highlighted Skills: ''Athletics/Lore/Perception'']
* '''Breaking and Entering''' [Hard]
** ''Locks'' [Specialization]


[Highlighted Attributes: ''Vitality/Wits'']
* '''Surveillance''' [Hard]
** ''Tailing'' [Specialization]


==Signature Assets==
==Mantle [Exile]==
'''Tungsten-Titanium Pool Cue''' [d8] This simple yet functional cue looks like it has seen better days, but for all the scuffs and scratches, it is perfectly balanced to your hand.
'''Summary of Traits:''' 1 Paragon, 1 Minor, More Different x2 [Minor]
 
'''Mama's Little Helpers''' [d8] You always have an assortment of recreational, designer, and medicinal drugs somewhere on your person.
 
==Scene/Episode Assets==
*
*
*
 
==Episode Points [0]==
 
==Character Bio==
Birthplace: Beaumonde || Allegiance: Independent
 
Height: 170 centimeters (5' 7") || Weight: 54 kilos (120 lbs) || Age: 19 standard years
 
Tattoos: Kiko has simple independent insignia in browncoat-brown tattooed on her cheeks - Captain's bars under her right eye in honor of her fallen father and a Lieutenant's bar under her left eye in honor of her fallen mother.


----
----
'''Wizardry''' [Dreamlands]''':''' Choose a type of magic that fits a specific archetype, you can use that magic at the highest level. Mark one box of stress and add +3 scale and +3 dice to an action when you use wizardry.


Kiko lost both her parents in the war and has been on her own ever since.
* '''Special Stress''' [Wizardry][Minor x3]''':''' [_] [_] [_] [_] [_] [_]
 
Sort of.
 
Sometimes.
 
Not ever, really.


Her father was a captain in the browncoat militia, and her mother was independent intelligence, and though they both managed to get themselves killed, they made an impression on a lot of soldiers before they did.
'''The Sight:''' You see things from our world as they are, but you can also see through the simple glamours or disguises put up by Outsiders and you can tell when another world is intruding into our own in a thin place. You cannot turn this ability off, even though you might want to.


Those soldiers have been dropping in on Kiko in groups and pairs and individually since the end of the war, making sure she has what she needs. Making sure she learns the important things. Like when to fold, when to double down, how to drink without puking, how to puke on cue, and how to shoot.
'''Wanderer of the Ways:''' You can go through any hole in reality with ease and take others with you.


Sort of.
'''Stranger In Your Native Land:''' Earth is no longer your home. Others view you with The Sight, as they would an outsider and people from earth are no longer considered to be of the same class and culture as you.  


For all their efforts, Kiko is just a crap shot.
'''Foreign Custom:''' You have picked up one of the limitations or special conditions that is associated with another world. You also interact with natives of that world as if you were of the same culture.
* '''Trespasser:''' When you enter somewhere uninvited or where you are unwelcome, you are at -1 scale.


She has enjoyed their sporadic presence in her life, though, her band of helpful misfits. They've shown her that her parents mattered - that they made a difference in a lot of lives - and she's picked up a useful skill or three through association along the way.
==Background==
 
Not being the overly ambitious type, Kiko mostly makes her way in the verse hustling pool. Those who know her, call her 'Stick,' not so much for her skill at billiards as her willingness to introduce a head to the end of her cue for coming at her wrong. It's her life. She enjoys it.
 
Sort of.
 
Sometimes.
 
When things go smooth.
 
But it's been a long gorramn while since things went smooth.
 
 
----

Latest revision as of 18:59, 18 March 2019

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Jaala :: Exile[edit]

"Between what is and what is not, the gods whisper."[edit]

Jaala Katayev[edit]

Born to Russian immigrants in early 1920s New York, Jaala developed a knack for 'disappearing' as a child - a knack that followed her into her adult years. But the places she disappeared to were not of this world and did not move with the time of this world.

Now, nearly 100 years later, her family long passed into memory while she remains a very young woman as folk reckon such things, Jaala feels more like a tourist in the world that gave her birth. Making her way as a 'retriever' of artifacts, she lives on the edge of the magical community, honing her skills and growing her legacy.

Reputation is everything to Jaala, an island of permanence in an ever changing sea.

Stress[edit]

Regular: [_] [_] [_] [_] [_] [_]

Wizardry: [_] [_] [_] [_] [_] [_]

Approaches[edit]

  • Good +2: Cunning
  • Fair +1: Intellect, Force
  • Average +0: Focus, Agility
  • Mediocre -1: Poise

Skills[edit]

  • Martial Arts [Hard]
    • Holds [Specialization]
  • Breaking and Entering [Hard]
    • Locks [Specialization]
  • Surveillance [Hard]
    • Tailing [Specialization]

Mantle [Exile][edit]

Summary of Traits: 1 Paragon, 1 Minor, More Different x2 [Minor]


Wizardry [Dreamlands]: Choose a type of magic that fits a specific archetype, you can use that magic at the highest level. Mark one box of stress and add +3 scale and +3 dice to an action when you use wizardry.

  • Special Stress [Wizardry][Minor x3]: [_] [_] [_] [_] [_] [_]

The Sight: You see things from our world as they are, but you can also see through the simple glamours or disguises put up by Outsiders and you can tell when another world is intruding into our own in a thin place. You cannot turn this ability off, even though you might want to.

Wanderer of the Ways: You can go through any hole in reality with ease and take others with you.

Stranger In Your Native Land: Earth is no longer your home. Others view you with The Sight, as they would an outsider and people from earth are no longer considered to be of the same class and culture as you.

Foreign Custom: You have picked up one of the limitations or special conditions that is associated with another world. You also interact with natives of that world as if you were of the same culture.

  • Trespasser: When you enter somewhere uninvited or where you are unwelcome, you are at -1 scale.

Background[edit]