Cyllian:Attributes: Difference between revisions
Created page with "https://wiki.rpg.net/index.php/Cyllian_Sea Main Page =Attributes= * '''Strength''' * '''Dexterity''' * '''Constitution''' * '''Wisdom''' * '''Intelligence''' * '''Charis..." |
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=Attributes= | =Attributes= | ||
Godbound uses the standard D&D attributes. During character creation assign the following array to those attributes as desired: 16, 14, 13, 13, 10, 8. Your Words may affect starting attributes. Feel free to iterate to create the character you want to start play with. Godbound are powerful characters. Don't shy away from maximizing your abilities! | |||
* '''Strength''' | * '''Strength''' | ||
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* '''Charisma''' | * '''Charisma''' | ||
=Attribute Modifiers= | ==Attribute Modifiers== | ||
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==Attribute Checks== | |||
Record the Attribute Check value for each attribute on the character sheet. The attribute check value is 21 - Attribute for each. | |||
To check an attribute in play, roll 1d20. Any roll equal to, or great, then the attribute check value is a success. A natural 1 always fails. A natural 20 always succeeds. | |||
A relevant Fact will grant a +4 bonus to the check, or sometimes make a check completely unnecessary. | |||
Feats pushing human limits suffer a -4 penalty and superhuman feats suffer a -8 penalty. | |||
Latest revision as of 05:19, 6 October 2019
Attributes[edit]
Godbound uses the standard D&D attributes. During character creation assign the following array to those attributes as desired: 16, 14, 13, 13, 10, 8. Your Words may affect starting attributes. Feel free to iterate to create the character you want to start play with. Godbound are powerful characters. Don't shy away from maximizing your abilities!
- Strength
- Dexterity
- Constitution
- Wisdom
- Intelligence
- Charisma
Attribute Modifiers[edit]
Score | Modifier |
---|---|
3 | -3 |
4-5 | -2 |
6-8 | -1 |
9-12 | 0 |
13-15 | +1 |
16-17 | +2 |
18 | +3 |
Attribute Checks[edit]
Record the Attribute Check value for each attribute on the character sheet. The attribute check value is 21 - Attribute for each.
To check an attribute in play, roll 1d20. Any roll equal to, or great, then the attribute check value is a success. A natural 1 always fails. A natural 20 always succeeds.
A relevant Fact will grant a +4 bonus to the check, or sometimes make a check completely unnecessary.
Feats pushing human limits suffer a -4 penalty and superhuman feats suffer a -8 penalty.