Difference between revisions of "Salamis:RushViper"
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*'''Modular Equipment Bays''': 2 | *'''Modular Equipment Bays''': 2 | ||
− | *'''Maximum Shields''': | + | *'''Maximum Shields''': 3/3 |
=Damage= | =Damage= | ||
===Computer System Damage [+]=== | ===Computer System Damage [+]=== | ||
− | *[ | + | *[2] Minimize one die on Technology actions |
*[2] Minimize one die on Gunnery actions. | *[2] Minimize one die on Gunnery actions. | ||
*[2] '''Sensors and Targeting Systems offline.''' Minimize one die on Technology and Gunnery actions. '''Shots in the Dark.''' | *[2] '''Sensors and Targeting Systems offline.''' Minimize one die on Technology and Gunnery actions. '''Shots in the Dark.''' | ||
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===Propulsion System Damage [ ]=== | ===Propulsion System Damage [ ]=== | ||
− | *[ | + | *[2] Minimize one die on Tactics actions. |
*[2] Minimize one die on Pilot actions. | *[2] Minimize one die on Pilot actions. | ||
*[2] '''Critical damage to drives''': Minimize 1 die on Tactics and Pilot actions, '''Drives ready to give out''' | *[2] '''Critical damage to drives''': Minimize 1 die on Tactics and Pilot actions, '''Drives ready to give out''' |
Latest revision as of 08:25, 26 March 2019
Contents
Aspects[edit]
- Modern Colonial Union Fighter
Stunts[edit]
- Thraxon MEC-A6 30mm Mass Accelerator Cannons [The Viper receives Weapon:1 on Gunnery attacks]
- Automated Ejection System [Spend 1 FP to punch out of the Viper. Rules on page 46.]
Notes[edit]
- Modular Equipment Bays: 2
- Maximum Shields: 3/3
Damage[edit]
Computer System Damage [+][edit]
- [2] Minimize one die on Technology actions
- [2] Minimize one die on Gunnery actions.
- [2] Sensors and Targeting Systems offline. Minimize one die on Technology and Gunnery actions. Shots in the Dark.
- [ ] Flash Fire! Punch out!
Propulsion System Damage [ ][edit]
- [2] Minimize one die on Tactics actions.
- [2] Minimize one die on Pilot actions.
- [2] Critical damage to drives: Minimize 1 die on Tactics and Pilot actions, Drives ready to give out
- [ ] Catastrophic explosion! Punch out!
Critical Systems Damage [-][edit]
- [2] Life Support Damaged.
- [2] Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit.
- [ ] Structural Disintegration! Punch out!