Ogre:CharacterCodex:Skills:CraftWar: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Olace (talk | contribs)
m Better Table formatting
Olace (talk | contribs)
Add gun smithing; rename Bowmaking to missile
 
Line 40: Line 40:
: Choose a type of armor or shield. This type of armor now offer one more point of damage resistance or if a shield is chosen, the shield gives one more cover level to Defense.
: Choose a type of armor or shield. This type of armor now offer one more point of damage resistance or if a shield is chosen, the shield gives one more cover level to Defense.


==Bowmaking==
 
==Gun Smithing==
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
!Ability
|Intelligence
|-
!Action
|See below
|-
!Armor Penalty
|None
|-
!Untrained
|Yes
|-
!Concentration
|Yes
|}
 
'''Proficiency:''' Ammunition, Canon, Grenade, Launcher, Pistol, Rifle, Shotgun, Tactical
 
'''Description:''' You can create any sort of gun and their amunition.
 
'''Check:''' See Equipment section.
 
'''Action:''' The time you spend on this skill depends of the object you want to create.
 
===Feats===
 
====Damage, Increased====
: Choose a specific type of gun. Ammunitions shot from this type of gun now deal an extra point of damage.
 
====Precision, Increased====
: Choose a specific type of gun. This type of gun now gives a +1 bonus to your attack roll.
 
====Range, Increase====
: The range increment for gun is increased by 10 feet.
: '''Specialist:''' The range increment for the gun is increased by 20 feet.
: '''Expert:''' The range increment for the gun is increased by 40 feet.
: '''Master:''' The range increment for the gun is increased by 80 feet.
 
 
==Missile==
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
!Ability
!Ability
Line 58: Line 100:
|}
|}


'''Proficiency:''' Bow, Composite Bow, Bow with Pulleys
'''Proficiency:''' Catapult, Bow, Crossbow, Projectile, Sling


'''Description:''' You can create any sort of bows.
'''Description:''' You can create any sort of missile weapons and their amunition.


'''Check:''' See Equipment section.
'''Check:''' See Equipment section.
Line 98: Line 140:
|}
|}


'''Proficiency:''' Blade, Axe, Mace, Polearm, Thrown, Projectile, Crossbow
'''Proficiency:''' Blade, Axe, Mace, Polearm, Siege Weapon, Thrown


'''Description:''' You can create crossbows, melee and thrown weapon.
'''Description:''' You can create melee and thrown weapon.


'''Check:''' See Equipment Section
'''Check:''' See Equipment Section

Latest revision as of 23:29, 30 December 2006


Craft, War[edit]

As Craft aptitude except for warfare items like weapons and armors. See Craft Aptitudes for more details.

Armorer[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Light Armor, Medium Armor, Heavy Armor, Shield

Description: You can create armor and shield of any sort.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats[edit]

Maneuver, Improved[edit]

Choose a type of armor or shield. This type of armor or shield combat penalty is lowered by one.
Specialist: This type of armor or shield maneuver penalty is lowered by one.
Expert: This type of armor or shield precise maneuver penalty is lowered by one.

Protection, Increased[edit]

Choose a type of armor or shield. This type of armor now offer one more point of damage resistance or if a shield is chosen, the shield gives one more cover level to Defense.


Gun Smithing[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Ammunition, Canon, Grenade, Launcher, Pistol, Rifle, Shotgun, Tactical

Description: You can create any sort of gun and their amunition.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats[edit]

Damage, Increased[edit]

Choose a specific type of gun. Ammunitions shot from this type of gun now deal an extra point of damage.

Precision, Increased[edit]

Choose a specific type of gun. This type of gun now gives a +1 bonus to your attack roll.

Range, Increase[edit]

The range increment for gun is increased by 10 feet.
Specialist: The range increment for the gun is increased by 20 feet.
Expert: The range increment for the gun is increased by 40 feet.
Master: The range increment for the gun is increased by 80 feet.


Missile[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Catapult, Bow, Crossbow, Projectile, Sling

Description: You can create any sort of missile weapons and their amunition.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats[edit]

Damage, Increased[edit]

Choose a specific type of bow. Arrows shot from this type of bow now deal an extra point of damage.

Precision, Increased[edit]

Choose a specific type of bow. This type of bow now gives a +1 bonus to your attack roll.

Range, Increase[edit]

The range increment for the bow is increased by 10 feet.
Specialist: The range increment for the bow is increased by 20 feet.
Expert: The range increment for the bow is increased by 40 feet.
Master: The range increment for the bow is increased by 80 feet.

Weapon Smiting[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Blade, Axe, Mace, Polearm, Siege Weapon, Thrown

Description: You can create melee and thrown weapon.

Check: See Equipment Section

Action: The time you spend on this skill depends of the object you want to create.

Feats[edit]

Damage, Increased[edit]

Choose a specific type of weapon. This type of weapon now deals an extra point of damage.

Precision, Increased[edit]

Choose a specific type of weapon. This type of weapon now gives a +1 bonus to your attack roll.

Range, Increase[edit]

The range increment for a thrown weapon is increased by 5 feet.
Specialist: The range increment for the bow is increased by 10 feet.
Expert: The range increment for the bow is increased by 20 feet.
Master: The range increment for the bow is increased by 40 feet.