Difference between revisions of "Raiders of the Rim:Secles"

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(Created page with "Full Character: Secles Dorne High Concept: Sluissi Ex-Military Combat Engineer Trouble: Too Old for This Shit Aspects: No such thing as too much boom!, Crack Shot And Proud Of...")
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Full Character:
 
Full Character:
 
Secles Dorne
 
Secles Dorne
 +
 
High Concept: Sluissi Ex-Military Combat Engineer
 
High Concept: Sluissi Ex-Military Combat Engineer
 +
 
Trouble: Too Old for This Shit
 
Trouble: Too Old for This Shit
Aspects: No such thing as too much boom!, Crack Shot And Proud Of It, Pretty Spry for an Old Man.
+
 
 +
Aspects: Chief Engineer of the Fair Chelonian, Crack Shot And Proud Of It, There's No Such Thing As Too Much Boom!
 +
 
 
Extra: Personalized Heavy Repeater with Underslung Grenade Launcher
 
Extra: Personalized Heavy Repeater with Underslung Grenade Launcher
 +
 
Shoot (+4)
 
Shoot (+4)
 
Athletics (+3)
 
Athletics (+3)
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Computers (+2)
 
Computers (+2)
 
Notice (+2)
 
Notice (+2)
Security (+2)
+
Thievery (+2)
 
Resources (+1)
 
Resources (+1)
Stealth (+1)
+
Empathy (+1)
 
Physique (+1)
 
Physique (+1)
 
Will (+1)
 
Will (+1)
 +
Stealth (+2)
  
 
Stress:
 
Stress:
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Stunts:  
 
Stunts:  
 
Always Making Useful Things. You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table.
 
Always Making Useful Things. You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table.
 +
 
Quick on the Draw. You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.
 
Quick on the Draw. You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.
Grenades. Without this stunt, grenades are treated as a normal use of the Shoot skill. With this stunt, spend a fate point to target everyone in a zone (including the attacker, if in that zone) separately, without dividing up the attack. This stunt can be compelled to be Depleted.
+
 
Heavy Weapon. When you succeed on an attack with this weapon, you can spend a fate point to apply all shifts of that attack to consequences, not stress.
+
Starship Engineer
 +
Add +2 to Engineering rolls when repairing or upgrading a starship.
 +
 
 +
Heavy Weapon. Once per scene, when you succeed on an attack with this weapon, you can choose to apply all shifts of that attack to consequences, not stress. Each additional use costs a fate point.
  
 
Description:
 
Description:
 
Secles is an old Sluissi with mottled green and blue scales. He wears a brown bantha hide vest festooned with pockets and pouches, and carries a tremendous repeating blaster rifle slung on his back. He served in the Republic Army before the Clone Wars, and left to fight for his people when they joined the CIS. Now, seeing the utter disaster that that turned out to be, he is deeply sceptical of ideologies that promise to fix the Galaxy's problems. He'll settle for credits in his pocket, a drink in his hand, and authorities that don't mind high-caliber weaponry.
 
Secles is an old Sluissi with mottled green and blue scales. He wears a brown bantha hide vest festooned with pockets and pouches, and carries a tremendous repeating blaster rifle slung on his back. He served in the Republic Army before the Clone Wars, and left to fight for his people when they joined the CIS. Now, seeing the utter disaster that that turned out to be, he is deeply sceptical of ideologies that promise to fix the Galaxy's problems. He'll settle for credits in his pocket, a drink in his hand, and authorities that don't mind high-caliber weaponry.

Latest revision as of 11:33, 18 February 2020

Full Character: Secles Dorne

High Concept: Sluissi Ex-Military Combat Engineer

Trouble: Too Old for This Shit

Aspects: Chief Engineer of the Fair Chelonian, Crack Shot And Proud Of It, There's No Such Thing As Too Much Boom!

Extra: Personalized Heavy Repeater with Underslung Grenade Launcher

Shoot (+4) Athletics (+3) Engineering (+3) Computers (+2) Notice (+2) Thievery (+2) Resources (+1) Empathy (+1) Physique (+1) Will (+1) Stealth (+2)

Stress: Physical: OOO Mental: OOO

Stunts: Always Making Useful Things. You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table.

Quick on the Draw. You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.

Starship Engineer Add +2 to Engineering rolls when repairing or upgrading a starship.

Heavy Weapon. Once per scene, when you succeed on an attack with this weapon, you can choose to apply all shifts of that attack to consequences, not stress. Each additional use costs a fate point.

Description: Secles is an old Sluissi with mottled green and blue scales. He wears a brown bantha hide vest festooned with pockets and pouches, and carries a tremendous repeating blaster rifle slung on his back. He served in the Republic Army before the Clone Wars, and left to fight for his people when they joined the CIS. Now, seeing the utter disaster that that turned out to be, he is deeply sceptical of ideologies that promise to fix the Galaxy's problems. He'll settle for credits in his pocket, a drink in his hand, and authorities that don't mind high-caliber weaponry.