John Smith: Difference between revisions
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! style="text-align:right;" | Finesse | ! style="text-align:right;" | Finesse | ||
| Wits | | Wits 3 || Dexterity 2 || Manipulation 2 | ||
|- | |- | ||
! style="text-align:right;" | Resistance | ! style="text-align:right;" | Resistance | ||
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| || Cross Country Running || | | || Cross Country Running || | ||
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| Computer 1 || Brawl — || Empathy | | Computer 1 || Brawl — || Empathy 4 * | ||
|- style="font-size:60%;" | |- style="font-size:60%;" | ||
| || || | | || || | ||
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| Investigation 4 * || Firearms 1 || Intimidation — | | Investigation 4 * || Firearms 1 || Intimidation — | ||
|- style="font-size:60%;" | |- style="font-size:60%;" | ||
| Crime Scene || | | Crime Scene || Pistols || | ||
|- | |- | ||
| Medicine — || Larceny — || Persuasion | | Medicine — || Larceny — || Persuasion 4 | ||
|- style="font-size:60%;" | |- style="font-size:60%;" | ||
| || || Negotiation | | || || Negotiation | ||
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| || || | | || || | ||
|- | |- | ||
| Science 1 || Weaponry 1 || Subterfuge | | Science 1 || Weaponry 1 || Subterfuge 2 | ||
|- style="font-size:60%;" | |- style="font-size:60%;" | ||
| || Staff || | | || Staff || | ||
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Area of Expertise (Staff) <br> | Area of Expertise (Staff) <br> | ||
Area of Expertise (Negotiation) <br> | |||
Favored Weapon (Staff) <br> | Favored Weapon (Staff) <br> | ||
Status (VASCU) 2<br> | Status (VASCU) 2<br> | ||
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** Continuing Education <br> | ** Continuing Education <br> | ||
Contacts (Network Zero) 1 <br> | Contacts (Network Zero) 1 <br> | ||
Peacemaker 3 <br> | |||
== Aspirations == | == Aspirations == | ||
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== Conditions == | == Conditions == | ||
'' | ''None'' | ||
== Tactics == | == Tactics == | ||
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== Experience == | == Experience == | ||
'''Mundane:''' | '''Mundane:''' 21 spent/21 total (0 beats)<br> | ||
'''Practical:''' 0 spent/0 total (0 beats) | '''Practical:''' 0 spent/0 total (0 beats) |
Latest revision as of 15:26, 11 February 2020
This page is for the PC of Meriss in the Chronicles of Darkness campaign Parks And Requiem, run by smilingbandit2.
Info[edit]
Name: John Smith
Publicly-Known Name: John Smith
Hunt Name: Agent Smith
Date of Birth: June 18th, 1991
Type: Hunter
Conspiracy: VASCU
Profession: Detective
Virtue: Peaceful
Vice: Slacker
Stats[edit]
Mental | Physical | Social | |
---|---|---|---|
Power | Intelligence 3 | Strength 2 | Presence 2 |
Finesse | Wits 3 | Dexterity 2 | Manipulation 2 |
Resistance | Resolve 3 | Stamina 2 | Composure 3 |
Mental | Physical | Social |
---|---|---|
(–3 unskilled) | (–1 unskilled) | (–1 unskilled) |
Academics 2 | Athletics 2 | Animal Ken — |
Cross Country Running | ||
Computer 1 | Brawl — | Empathy 4 * |
Crafts 1 | Drive 1 | Expression — |
Investigation 4 * | Firearms 1 | Intimidation — |
Crime Scene | Pistols | |
Medicine — | Larceny — | Persuasion 4 |
Negotiation | ||
Occult 1 | Stealth 1 | Socialize 1 |
Politics 1 | Survival — | Streetwise 1 |
Science 1 | Weaponry 1 | Subterfuge 2 |
Staff |
Derived[edit]
Integrity: 7
Size: 5
Speed: 9
Defense: 2
Initiative: 5
Health: 7 (penalty at 5, 6, 7)
Current: r/ r/
Willpower: 6
Current: 5/6
Merits[edit]
Area of Expertise (Staff)
Area of Expertise (Negotiation)
Favored Weapon (Staff)
Status (VASCU) 2
Status (FBI) 2
Status (City Government) 1
Endowments (Teleinformatics) 3
- Just One More Thing
- Polygraph
- Synchronization
- Synchronization
- Polygraph
Professional Training 2
- Networking
Contacts (Local Police) 1
Contacts (FBI) 1
- Continuing Education
- Continuing Education
Contacts (Network Zero) 1
Peacemaker 3
Aspirations[edit]
- have a quiet day at work
- develop a healthy relationship with Sharon
- prove myself right
Conditions[edit]
None
Tactics[edit]
"None"
Gear[edit]
Experience[edit]
Mundane: 21 spent/21 total (0 beats)
Practical: 0 spent/0 total (0 beats)