Difference between revisions of "Billy Baughn"
Regular Guy (talk | contribs) (Jaded, functioning alcoholic, tail-end of his career, sarcastic with a heavy touch of gallows humor...) |
Regular Guy (talk | contribs) (→Incidents of SAN loss without going insane) |
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− | '''Agent Name:''' Det. William Baughn | + | {| |
− | '''Code Name:''' | + | | colspan="2" | '''Agent Name:''' |
− | '''Profession:''' | + | | colspan="2" | Det. William Baughn |
− | '''Nationality:''' American | + | |- |
− | '''Sex (Age):'''Male, 47 | + | | colspan="2" | '''Code Name:''' |
− | Education: | + | | colspan="2" | |
+ | |- | ||
+ | | colspan="2" | '''Profession:''' | ||
+ | | colspan="2" | New York State Police Detective | ||
+ | |- | ||
+ | | colspan="2" | '''Nationality:''' | ||
+ | | colspan="2" | American | ||
+ | |- | ||
+ | | colspan="2" |'''Sex (Age):''' | ||
+ | | colspan="2" | Male, 47 | ||
+ | |- | ||
+ | | colspan="2" | '''Education:''' | ||
+ | | colspan="2" | Police Academy, some community college | ||
+ | |} | ||
+ | |||
+ | |||
+ | =Statistics= | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | !Score | ||
+ | !x5 | ||
+ | !What Others Notice | ||
+ | |- | ||
+ | |'''Strength''' | ||
+ | |13 | ||
+ | |65 | ||
+ | |Muscular | ||
+ | |- | ||
+ | |'''Constitution''' | ||
+ | |11 | ||
+ | |55 | ||
+ | |Average | ||
+ | |- | ||
+ | |'''Dexterity''' | ||
+ | |11 | ||
+ | |55 | ||
+ | |Average | ||
+ | |- | ||
+ | |'''Intelligence''' | ||
+ | |14 | ||
+ | |70 | ||
+ | |Perceptive | ||
+ | |- | ||
+ | |'''Power''' | ||
+ | |13 | ||
+ | |65 | ||
+ | |Strong willed | ||
+ | |- | ||
+ | |'''Charisma''' | ||
+ | |10 | ||
+ | |50 | ||
+ | |Average | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Derived Attributes== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | !Current | ||
+ | !Maximum | ||
+ | |- | ||
+ | |'''Hit Points (HP)''' | ||
+ | |12/02 (AR=7) | ||
+ | | | ||
+ | |- | ||
+ | |'''Willpower (WP)''' | ||
+ | |13/5 | ||
+ | | | ||
+ | |- | ||
+ | |'''Sanity (SAN)''' | ||
+ | |65/58 | ||
+ | | | ||
+ | |- | ||
+ | |'''Breaking Point (BP)''' | ||
+ | |52 | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==Incidents of SAN loss without going insane== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |'''Violence''' | ||
+ | |X | ||
+ | |X | ||
+ | |X | ||
+ | |''adapted'' | ||
+ | |- | ||
+ | |'''Helplessness''' | ||
+ | |O | ||
+ | |O | ||
+ | |O | ||
+ | |''adapted'' | ||
+ | |} | ||
+ | |||
+ | =Bonds= | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | !Score | ||
+ | |- | ||
+ | |Bond 1: Former partner | ||
+ | |09 | ||
+ | |- | ||
+ | |Bond 2: Local bartender | ||
+ | |09 | ||
+ | |- | ||
+ | |Bond 3: Brother | ||
+ | |10 | ||
+ | |} | ||
+ | |||
+ | ==Motivations and Mental Disorders== | ||
+ | |||
+ | =Skills= | ||
+ | <br><br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | | | ||
+ | |Total | ||
+ | | | ||
+ | |Total | ||
+ | | | ||
+ | |Total | ||
+ | |- | ||
+ | |Accounting (10%) | ||
+ | | | ||
+ | |First Aid (10%) | ||
+ | |30% | ||
+ | |Science (0%) | ||
+ | | | ||
+ | |- | ||
+ | |Alertness (20%) | ||
+ | |75% | ||
+ | |Forensics (0%) | ||
+ | |55% | ||
+ | |Search (20%) | ||
+ | |75% | ||
+ | |- | ||
+ | |Anthropology (0%) | ||
+ | | | ||
+ | |Heavy Weapons (0%) | ||
+ | | | ||
+ | |SIGINT (0%) | ||
+ | | | ||
+ | |- | ||
+ | |Archeology (0%) | ||
+ | | | ||
+ | |History (10%) | ||
+ | | | ||
+ | |Stealth (10%) | ||
+ | |30% | ||
+ | |- | ||
+ | |Art (0%): | ||
+ | | | ||
+ | |HUMINT (10%) | ||
+ | |50% | ||
+ | |Surgery (0%) | ||
+ | | | ||
+ | |- | ||
+ | |Artillery (0%) | ||
+ | | | ||
+ | |Law (0%) | ||
+ | |50% | ||
+ | |Survival (10%) | ||
+ | |50% | ||
+ | |- | ||
+ | |Athletics (30%) | ||
+ | |50% | ||
+ | |Medicine (0%) | ||
+ | | | ||
+ | |Swim (20%) | ||
+ | | | ||
+ | |- | ||
+ | |Bureaucracy (10%) | ||
+ | |40% | ||
+ | |Melee Weapons (30%) | ||
+ | |50% | ||
+ | |Unarmed Combat (40%) | ||
+ | |60% | ||
+ | |- | ||
+ | |Computer Science (0%) | ||
+ | | | ||
+ | |rowspan="2" style="vertical-align:top;"|Military Science (0%): | ||
+ | |rowspan="2" style="vertical-align:bottom;"| | ||
+ | |Unnatural (0%) | ||
+ | |9% | ||
+ | | | ||
+ | |- | ||
+ | |Craft (0%) | ||
+ | | | ||
+ | |colspan="2"|''Foreign Languages and Other Skills:'' | ||
+ | |- | ||
+ | |Criminology (10%) | ||
+ | |54% | ||
+ | |Navigate (10%) | ||
+ | |50% | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Demolitions (0%) | ||
+ | | | ||
+ | |Occult (10%) | ||
+ | |24% | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Disguise (10%) | ||
+ | | | ||
+ | |Persuade (20%) | ||
+ | |50% | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Dodge (30%) | ||
+ | | | ||
+ | |Pharmacy (0%) | ||
+ | |20% | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Drive Auto (20%) | ||
+ | |50% | ||
+ | |Pilot (0%): | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Drive Heavy Machine (10%) | ||
+ | | | ||
+ | |Psychotherapy (10%) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Firearms (20%) | ||
+ | |65% | ||
+ | |Ride (10%) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | =Physical Injuries and Ailments= | ||
+ | <br> | ||
+ | <br> | ||
+ | <br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further | ||
+ | |||
+ | =Armor and Equipment= | ||
+ | <br> Badge and identification card, reinforced Kevlar vest, duty belt, medium pistol with two spare magazines in a belt pouch, pepper spray, folding knife, hand cuffs with cuff key, flashlight, handheld radio, pen, and pocket notebook. A light backup pistol in an ankle holster, extra pistol magazines, leather gloves, multitool, hemostatic gel, and emergency bandages and self-applying tourniquet. An unmarked state police patrol car: a police radio, a rack with a carbine with a shotgun, boxes of spare ammunition, jacket w/ "State Police" on back, evidence bags, fire extinguisher, mounted laptop computer, driver’s-license scanner, towels, crowbar, various tools and bad-weather gear, clipboard, forms and paperwork, map books and reference books (drug identification, HAZMAT codes, terrorism response), bottled water, energy bars, and antibacterial gel. | ||
+ | <br> | ||
+ | <br>'' | ||
+ | |||
+ | =Weapons= | ||
+ | |||
+ | {| class="wikitable" | ||
+ | | | ||
+ | |Skill % | ||
+ | |Base Range | ||
+ | |Damage | ||
+ | |Armor Piercing | ||
+ | |Kill Damage | ||
+ | |Kill Radius | ||
+ | |Shots | ||
+ | |- | ||
+ | |Glock 17 | ||
+ | |Firearms (60%) | ||
+ | |15 meters | ||
+ | |1D10 | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |17 (2 ext magazines) | ||
+ | |- | ||
+ | |Shotgun (Remington 870) | ||
+ | |Firearms (60%) | ||
+ | |50 meters | ||
+ | |2D8 | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |05 (Bag of 20) | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | =Personal Details, Work Performance, Special Training and Other Notes= | ||
+ | |||
+ | |||
+ | [[Homeward Bound]] |
Latest revision as of 08:06, 2 July 2022
Agent Name: | Det. William Baughn | ||
Code Name: | |||
Profession: | New York State Police Detective | ||
Nationality: | American | ||
Sex (Age): | Male, 47 | ||
Education: | Police Academy, some community college |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 13 | 65 | Muscular |
Constitution | 11 | 55 | Average |
Dexterity | 11 | 55 | Average |
Intelligence | 14 | 70 | Perceptive |
Power | 13 | 65 | Strong willed |
Charisma | 10 | 50 | Average |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 12/02 (AR=7) | |
Willpower (WP) | 13/5 | |
Sanity (SAN) | 65/58 | |
Breaking Point (BP) | 52 |
Incidents of SAN loss without going insane[edit]
Violence | X | X | X | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Bond 1: Former partner | 09 |
Bond 2: Local bartender | 09 |
Bond 3: Brother | 10 |
Motivations and Mental Disorders[edit]
Skills[edit]
Total | Total | Total | ||||
Accounting (10%) | First Aid (10%) | 30% | Science (0%) | |||
Alertness (20%) | 75% | Forensics (0%) | 55% | Search (20%) | 75% | |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | ||||
Archeology (0%) | History (10%) | Stealth (10%) | 30% | |||
Art (0%): | HUMINT (10%) | 50% | Surgery (0%) | |||
Artillery (0%) | Law (0%) | 50% | Survival (10%) | 50% | ||
Athletics (30%) | 50% | Medicine (0%) | Swim (20%) | |||
Bureaucracy (10%) | 40% | Melee Weapons (30%) | 50% | Unarmed Combat (40%) | 60% | |
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | 9% | |||
Craft (0%) | Foreign Languages and Other Skills: | |||||
Criminology (10%) | 54% | Navigate (10%) | 50% | |||
Demolitions (0%) | Occult (10%) | 24% | ||||
Disguise (10%) | Persuade (20%) | 50% | ||||
Dodge (30%) | Pharmacy (0%) | 20% | ||||
Drive Auto (20%) | 50% | Pilot (0%): | ||||
Drive Heavy Machine (10%) | Psychotherapy (10%) | |||||
Firearms (20%) | 65% | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Badge and identification card, reinforced Kevlar vest, duty belt, medium pistol with two spare magazines in a belt pouch, pepper spray, folding knife, hand cuffs with cuff key, flashlight, handheld radio, pen, and pocket notebook. A light backup pistol in an ankle holster, extra pistol magazines, leather gloves, multitool, hemostatic gel, and emergency bandages and self-applying tourniquet. An unmarked state police patrol car: a police radio, a rack with a carbine with a shotgun, boxes of spare ammunition, jacket w/ "State Police" on back, evidence bags, fire extinguisher, mounted laptop computer, driver’s-license scanner, towels, crowbar, various tools and bad-weather gear, clipboard, forms and paperwork, map books and reference books (drug identification, HAZMAT codes, terrorism response), bottled water, energy bars, and antibacterial gel.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Glock 17 | Firearms (60%) | 15 meters | 1D10 | N/A | N/A | N/A | 17 (2 ext magazines) |
Shotgun (Remington 870) | Firearms (60%) | 50 meters | 2D8 | N/A | N/A | N/A | 05 (Bag of 20) |