Difference between revisions of "Brahnamin's Characters - Trickster"

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("Kitsune . . . Thanks, but one tail is enough for me.")
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[[Brahnamin's_Characters | < < < Back To Main Page]]
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[[Brahnamin's_Characters | < < < Back to Main Page]]
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=Collin ''"Trick"'' Kilpatrick=
 +
[[File:Trick00003.png|700px]]
 +
==''Difference between gods and devils? Perspective, mostly.''==
 +
----
  
==Kiko==
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==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 +
'''Physical [[file:d8a.png|24px|d8]]''' || '''Mental [[file:d6a.png|24px|d6]]''' || '''Social  [[file:d10a.png|24px|d10]]''' || '''Magical [[file:d10a.png|24px|d10]]'''
 +
----
  
[[File:Alice001.png|500px]]
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==Distinctions [[file:d8a.png|32px|d8]]==
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<u>'''Son of Stone and Shadow'''</u>
  
==''"Kitsune . . . no thanks . . . one tail is enough for me."''==
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''As First Son of your House, you can use the flow of the Ways to feel the space in solid matter and cling to it to gain finger and toe holds where there are none in the mortal realms.''
 +
:[[File:Check002.png|24px]] '''True Son:''' ''It falls to Nobility to stand for those as can't stand for themselves.'' - ''<u>Nanny Hobble</u>.'' When you get in trouble to protect a friend, classmate, or someone who can't help themselves, earn a PP.
 +
:[[File:Check002.png|24px]] '''Silver Tongued:''' ''If the rules are insufferable, do not suffer them, change them.'' - ''<u>Nanny Hobble</u>.'' Step back Physical for the scene to step up or double Social for an action. Spend a PP to do both.
 +
----
 +
<u>'''Warden of the Neverwhen'''</u>
  
==Mantle :: Trickster==
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''The ability to understand the ways of the Ways shines both light and shadow on the Leylines that connect the magic of the Neverwhen to the mortal realm.''
Your parent was a demigod devoted to acts of trickery and deception for any number of reasons. You have to figure out how you're going to deal with that legacy.
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:[[File:Check002.png|24px]] '''Getting the Ley of the Lines:''' ''You can see the Leylines where the Ways of the Neverwhen interact with the world, and that can show you things about the solid land and structures around you that others might miss.'' Spend 1 PP to reveal a fact about the natural world you’re standing on or a nearby structure as a [[file:d8a.png|24px|d8]] Asset.
 +
----
 +
<u>'''Bare Feet, Calloused and Cracked'''</u>
  
==Unique Conditions==
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''I learned my way in the rough woods and fields of my ancestral home and on the salt crusted wharves of Rattown below the mountains on the coast, not on parquet floors under a gentle-thing's tutelage''
:'''Physical Transformation:''' (lasting) [[File:d0a.png|24px]] Mark this condition when changing into your animal form. Clothing and belongings on your person do not change with you. While this condition is marked, the following apply:
+
:[[File:Check002.png|24px]] '''Dance of Blood and Iron:''' ''You didn't learn to fight for first touch or even first blood, but that gives you a certain amount of control in every duel. ''Gain 1 PP when you let the other duelist win.
:: Take the '''Form of the Fox''' Aspect
+
----
 
 
:: Swap '''Focus/Guile''' and '''Flair/Intellect''' approaches
 
 
 
:: Gain inherent '''Abilities''' and '''Limitations''' of the '''Fox''' and '''Adjust Scale''' by activity
 
 
 
==Character Aspects==
 
<u>High Concept</u>
 
:'''Reluctant Daughter of Fox the Trickster'''
 
:Your sire was a demigod, a trickster, and you don't always know what to do with that.
 
  
 +
==Relationships [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 +
<u>'''N'jaal'''</u> (Elemental Valet)''':''' [[file:d6a.png|24px|d6]]
 +
:''N'jaal is an elemental being of the Neverwhen, occupying maybe two cubic feet in the mortal realms but so much more in the Ways. He is invisible to most but might be seen as a shimmer of elemental energy to those that can sense such things. To Trick he looks like a small humanoid in swirls of silver. blue, and black energy. Trick doesn't know if he just prefers humanoid form or thinks Trick prefers him in that form. Trick likes to believe N'jaal has his own reasons to have befriended him, but is more than a little suspicious the creature operates at someone else's bidding. Spies were a thing to be expected when you were of Noble blood.''
 +
----
 +
<u>'''Jayne Cobb'''</u> (Student; No relation to that other Cobb)''':''' [[file:d8a.png|24px|d8]]
 +
:''Jayne is a year ahead of Trick but her absentee parents and his own orbit similar circles and they have known each other since they were children under the supervision of the same (seemingly) hapless nanny who could neither block his teleportation or reckless climbing anymore than she could stop Jayne from summoning swarms of rodents, insects, and birds within the manse. Jayne wears a loud orange knit cap after the style of the Northron Kingdoms year round regardless of weather and carries a clockwork locust of copper, silver, and bronze wherever she goes, a magical token of her affiliation with the Cobb clan.''
 
----
 
----
<u>Trouble Aspect</u>  
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<u>'''Nanny Hobble "Nan"'''</u> (Fae Changeling//Childhood Nanny)''':''' [[file:d6a.png|24px|d6]]
:'''Everyone Knows My Dad'''  
+
:Though he spent his childhood tormenting the poor woman that he thought was defenseless against magic, he came to learn she was wily and practically made of magic. And that she loved him more dearly than his parents ever had. He still spends holidays with her if Jayne has not worked her wiles and planned shenanigans that require an accomplice at the Cobb estate. Sometimes they both holiday with Nan, but Jayne doesn't believe the woman is magic in any way.''
:The Fox has earned a vicious and callous reputation in the supernatural community. You wear that reputation like the proverbial millstone.
 
 
 
 
----
 
----
<u>Free Aspects</u>
 
:'''''"Hexen-freude, Bitches!"'''''
 
:The energy of a demigod courses through your veins, and it does ''not'' play nice with modern technology - a trait you've been known to put to good use.
 
  
 +
==Power [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 +
<u>'''Walker of the Ways Between:'''</u> [[file:d6a.png|24px|d6]]
  
:'''Bastard by Birth, Kind by Choice'''
+
''In the spaces Between you can touch the streams of the Neverwhen and Walk those Ways to appear elsewhere in the mortal realm in no time at all.''
:You can't help how you're born, but you can govern how you act.
+
:[[File:Check002.png|24px]] '''Double Trap:''' ''In a close area you can pop out and right back in if you are willing to crinkle your connection with the Ways for a time.'' Take a [[file:d8a.png|24px|d8]] ''Disoriented'' complication to teleport within close quarters, take an action'''<nowiki>*</nowiki>''', and reappear back where you started.
  
 +
:[[File:Check002.png|24px]] '''My Brother's Sherpa:''' ''Tis a costly effort, young Trick, but at need you '''can''' draw companions along with you.'' - ''<u>Nanny Hobble</u>.'' Take a [[file:d6a.png|24px|d6]]'''<nowiki>**</nowiki>''' ''Exhaustion'' complication to take a second person with you when you teleport. Step it up one per additional person not to exceed a maximum of [[file:d12a.png|24px|d12]] '''+'''
 +
----
 +
<nowiki>*</nowiki> ''This doesn't have to mean two rolls. It can be wrapped up in one and I mostly intend to use it in conjunction with shady attack actions.''
  
:'''Keeper of the Dice of Bone and Iron'''  
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<nowiki>**</nowiki> ''Most complications start at [d8]. Starting at [d6] lets me move all my companions one time without being completely taken out by the complication. I'm okay starting at [d8], just know it takes me out if I take everyone (until I can sleep it off). I'm ok with that.
:Entrusted to you by the Fox himself, these dice might reveal another's secrets to you - or they might spill your secrets to another. Tools of the Trickster, you never know which you'll get.
+
 +
''Another possible way to handle it would be to start at [d8] and subtract one step for each person after the first who lends a die (if lent dice are a thing in this game) if the action is successful. Full whammy if it fails.''
  
==Approaches==
+
''An easier way might be [d8] to take one person, [d10] to take up to '''5''' and [d12] to take more. Max# = the total of my Power die - so '''6''' right now.
Note: '''Bold''' approaches indicate ''Human'' form, and [Bracketed] approaches indicate ''Fox'' form
 
  
[[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]]
+
'''FWIW''' I think this last one is the most elegant.
 +
----
  
'''Focus''' [Guile]
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 +
:'''Dice and Daggers of Bone and Iron''' [[file:d8a.png|32px|d8]] ''The seal of the heir of the House of Stone and Shadow, this pair of bone dice with iron pips turn into long thin dueling daggers with bone hilts and iron blades at need.''
 +
----
  
[[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]]
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==Background==
 +
'''Kilpatrick, the House of Stone and Shadow. '''
  
'''Intellect / Haste''' [Flair / Haste]
+
:It was a rocky, mountainous country on the coast. Folk thought that was all that lay behind the house words. High rocky mountains, deep shadowy dells and chasms. But it was what his ancient sires found in the shadows ''under'' the mountains that held the secrets of his lineage.
  
[[File:Blackfate.png|24px]]
+
'''Kaeser''' and '''Kauler''' were his fathers, but one of the '''Fae''' had raised him as they delved the mountain depths, along with his friend '''Jayne'''. It was '''Nan''' who had taught him to be a good man-thing. Not any man-thing, with the possible exception of Jayne, a girl man-thing, but vested with boundless imagination had passed on as much learning as Nan.
  
'''Guile / Force''' [Focus / Force]
+
:Truth, Nan didn't precisely approve of the habits Jayne fostered on him, but they were typically fun things so he soaked them in anyway.
  
[[File:Blackfatezero.png|24px]]
+
:Both he and Jayne knew the forbidden secret that her mother had sired Trick with one of his fathers just as she had sired Jayne with the other. They hadn't spoken of it in years, though they did share a rebellious kiss in his fifth year (her sixth) that both of them had declared loudly was gross. Nan never said a word. So of course Trick figured she knew everything.
  
'''Flair''' [Intellect]
+
'''Given his rough and tumble childhood,''' Trick prefers finely crafted but rugged and plain clothing and virtually never goes shod anywhere.
  
==Core Stunts==
+
'''As for school''', Jayne had been going a year, while Trick just joined. He viewed it twofold as a place of learning and as a place to have the last fun of his life before adulthood and confirmation exiled him to the shadows beneath the stone with his fathers.
:'''Trickster's Wards:''' You utilize a set of powerful wards to wield the latent magic within you. Choose two different combinations of approach and action, then name the effect associated with them. Either combination grants +2, with scale (page 182) determined by the GM. You cannot use your wards in Fox form.
 
  
:: '''Crazy Like a Fox''' [Intellect/CAA] Orange glowing glyphs appear like frolicking foxes, causing those near you to believe you are about to do something vastly different than what you are actually going to do.
+
:He also hoped to overturn some of the more onerous noble privileges and give the poor commoners who supported them a bloody break.
  
:: '''Bending the Real''' [Focus/Overcome] A circle of glowing green glyphs rotate in the air in front of you and tiny shifts in reality happen.
+
----
 
+
SHOW YOUR WORK '''[XP]''' 10pts to bump attribute; 10pts to add [d6] Signature Asset; 10pts to bump Signature Asset to [d8]
:'''Shifting Adept:''' When you transform into your animal form, your clothes and anything else on your person likewise transform and return undamaged when you shift back. Anything stored in this way is perfectly concealed and can be affected only from within the Nevernever
+
----
 
 
==Additional Stunts==
 
:'''More Trickster's Wards:''' You are versed in a wider variety of wards. Choose a third combination of approach and action, per the Trickster's Ward stunt. Although this stunt may be taken repeatedly, the same combination of approach and action may not be repeated. You cannot use your wards in Fox form.
 
 
 
:: '''Forbidding''' [Focus/Defense] A glowing line of blue glyphs appears, and an invisible barrier materializes between an attack and its intended target.
 
 
 
:'''Briar Patch:''' You are able to quickly cross short distances by briefly sidestepping reality. Gain +2 to use Haste to Defend or Create an Advantage.
 
 
 
:'''Fleeting Transformation:''' Use of the transformative magic is practically reflexive to you. Treat the Physical Transformation condition as sticky, requiring no time or rest between activations.
 
 
 
==Stress & Conditions==
 
'''<u>Stress</u>'''
 
 
 
[[File:d0a.png|24px]] [[File:d0a.png|24px]] [[File:d0a.png|24px]] [[File:d0a.png|24px]] [[File:d0a.png|24px]] [[File:d0a.png|24px]]
 
 
 
'''<u>In Peril</u>'''
 
 
 
[[File:D4b.png|24px]]
 
 
 
'''<u>Doomed</u>'''
 
 
 
[[File:d6a.png|24px]]
 
 
 
'''<u>Indebted</u>'''
 
 
 
[[File:d0a.png|24px]] [[File:d0a.png|24px]] [[File:d0a.png|24px]] [[File:d0a.png|24px]] [[File:d0a.png|24px]]
 
 
 
'''<u>Refresh</u>'''
 
 
 
[[File:d1b.png|24px]]
 
 
 
==Personal Details==
 
  
==[[Brahnamin's_Characters | Back To Main Page]]==
+
=[[Brahnamin%27s_Characters|Back to Main Page]]=

Latest revision as of 20:11, 30 August 2021

< < < Back to Main Page

Collin "Trick" Kilpatrick[edit]

Trick00003.png

Difference between gods and devils? Perspective, mostly.[edit]


Attributes d6Arrow03.png[edit]

Physical d8 || Mental d6 || Social d10 || Magical d10


Distinctions d8[edit]

Son of Stone and Shadow

As First Son of your House, you can use the flow of the Ways to feel the space in solid matter and cling to it to gain finger and toe holds where there are none in the mortal realms.

Check002.png True Son: It falls to Nobility to stand for those as can't stand for themselves. - Nanny Hobble. When you get in trouble to protect a friend, classmate, or someone who can't help themselves, earn a PP.
Check002.png Silver Tongued: If the rules are insufferable, do not suffer them, change them. - Nanny Hobble. Step back Physical for the scene to step up or double Social for an action. Spend a PP to do both.

Warden of the Neverwhen

The ability to understand the ways of the Ways shines both light and shadow on the Leylines that connect the magic of the Neverwhen to the mortal realm.

Check002.png Getting the Ley of the Lines: You can see the Leylines where the Ways of the Neverwhen interact with the world, and that can show you things about the solid land and structures around you that others might miss. Spend 1 PP to reveal a fact about the natural world you’re standing on or a nearby structure as a d8 Asset.

Bare Feet, Calloused and Cracked

I learned my way in the rough woods and fields of my ancestral home and on the salt crusted wharves of Rattown below the mountains on the coast, not on parquet floors under a gentle-thing's tutelage

Check002.png Dance of Blood and Iron: You didn't learn to fight for first touch or even first blood, but that gives you a certain amount of control in every duel. Gain 1 PP when you let the other duelist win.

Relationships d6Arrow03.png[edit]

N'jaal (Elemental Valet): d6

N'jaal is an elemental being of the Neverwhen, occupying maybe two cubic feet in the mortal realms but so much more in the Ways. He is invisible to most but might be seen as a shimmer of elemental energy to those that can sense such things. To Trick he looks like a small humanoid in swirls of silver. blue, and black energy. Trick doesn't know if he just prefers humanoid form or thinks Trick prefers him in that form. Trick likes to believe N'jaal has his own reasons to have befriended him, but is more than a little suspicious the creature operates at someone else's bidding. Spies were a thing to be expected when you were of Noble blood.

Jayne Cobb (Student; No relation to that other Cobb): d8

Jayne is a year ahead of Trick but her absentee parents and his own orbit similar circles and they have known each other since they were children under the supervision of the same (seemingly) hapless nanny who could neither block his teleportation or reckless climbing anymore than she could stop Jayne from summoning swarms of rodents, insects, and birds within the manse. Jayne wears a loud orange knit cap after the style of the Northron Kingdoms year round regardless of weather and carries a clockwork locust of copper, silver, and bronze wherever she goes, a magical token of her affiliation with the Cobb clan.

Nanny Hobble "Nan" (Fae Changeling//Childhood Nanny): d6

Though he spent his childhood tormenting the poor woman that he thought was defenseless against magic, he came to learn she was wily and practically made of magic. And that she loved him more dearly than his parents ever had. He still spends holidays with her if Jayne has not worked her wiles and planned shenanigans that require an accomplice at the Cobb estate. Sometimes they both holiday with Nan, but Jayne doesn't believe the woman is magic in any way.

Power d6Arrow03.png[edit]

Walker of the Ways Between: d6

In the spaces Between you can touch the streams of the Neverwhen and Walk those Ways to appear elsewhere in the mortal realm in no time at all.

Check002.png Double Trap: In a close area you can pop out and right back in if you are willing to crinkle your connection with the Ways for a time. Take a d8 Disoriented complication to teleport within close quarters, take an action*, and reappear back where you started.
Check002.png My Brother's Sherpa: Tis a costly effort, young Trick, but at need you can draw companions along with you. - Nanny Hobble. Take a d6** Exhaustion complication to take a second person with you when you teleport. Step it up one per additional person not to exceed a maximum of d12 +

* This doesn't have to mean two rolls. It can be wrapped up in one and I mostly intend to use it in conjunction with shady attack actions.
** Most complications start at [d8]. Starting at [d6] lets me move all my companions one time without being completely taken out by the complication. I'm okay starting at [d8], just know it takes me out if I take everyone (until I can sleep it off). I'm ok with that.

Another possible way to handle it would be to start at [d8] and subtract one step for each person after the first who lends a die (if lent dice are a thing in this game) if the action is successful. Full whammy if it fails.
An easier way might be [d8] to take one person, [d10] to take up to 5 and [d12] to take more. Max# = the total of my Power die - so 6 right now.
FWIW I think this last one is the most elegant.

Signature Assets d6Arrow03.png[edit]

Dice and Daggers of Bone and Iron d8 The seal of the heir of the House of Stone and Shadow, this pair of bone dice with iron pips turn into long thin dueling daggers with bone hilts and iron blades at need.

Background[edit]

Kilpatrick, the House of Stone and Shadow.

It was a rocky, mountainous country on the coast. Folk thought that was all that lay behind the house words. High rocky mountains, deep shadowy dells and chasms. But it was what his ancient sires found in the shadows under the mountains that held the secrets of his lineage.

Kaeser and Kauler were his fathers, but one of the Fae had raised him as they delved the mountain depths, along with his friend Jayne. It was Nan who had taught him to be a good man-thing. Not any man-thing, with the possible exception of Jayne, a girl man-thing, but vested with boundless imagination had passed on as much learning as Nan.

Truth, Nan didn't precisely approve of the habits Jayne fostered on him, but they were typically fun things so he soaked them in anyway.
Both he and Jayne knew the forbidden secret that her mother had sired Trick with one of his fathers just as she had sired Jayne with the other. They hadn't spoken of it in years, though they did share a rebellious kiss in his fifth year (her sixth) that both of them had declared loudly was gross. Nan never said a word. So of course Trick figured she knew everything.

Given his rough and tumble childhood, Trick prefers finely crafted but rugged and plain clothing and virtually never goes shod anywhere.

As for school, Jayne had been going a year, while Trick just joined. He viewed it twofold as a place of learning and as a place to have the last fun of his life before adulthood and confirmation exiled him to the shadows beneath the stone with his fathers.

He also hoped to overturn some of the more onerous noble privileges and give the poor commoners who supported them a bloody break.

SHOW YOUR WORK [XP] 10pts to bump attribute; 10pts to add [d6] Signature Asset; 10pts to bump Signature Asset to [d8]

Back to Main Page[edit]