Newton 'Ace' Jaenke: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
Back to Have Rocketship Will Travel WIKI[https://wiki.rpg.net/index.php/Have_Rocketship_Will_Travel]
Back to '''Have Rocketship Will Travel''' WIKI[https://wiki.rpg.net/index.php/Have_Rocketship_Will_Travel]


== Newton 'Ace' Jaenke ==
== Newton 'Ace' Jaenke ==


''Human Male Brash pilot''
''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/])


'''Attributes''': Agility d10, Smarts d6, Spirits d6, Strength d6, Vigor d6
'''ATTRIBUTES'''
*Agility d10
*Smarts d6
*Spirits d6  
*Strength d6
*Vigor d6


'''Pace''' 6, '''Parry''' 5, '''Toughness''' 9 (4)
'''DERIVED TRAITS'''
:'''Pace''' 6
:'''Parry''' 5
:'''Toughness''' 9 (4)


'''SKILLS''': Athletics d6, Drive d4, Common Knowledge d4, Fighting d6, Notice d6, Persuasion d4, Pilot d10, Repair d6, Shooting d10, Stealth d6
 
'''Weapons'''
*'''Laser Pistol''' - ''Shooting'' d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).
 
'''SKILLS''':  
*Athletics d6
*Drive d4
*Common Knowledge d4
*Electronics d4
*Fighting d6
*Notice d6
*Persuasion d4
*Pilot d10
*Repair d6
*Shooting d10
*Stealth d8


'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD
'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD


'''EDGES''': Ace, Dodge, Marksmen, Quick


'''HINDRANCES''': Greedy (Minor), Loyalty (Minor), Overconfidence (Major)
'''EDGES'''
*Ace
*Dodge
*Marksmen
*Quick
 
 
'''HINDRANCES'''  
*Greedy (Minor)
*Loyalty (Minor)
*Overconfidence (Major)


'''Gear''': Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4, Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)
 
*Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.
'''GEAR'''
:Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200, Notes: *reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm)  
:Laser Pistol (Wt. 2, Cost 250)
:2 MRE (Wt. 2, Cost 20)
:Standard Clothing (Wt. 4, Cost 20)


Credits on hand: 10
Credits on hand: 10


''Raises: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen''
 
''Advances: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen'', Electronics d4 and Stealth +1 step.

Latest revision as of 18:56, 20 August 2020

Back to Have Rocketship Will Travel WIKI[1]

Newton 'Ace' Jaenke[edit]

Human Male Brash pilot (Image[2])

ATTRIBUTES

  • Agility d10
  • Smarts d6
  • Spirits d6
  • Strength d6
  • Vigor d6

DERIVED TRAITS

Pace 6
Parry 5
Toughness 9 (4)


Weapons

  • Laser Pistol - Shooting d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).


SKILLS:

  • Athletics d6
  • Drive d4
  • Common Knowledge d4
  • Electronics d4
  • Fighting d6
  • Notice d6
  • Persuasion d4
  • Pilot d10
  • Repair d6
  • Shooting d10
  • Stealth d8

Languages: Earthlang (Native), Sem d6, V'Tori d6, TBD


EDGES

  • Ace
  • Dodge
  • Marksmen
  • Quick


HINDRANCES

  • Greedy (Minor)
  • Loyalty (Minor)
  • Overconfidence (Major)


GEAR

Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200, Notes: *reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm)
Laser Pistol (Wt. 2, Cost 250)
2 MRE (Wt. 2, Cost 20)
Standard Clothing (Wt. 4, Cost 20)

Credits on hand: 10


Advances: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen, Electronics d4 and Stealth +1 step.