Druids in Jeweled Amber: Difference between revisions
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Druid in Jeweled Amber will vary wildly but some general thing can be assumed | |||
*They will be nature-oriented. | |||
*They will be generally neutral in reference to '''''Good''''' and ''''' Evil''''' | |||
*Their association with '''''Chaos''''' and '''''Order''' will vary with members supporting both sides. Many stay neutral or outside the conflict of good & evil, Law & Chaos. | |||
==Druidic Realms and their Rulers== | |||
===Mandalay=== | |||
Mandalay was established a a protected space for plants and animals not wishing to be pawns in the struggles of west and east, north or south. As such it is a great draw for Druidism-inclined people and nature-oriented races and realms. Many have emigrated in whole there. | |||
*Adrian is the most powerful Druid in Shadow. As such considered by many the '''Paramount Arch-druid'''. This title is inferred and not official. When called that he says, "Please, Call me Adrian" | |||
===York=== | |||
York has a great many druids across its realms. They also oversee the Bardic Colleges. | |||
===Amber=== | |||
The Arch-druid of Amber is Queen Titania of the Fey. She is a reclusive presence not seen in the city or court of amber for thousand of years. | |||
===Vine River=== | |||
Archdruid Hinmahtooyahlatkekt-''Thunder Rolling Down the Mountain'' or ''Joseph nez perce, Son of Oberon, is the archdruid of this realm. | |||
=='''Spells'''== | |||
[[Metapsychic Powers]] | |||
===Cantrips=== | |||
{| class="wikitable" | |||
|- | |||
|Control Flames | |||
|Create Bonfire | |||
|Druidcraft | |||
|Frostbite | |||
|Guidance | |||
|- | |||
|Gust | |||
|Infestation | |||
|Magic Stone | |||
|Mending | |||
|Mold Earth | |||
|- | |||
|Poison Spray | |||
|Primal Savagery | |||
|Produce Flame | |||
|Resistance | |||
|Shape Water | |||
|- | |||
|Shillelagh | |||
|Thorn Whip | |||
|Thunderclap | |||
|} | |||
===1st Level=== | |||
{| class="wikitable" | |||
|- | |||
|Absorb Elements | |||
|Animal Friendship | |||
|Beast Bond | |||
|Charm Person | |||
|Create or Destroy Water | |||
|- | |||
|Cure Wounds | |||
|Detect Magic | |||
|Detect Poison and Disease | |||
|Earth Tremor | |||
|Entangle | |||
|- | |||
|Faerie Fire | |||
|Fog Cloud | |||
|Goodberry | |||
|Guiding Hand | |||
|Healing Word | |||
|- | |||
|Ice Knife | |||
|Jump | |||
|Longstrider | |||
|Purify Food and Drink | |||
|Speak with Animals | |||
|- | |||
|Thunderwave | |||
|Wild Cunning | |||
|} | |||
===2nd Level=== | |||
{| class="wikitable" | |||
|- | |||
|Animal Messenger | |||
|Barkskin | |||
|Beast Sense | |||
|Darkvision | |||
|- | |||
|Dust Devil | |||
|Earthbind | |||
|Enhance Ability | |||
|Find Traps | |||
|Flame Blade | |||
|- | |||
|Flaming Sphere | |||
|Gust of Wind | |||
|Heat Metal | |||
|Hold Person | |||
|Lesser Restoration | |||
|- | |||
|Locate Animals or Plants | |||
|Locate Object | |||
|Moonbeam | |||
|Pass Without Trace | |||
|Protection from Poison | |||
|- | |||
|Skywrite | |||
|Spike Growth | |||
|Summon Bestial Spirit (UA) | |||
|Warding Wind | |||
|} | |||
===3rd Level=== | |||
{| class="wikitable" | |||
|- | |||
|Call Lightning | |||
|Conjure Animals | |||
|Daylight | |||
|Dispel Magic | |||
|Erupting Earth | |||
|- | |||
|Feign Death | |||
|Flame Arrows | |||
|Meld into Stone | |||
|Plant Growth | |||
|Protection from Energy | |||
|- | |||
|Sleet Storm | |||
|Speak with Plants | |||
|Summon Fey Spirit (UA) | |||
|Tidal Wave | |||
|Wall of Water | |||
|- | |||
|Water Breathing | |||
|Water Walk | |||
|Wind Wall | |||
|} | |||
===4th Level=== | |||
{| class="wikitable" | |||
|- | |||
|Blight | |||
|Confusion | |||
|Conjure Minor Elementals | |||
|Conjure Woodland Beings | |||
|Control Water | |||
|- | |||
|Dominate Beast | |||
|Elemental Bane | |||
|Freedom of Movement | |||
|Giant Insect | |||
|Grasping Vine | |||
|- | |||
|Guardian of Nature | |||
|Hallucinatory Terrain | |||
|Ice Storm | |||
|Locate Creature | |||
|Polymorph | |||
|- | |||
|Stone Shape | |||
|Stoneskin | |||
|Summon Elemental Spirit (UA) | |||
|Wall of Fire | |||
|Watery Sphere | |||
|} | |||
===5th Level=== | |||
{| class="wikitable" | |||
|- | |||
|Antilife Shell | |||
|Awaken | |||
|Commune with Nature | |||
|Conjure Elemental | |||
|Contagion | |||
|- | |||
|Control Winds | |||
|Geas | |||
|Greater Restoration | |||
|Insect Plague | |||
|Maelstrom | |||
|- | |||
|Mass Cure Wounds | |||
|Planar Binding | |||
|Reincarnate | |||
|Scrying | |||
|Transmute Rock | |||
|- | |||
|Tree Stride | |||
|Wall of Stone | |||
|} | |||
9th Level | ===6th Level=== | ||
{| class="wikitable" | |||
|- | |||
|Bones of the Earth | |||
|Conjure Fey | |||
|Find the Path | |||
|Heal | |||
|Heroes' Feast | |||
|Investiture of Flame | |||
|- | |||
|Investiture of Ice | |||
|Investiture of Stone | |||
|Investiture of Wind | |||
|Move Earth | |||
|Primordial Ward | |||
|Sunbeam | |||
|- | |||
|Transport via Plants | |||
|Wall of Thorns | |||
|Wind Walk | |||
|} | |||
===7th Level=== | |||
{| class="wikitable" | |||
|- | |||
|Fire Storm | |||
|Mirage Arcane | |||
|Plane Shift | |||
|- | |||
|Regenerate | |||
|Reverse Gravity | |||
|Whirlwind | |||
|} | |||
===8th Level=== | |||
{| class="wikitable" | |||
|- | |||
|Animal Shapes | |||
|Antipathy/Sympathy | |||
|Control Weather | |||
|Earthquake | |||
|- | |||
|Feeblemind | |||
|Sunburst | |||
|Tsunami | |||
|} | |||
===9th Level=== | |||
{| class="wikitable" | |||
|- | |||
|Foresight | |||
|Shapechange | |||
|Storm of Vengeance | |||
|True Resurrection | |||
|} |
Latest revision as of 15:45, 28 September 2020
Druid in Jeweled Amber will vary wildly but some general thing can be assumed
- They will be nature-oriented.
- They will be generally neutral in reference to Good and Evil
- Their association with Chaos and Order will vary with members supporting both sides. Many stay neutral or outside the conflict of good & evil, Law & Chaos.
Druidic Realms and their Rulers[edit]
Mandalay[edit]
Mandalay was established a a protected space for plants and animals not wishing to be pawns in the struggles of west and east, north or south. As such it is a great draw for Druidism-inclined people and nature-oriented races and realms. Many have emigrated in whole there.
- Adrian is the most powerful Druid in Shadow. As such considered by many the Paramount Arch-druid. This title is inferred and not official. When called that he says, "Please, Call me Adrian"
York[edit]
York has a great many druids across its realms. They also oversee the Bardic Colleges.
Amber[edit]
The Arch-druid of Amber is Queen Titania of the Fey. She is a reclusive presence not seen in the city or court of amber for thousand of years.
Vine River[edit]
Archdruid Hinmahtooyahlatkekt-Thunder Rolling Down the Mountain or Joseph nez perce, Son of Oberon, is the archdruid of this realm.
Spells[edit]
Cantrips[edit]
Control Flames | Create Bonfire | Druidcraft | Frostbite | Guidance |
Gust | Infestation | Magic Stone | Mending | Mold Earth |
Poison Spray | Primal Savagery | Produce Flame | Resistance | Shape Water |
Shillelagh | Thorn Whip | Thunderclap |
1st Level[edit]
Absorb Elements | Animal Friendship | Beast Bond | Charm Person | Create or Destroy Water |
Cure Wounds | Detect Magic | Detect Poison and Disease | Earth Tremor | Entangle |
Faerie Fire | Fog Cloud | Goodberry | Guiding Hand | Healing Word |
Ice Knife | Jump | Longstrider | Purify Food and Drink | Speak with Animals |
Thunderwave | Wild Cunning |
2nd Level[edit]
Animal Messenger | Barkskin | Beast Sense | Darkvision | |
Dust Devil | Earthbind | Enhance Ability | Find Traps | Flame Blade |
Flaming Sphere | Gust of Wind | Heat Metal | Hold Person | Lesser Restoration |
Locate Animals or Plants | Locate Object | Moonbeam | Pass Without Trace | Protection from Poison |
Skywrite | Spike Growth | Summon Bestial Spirit (UA) | Warding Wind |
3rd Level[edit]
Call Lightning | Conjure Animals | Daylight | Dispel Magic | Erupting Earth |
Feign Death | Flame Arrows | Meld into Stone | Plant Growth | Protection from Energy |
Sleet Storm | Speak with Plants | Summon Fey Spirit (UA) | Tidal Wave | Wall of Water |
Water Breathing | Water Walk | Wind Wall |
4th Level[edit]
Blight | Confusion | Conjure Minor Elementals | Conjure Woodland Beings | Control Water |
Dominate Beast | Elemental Bane | Freedom of Movement | Giant Insect | Grasping Vine |
Guardian of Nature | Hallucinatory Terrain | Ice Storm | Locate Creature | Polymorph |
Stone Shape | Stoneskin | Summon Elemental Spirit (UA) | Wall of Fire | Watery Sphere |
5th Level[edit]
Antilife Shell | Awaken | Commune with Nature | Conjure Elemental | Contagion |
Control Winds | Geas | Greater Restoration | Insect Plague | Maelstrom |
Mass Cure Wounds | Planar Binding | Reincarnate | Scrying | Transmute Rock |
Tree Stride | Wall of Stone |
6th Level[edit]
Bones of the Earth | Conjure Fey | Find the Path | Heal | Heroes' Feast | Investiture of Flame |
Investiture of Ice | Investiture of Stone | Investiture of Wind | Move Earth | Primordial Ward | Sunbeam |
Transport via Plants | Wall of Thorns | Wind Walk |
7th Level[edit]
Fire Storm | Mirage Arcane | Plane Shift |
Regenerate | Reverse Gravity | Whirlwind |
8th Level[edit]
Animal Shapes | Antipathy/Sympathy | Control Weather | Earthquake |
Feeblemind | Sunburst | Tsunami |
9th Level[edit]
Foresight | Shapechange | Storm of Vengeance | True Resurrection |